Document 8 more files (19.45%)

Special thanks to zam_boni on Discord as well

Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
This commit is contained in:
Agent X 2024-12-07 22:23:19 -05:00
parent e9039df03e
commit 9b6e891b1c
13 changed files with 239 additions and 40 deletions

View file

@ -103,7 +103,7 @@ override_disallowed_functions = {
"src/game/mario_actions_submerged.c": [ "^[us]32 act_.*" ],
"src/game/mario_step.h": [ " stub_mario_step", "transfer_bully_speed" ],
"src/game/mario.h": [ " init_mario" ],
"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create" ],
"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create", "djui_console_message_dequeue" ],
"src/pc/djui/djui_chat_message.h": [ "create_from" ],
"src/game/interaction.h": [ "process_interaction", "_handle_" ],
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],

View file

@ -3051,85 +3051,97 @@ function update_character_anim_offset(m)
end
--- @param message string
--- Creates a `message` in the game's chat box
function djui_chat_message_create(message)
-- ...
end
function djui_console_message_dequeue()
-- ...
end
--- Toggles the visibility of the DJUI console
function djui_console_toggle()
-- ...
end
--- @return DjuiColor
--- Gets the current DJUI HUD color
function djui_hud_get_color()
-- ...
end
--- @return integer
--- Gets the current DJUI HUD texture filter
function djui_hud_get_filter()
-- ...
end
--- @return integer
--- Gets the current DJUI HUD font
function djui_hud_get_font()
-- ...
end
--- @return number
--- Gets the camera FOV coefficient
function djui_hud_get_fov_coeff()
-- ...
end
--- @return number
--- Returns the x coordinate of the mouse relative to the window
function djui_hud_get_mouse_x()
-- ...
end
--- @return number
--- Returns the y coordinate of the mouse relative to the window
function djui_hud_get_mouse_y()
-- ...
end
--- @return number
--- Returns the x coordinate of the mouse relative to the screen
function djui_hud_get_raw_mouse_x()
-- ...
end
--- @return number
--- Returns the y coordinate of the mouse relative to the screen
function djui_hud_get_raw_mouse_y()
-- ...
end
--- @return integer
--- Gets the current DJUI HUD resolution
function djui_hud_get_resolution()
-- ...
end
--- @return HudUtilsRotation
--- Gets the current DJUI HUD rotation
function djui_hud_get_rotation()
-- ...
end
--- @return integer
--- Gets the screen height in the current DJUI HUD resolution
function djui_hud_get_screen_height()
-- ...
end
--- @return integer
--- Gets the screen width in the current DJUI HUD resolution
function djui_hud_get_screen_width()
-- ...
end
--- @return boolean
--- Checks if the DJUI pause menu is created
function djui_hud_is_pause_menu_created()
-- ...
end
--- @param message string
--- @return number
--- Measures the length of `message` in the current font
function djui_hud_measure_text(message)
-- ...
end
@ -3138,6 +3150,7 @@ end
--- @param x number
--- @param y number
--- @param scale number
--- Prints DJUI HUD text onto the screen
function djui_hud_print_text(message, x, y, scale)
-- ...
end
@ -3149,6 +3162,7 @@ end
--- @param x number
--- @param y number
--- @param scale number
--- Prints interpolated DJUI HUD text onto the screen
function djui_hud_print_text_interpolated(message, prevX, prevY, prevScale, x, y, scale)
-- ...
end
@ -3157,6 +3171,7 @@ end
--- @param y number
--- @param width number
--- @param height number
--- Renders a DJUI HUD rect onto the screen
function djui_hud_render_rect(x, y, width, height)
-- ...
end
@ -3169,10 +3184,12 @@ end
--- @param y number
--- @param width number
--- @param height number
--- Renders an interpolated DJUI HUD rect onto the screen
function djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)
-- ...
end
--- Resets the current DJUI HUD color
function djui_hud_reset_color()
-- ...
end
@ -3181,26 +3198,31 @@ end
--- @param g integer
--- @param b integer
--- @param a integer
--- Sets the current DJUI HUD color
function djui_hud_set_color(r, g, b, a)
-- ...
end
--- @param filterType HudUtilsFilter
--- Sets the current DJUI HUD texture filter
function djui_hud_set_filter(filterType)
-- ...
end
--- @param fontType integer
--- Sets the current DJUI HUD font
function djui_hud_set_font(fontType)
-- ...
end
--- @param locked boolean
--- Sets if the cursor is hidden and constrainted to the window
function djui_hud_set_mouse_locked(locked)
-- ...
end
--- @param resolutionType HudUtilsResolution
--- Sets the current DJUI HUD resolution
function djui_hud_set_resolution(resolutionType)
-- ...
end
@ -3208,6 +3230,7 @@ end
--- @param rotation integer
--- @param pivotX number
--- @param pivotY number
--- Sets the current DJUI HUD rotation
function djui_hud_set_rotation(rotation, pivotX, pivotY)
-- ...
end
@ -3218,6 +3241,7 @@ end
--- @param rotation integer
--- @param pivotX number
--- @param pivotY number
--- Sets the current DJUI HUD rotation interpolated
function djui_hud_set_rotation_interpolated(prevRotation, prevPivotX, prevPivotY, rotation, pivotX, pivotY)
-- ...
end
@ -3225,15 +3249,18 @@ end
--- @param pos Vec3f
--- @param out Vec3f
--- @return boolean
--- Converts a world position to screen position
function djui_hud_world_pos_to_screen_pos(pos, out)
-- ...
end
--- Opens the DJUI pause menu
function djui_open_pause_menu()
-- ...
end
--- @return number
--- Gets the current camera FOV
function get_current_fov()
-- ...
end
@ -3241,12 +3268,14 @@ end
--- @param section string
--- @param key string
--- @return string
--- Gets a language `key` from a `section`
function djui_language_get(section, key)
-- ...
end
--- @param message string
--- @param lines integer
--- Creates a popup that says `message` and has `lines`
function djui_popup_create(message, lines)
-- ...
end
@ -3424,20 +3453,24 @@ end
--- @param m MarioState
--- @return boolean
--- Checks common cancels for first person
function first_person_check_cancels(m)
-- ...
end
--- Resets first person
function first_person_reset()
-- ...
end
--- @return boolean
--- Checks if first person is enabled
function get_first_person_enabled()
-- ...
end
--- @param enable boolean
--- Sets if first person is enabled
function set_first_person_enabled(enable)
-- ...
end
@ -3876,6 +3909,7 @@ end
--- @param levelNum integer
--- @param areaIndex integer
--- @return string
--- Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as a decapitalized ASCII (human readable) string
function get_level_name(courseNum, levelNum, areaIndex)
-- ...
end
@ -3885,6 +3919,7 @@ end
--- @param areaIndex integer
--- @param charCase integer
--- @return string
--- Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
function get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)
-- ...
end
@ -3901,6 +3936,7 @@ end
--- @param courseNum integer
--- @param starNum integer
--- @return string
--- Returns the name of the star corresponding to `courseNum` and `starNum` as a decapitalized ASCII (human readable) string
function get_star_name(courseNum, starNum)
-- ...
end
@ -3909,6 +3945,7 @@ end
--- @param starNum integer
--- @param charCase integer
--- @return string
--- Returns the name of the star corresponding to `courseNum` and `starNum` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
function get_star_name_ascii(courseNum, starNum, charCase)
-- ...
end
@ -3928,6 +3965,7 @@ end
--- @param checkpoint integer
--- @param o Object
--- @return ObjectWarpNode
--- Creates a warp node in the current level and area with id `id` that goes to the warp node `destNode` in level `destLevel` and area `destArea`, and attach it to the object `o`. To work properly, object `o` must be able to trigger a warp (for example, with interact type set to `INTERACT_WARP`.) `checkpoint` should be set only to WARP_NO_CHECKPOINT (0x00) or WARP_CHECKPOINT (0x80.) If `checkpoint` is set to `0x80`, Mario will warp directly to this node if he enters the level again (after a death for example)
function area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)
-- ...
end

View file

@ -2068,6 +2068,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_chat_message_create](#djui_chat_message_create)
### Description
Creates a `message` in the game's chat box
### Lua Example
`djui_chat_message_create(message)`
@ -2092,26 +2095,11 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
<br />
## [djui_console_message_dequeue](#djui_console_message_dequeue)
### Lua Example
`djui_console_message_dequeue()`
### Parameters
- None
### Returns
- None
### C Prototype
`void djui_console_message_dequeue(void);`
[:arrow_up_small:](#)
<br />
## [djui_console_toggle](#djui_console_toggle)
### Description
Toggles the visibility of the DJUI console
### Lua Example
`djui_console_toggle()`
@ -2136,6 +2124,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_color](#djui_hud_get_color)
### Description
Gets the current DJUI HUD color
### Lua Example
`local DjuiColorValue = djui_hud_get_color()`
@ -2154,6 +2145,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_filter](#djui_hud_get_filter)
### Description
Gets the current DJUI HUD texture filter
### Lua Example
`local integerValue = djui_hud_get_filter()`
@ -2172,6 +2166,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_font](#djui_hud_get_font)
### Description
Gets the current DJUI HUD font
### Lua Example
`local integerValue = djui_hud_get_font()`
@ -2190,6 +2187,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_fov_coeff](#djui_hud_get_fov_coeff)
### Description
Gets the camera FOV coefficient
### Lua Example
`local numberValue = djui_hud_get_fov_coeff()`
@ -2208,6 +2208,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x)
### Description
Returns the x coordinate of the mouse relative to the window
### Lua Example
`local numberValue = djui_hud_get_mouse_x()`
@ -2226,6 +2229,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y)
### Description
Returns the y coordinate of the mouse relative to the window
### Lua Example
`local numberValue = djui_hud_get_mouse_y()`
@ -2244,6 +2250,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x)
### Description
Returns the x coordinate of the mouse relative to the screen
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_x()`
@ -2262,6 +2271,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y)
### Description
Returns the y coordinate of the mouse relative to the screen
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_y()`
@ -2280,6 +2292,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_resolution](#djui_hud_get_resolution)
### Description
Gets the current DJUI HUD resolution
### Lua Example
`local integerValue = djui_hud_get_resolution()`
@ -2298,6 +2313,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_rotation](#djui_hud_get_rotation)
### Description
Gets the current DJUI HUD rotation
### Lua Example
`local HudUtilsRotationValue = djui_hud_get_rotation()`
@ -2316,6 +2334,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_screen_height](#djui_hud_get_screen_height)
### Description
Gets the screen height in the current DJUI HUD resolution
### Lua Example
`local integerValue = djui_hud_get_screen_height()`
@ -2334,6 +2355,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_get_screen_width](#djui_hud_get_screen_width)
### Description
Gets the screen width in the current DJUI HUD resolution
### Lua Example
`local integerValue = djui_hud_get_screen_width()`
@ -2352,6 +2376,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_is_pause_menu_created](#djui_hud_is_pause_menu_created)
### Description
Checks if the DJUI pause menu is created
### Lua Example
`local booleanValue = djui_hud_is_pause_menu_created()`
@ -2370,6 +2397,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_measure_text](#djui_hud_measure_text)
### Description
Measures the length of `message` in the current font
### Lua Example
`local numberValue = djui_hud_measure_text(message)`
@ -2390,6 +2420,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_print_text](#djui_hud_print_text)
### Description
Prints DJUI HUD text onto the screen
### Lua Example
`djui_hud_print_text(message, x, y, scale)`
@ -2413,6 +2446,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_print_text_interpolated](#djui_hud_print_text_interpolated)
### Description
Prints interpolated DJUI HUD text onto the screen
### Lua Example
`djui_hud_print_text_interpolated(message, prevX, prevY, prevScale, x, y, scale)`
@ -2439,6 +2475,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_render_rect](#djui_hud_render_rect)
### Description
Renders a DJUI HUD rect onto the screen
### Lua Example
`djui_hud_render_rect(x, y, width, height)`
@ -2462,6 +2501,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated)
### Description
Renders an interpolated DJUI HUD rect onto the screen
### Lua Example
`djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)`
@ -2489,6 +2531,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_reset_color](#djui_hud_reset_color)
### Description
Resets the current DJUI HUD color
### Lua Example
`djui_hud_reset_color()`
@ -2507,6 +2552,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_color](#djui_hud_set_color)
### Description
Sets the current DJUI HUD color
### Lua Example
`djui_hud_set_color(r, g, b, a)`
@ -2530,6 +2578,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_filter](#djui_hud_set_filter)
### Description
Sets the current DJUI HUD texture filter
### Lua Example
`djui_hud_set_filter(filterType)`
@ -2550,6 +2601,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_font](#djui_hud_set_font)
### Description
Sets the current DJUI HUD font
### Lua Example
`djui_hud_set_font(fontType)`
@ -2570,6 +2624,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked)
### Description
Sets if the cursor is hidden and constrainted to the window
### Lua Example
`djui_hud_set_mouse_locked(locked)`
@ -2590,6 +2647,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_resolution](#djui_hud_set_resolution)
### Description
Sets the current DJUI HUD resolution
### Lua Example
`djui_hud_set_resolution(resolutionType)`
@ -2610,6 +2670,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_rotation](#djui_hud_set_rotation)
### Description
Sets the current DJUI HUD rotation
### Lua Example
`djui_hud_set_rotation(rotation, pivotX, pivotY)`
@ -2632,6 +2695,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_set_rotation_interpolated](#djui_hud_set_rotation_interpolated)
### Description
Sets the current DJUI HUD rotation interpolated
### Lua Example
`djui_hud_set_rotation_interpolated(prevRotation, prevPivotX, prevPivotY, rotation, pivotX, pivotY)`
@ -2657,6 +2723,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos)
### Description
Converts a world position to screen position
### Lua Example
`local booleanValue = djui_hud_world_pos_to_screen_pos(pos, out)`
@ -2678,6 +2747,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_open_pause_menu](#djui_open_pause_menu)
### Description
Opens the DJUI pause menu
### Lua Example
`djui_open_pause_menu()`
@ -2696,6 +2768,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_current_fov](#get_current_fov)
### Description
Gets the current camera FOV
### Lua Example
`local numberValue = get_current_fov()`
@ -2720,6 +2795,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_language_get](#djui_language_get)
### Description
Gets a language `key` from a `section`
### Lua Example
`local stringValue = djui_language_get(section, key)`
@ -2747,6 +2825,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [djui_popup_create](#djui_popup_create)
### Description
Creates a popup that says `message` and has `lines`
### Lua Example
`djui_popup_create(message, lines)`
@ -3412,6 +3493,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [first_person_check_cancels](#first_person_check_cancels)
### Description
Checks common cancels for first person
### Lua Example
`local booleanValue = first_person_check_cancels(m)`
@ -3432,6 +3516,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [first_person_reset](#first_person_reset)
### Description
Resets first person
### Lua Example
`first_person_reset()`
@ -3450,6 +3537,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_first_person_enabled](#get_first_person_enabled)
### Description
Checks if first person is enabled
### Lua Example
`local booleanValue = get_first_person_enabled()`
@ -3468,6 +3558,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [set_first_person_enabled](#set_first_person_enabled)
### Description
Sets if first person is enabled
### Lua Example
`set_first_person_enabled(enable)`
@ -4837,6 +4930,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_level_name](#get_level_name)
### Description
Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as a decapitalized ASCII (human readable) string
### Lua Example
`local stringValue = get_level_name(courseNum, levelNum, areaIndex)`
@ -4859,6 +4955,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_level_name_ascii](#get_level_name_ascii)
### Description
Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
### Lua Example
`local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)`
@ -4905,6 +5004,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_star_name](#get_star_name)
### Description
Returns the name of the star corresponding to `courseNum` and `starNum` as a decapitalized ASCII (human readable) string
### Lua Example
`local stringValue = get_star_name(courseNum, starNum)`
@ -4926,6 +5028,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [get_star_name_ascii](#get_star_name_ascii)
### Description
Returns the name of the star corresponding to `courseNum` and `starNum` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
### Lua Example
`local stringValue = get_star_name_ascii(courseNum, starNum, charCase)`
@ -4976,6 +5081,9 @@ Updates Mario's current animation offset. This adjusts Mario's position based on
## [area_create_warp_node](#area_create_warp_node)
### Description
Creates a warp node in the current level and area with id `id` that goes to the warp node `destNode` in level `destLevel` and area `destArea`, and attach it to the object `o`. To work properly, object `o` must be able to trigger a warp (for example, with interact type set to `INTERACT_WARP`.) `checkpoint` should be set only to WARP_NO_CHECKPOINT (0x00) or WARP_CHECKPOINT (0x80.) If `checkpoint` is set to `0x80`, Mario will warp directly to this node if he enters the level again (after a death for example)
### Lua Example
`local ObjectWarpNodeValue = area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)`

View file

@ -739,7 +739,6 @@
<br />
- djui_console.h
- [djui_console_message_dequeue](functions-3.md#djui_console_message_dequeue)
- [djui_console_toggle](functions-3.md#djui_console_toggle)
<br />

View file

@ -14,6 +14,11 @@ extern LevelScript* gLevelScriptActive;
extern u8 level_script_entry[];
/* |description|
Creates a warp node in the current level and area with id `id` that goes to the warp node `destNode` in level `destLevel` and area `destArea`, and attach it to the object `o`.
To work properly, object `o` must be able to trigger a warp (for example, with interact type set to `INTERACT_WARP`.)
`checkpoint` should be set only to WARP_NO_CHECKPOINT (0x00) or WARP_CHECKPOINT (0x80.) If `checkpoint` is set to `0x80`, Mario will warp directly to this node if he enters the level again (after a death for example)
|descriptionEnd| */
struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);
struct LevelCommand *level_script_execute(struct LevelCommand *cmd);

View file

@ -23,12 +23,16 @@ struct FirstPersonCamera {
extern struct FirstPersonCamera gFirstPersonCamera;
/* |description|Checks common cancels for first person|descriptionEnd| */
bool first_person_check_cancels(struct MarioState *m);
/* |description|Checks if first person is enabled|descriptionEnd| */
bool get_first_person_enabled(void);
/* |description|Sets if first person is enabled|descriptionEnd| */
void set_first_person_enabled(bool enable);
void first_person_update(void);
/* |description|Resets first person|descriptionEnd| */
void first_person_reset(void);
#endif // FIRST_PERSON_CAM_H

View file

@ -5,11 +5,35 @@
void *get_course_name_table(void);
void *get_act_name_table(void);
/* |description|
Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as an ASCII (human readable) string.
Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
|descriptionEnd| */
const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
/* |description|
Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as an SM64 encoded string.
This function should not be used in Lua mods.
Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
|descriptionEnd| */
const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);
/* |description|
Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as a decapitalized ASCII (human readable) string
|descriptionEnd| */
const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);
/* |description|
Returns the name of the star corresponding to `courseNum` and `starNum` as an ASCII (human readable) string.
Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
|descriptionEnd| */
const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);
/* |description|
Returns the name of the star corresponding to `courseNum` and `starNum` as an SM64 encoded string.
This function should not be used in Lua mods.
Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string
|descriptionEnd| */
const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);
/* |description|
Returns the name of the star corresponding to `courseNum` and `starNum` as a decapitalized ASCII (human readable) string
|descriptionEnd| */
const char *get_star_name(s16 courseNum, s16 starNum);
#endif // LEVEL_INFO_H

View file

@ -11,4 +11,5 @@ struct DjuiChatMessage {
};
void djui_chat_message_create_from(u8 globalIndex, const char* message);
/* |description|Creates a `message` in the game's chat box|descriptionEnd| */
void djui_chat_message_create(const char* message);

View file

@ -20,5 +20,6 @@ extern char gDjuiConsoleTmpBuffer[];
void djui_console_message_dequeue(void);
void djui_console_message_create(const char* message, enum ConsoleMessageLevel level);
/* |description|Toggles the visibility of the DJUI console|descriptionEnd| */
void djui_console_toggle(void);
struct DjuiConsole* djui_console_create(void);

View file

@ -53,45 +53,78 @@ extern struct GlobalTextures gGlobalTextures;
extern f32 gDjuiHudUtilsZ;
extern u8 gDjuiHudLockMouse;
/* |description|Gets the current DJUI HUD resolution|descriptionEnd| */
u8 djui_hud_get_resolution(void);
/* |description|Sets the current DJUI HUD resolution|descriptionEnd| */
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
/* |description|Gets the current DJUI HUD texture filter|descriptionEnd| */
u8 djui_hud_get_filter(void);
/* |description|Sets the current DJUI HUD texture filter|descriptionEnd| */
void djui_hud_set_filter(enum HudUtilsFilter filterType);
/* |description|Gets the current DJUI HUD font|descriptionEnd| */
u8 djui_hud_get_font(void);
/* |description|Sets the current DJUI HUD font|descriptionEnd| */
void djui_hud_set_font(s8 fontType);
/* |description|Gets the current DJUI HUD color|descriptionEnd| */
struct DjuiColor* djui_hud_get_color(void);
/* |description|Sets the current DJUI HUD color|descriptionEnd| */
void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);
/* |description|Resets the current DJUI HUD color|descriptionEnd| */
void djui_hud_reset_color(void);
/* |description|Gets the current DJUI HUD rotation|descriptionEnd| */
struct HudUtilsRotation* djui_hud_get_rotation(void);
/* |description|Sets the current DJUI HUD rotation|descriptionEnd| */
void djui_hud_set_rotation(s16 rotation, f32 pivotX, f32 pivotY);
/* |description|Sets the current DJUI HUD rotation interpolated|descriptionEnd| */
void djui_hud_set_rotation_interpolated(s32 prevRotation, f32 prevPivotX, f32 prevPivotY, s32 rotation, f32 pivotX, f32 pivotY);
/* |description|Gets the screen width in the current DJUI HUD resolution|descriptionEnd| */
u32 djui_hud_get_screen_width(void);
/* |description|Gets the screen height in the current DJUI HUD resolution|descriptionEnd| */
u32 djui_hud_get_screen_height(void);
/* |description|Returns the x coordinate of the mouse relative to the window|descriptionEnd| */
f32 djui_hud_get_mouse_x(void);
/* |description|Returns the y coordinate of the mouse relative to the window|descriptionEnd| */
f32 djui_hud_get_mouse_y(void);
/* |description|Returns the x coordinate of the mouse relative to the screen|descriptionEnd| */
f32 djui_hud_get_raw_mouse_x(void);
/* |description|Returns the y coordinate of the mouse relative to the screen|descriptionEnd| */
f32 djui_hud_get_raw_mouse_y(void);
/* |description|Sets if the cursor is hidden and constrainted to the window|descriptionEnd| */
void djui_hud_set_mouse_locked(bool locked);
/* |description|Measures the length of `message` in the current font|descriptionEnd| */
f32 djui_hud_measure_text(const char* message);
/* |description|Prints DJUI HUD text onto the screen|descriptionEnd| */
void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale);
/* |description|Prints interpolated DJUI HUD text onto the screen|descriptionEnd| */
void djui_hud_print_text_interpolated(const char* message, f32 prevX, f32 prevY, f32 prevScale, f32 x, f32 y, f32 scale);
/* |description|Renders a DJUI HUD texture onto the screen|descriptionEnd| */
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
void djui_hud_render_texture_raw(const u8* texture, u32 bitSize, u32 width, u32 height, f32 x, f32 y, f32 scaleW, f32 scaleH);
/* |description|Renders a DJUI HUD texture tile onto the screen|descriptionEnd| */
void djui_hud_render_texture_tile(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);
void djui_hud_render_texture_tile_raw(const u8* texture, u32 bitSize, u32 width, u32 height, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);
/* |description|Renders an interpolated DJUI HUD texture onto the screen|descriptionEnd| */
void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);
/* |description|Renders an interpolated DJUI HUD texture tile onto the screen|descriptionEnd| */
void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);
/* |description|Renders a DJUI HUD rect onto the screen|descriptionEnd| */
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
/* |description|Renders an interpolated DJUI HUD rect onto the screen|descriptionEnd| */
void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);
/* |description|Gets the current camera FOV|descriptionEnd| */
f32 get_current_fov();
/* |description|Gets the camera FOV coefficient|descriptionEnd| */
f32 djui_hud_get_fov_coeff();
/* |description|Converts a world position to screen position|descriptionEnd| */
bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);
/* |description|Checks if the DJUI pause menu is created|descriptionEnd| */
bool djui_hud_is_pause_menu_created(void);
/* |description|Opens the DJUI pause menu|descriptionEnd| */
void djui_open_pause_menu(void);
#endif

View file

@ -2,6 +2,7 @@
#define DLANG(_SECTION, _KEY) djui_language_get(#_SECTION, #_KEY)
bool djui_language_init(char* lang);
/* |description|Gets a language `key` from a `section`|descriptionEnd| */
char* djui_language_get(const char *section, const char *key);
void djui_language_replace(char* src, char* dst, int size, char key, char* value);
void djui_language_replace2(char* src, char* dst, int size, char key1, char* value1, char key2, char* value2);

View file

@ -6,5 +6,6 @@ struct DjuiPopup {
struct DjuiText* text;
};
/* |description|Creates a popup that says `message` and has `lines`|descriptionEnd| */
void djui_popup_create(const char* message, int lines);
void djui_popup_update(void);

View file

@ -12217,21 +12217,6 @@ int smlua_func_djui_chat_message_create(lua_State* L) {
// djui_console.h //
////////////////////
int smlua_func_djui_console_message_dequeue(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "djui_console_message_dequeue", 0, top);
return 0;
}
djui_console_message_dequeue();
return 1;
}
int smlua_func_djui_console_toggle(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
@ -34156,7 +34141,6 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "djui_chat_message_create", smlua_func_djui_chat_message_create);
// djui_console.h
smlua_bind_function(L, "djui_console_message_dequeue", smlua_func_djui_console_message_dequeue);
smlua_bind_function(L, "djui_console_toggle", smlua_func_djui_console_toggle);
// djui_hud_utils.h