Fix(?) frozen star cutscenes (#796)

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Sunk 2025-05-09 21:36:09 -04:00 committed by GitHub
parent 10154b75d0
commit 9e87ce10c0
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@ -8688,7 +8688,7 @@ BAD_RETURN(s32) cutscene_star_spawn(struct Camera *c) {
cutscene_event(cutscene_star_spawn_focus_star, c, 0, -1);
sStatusFlags |= CAM_FLAG_SMOOTH_MOVEMENT;
if (gObjCutsceneDone) {
if (gObjCutsceneDone || gCutsceneTimer > 150) {
// Set the timer to CUTSCENE_LOOP, which start the next shot.
gCutsceneTimer = CUTSCENE_LOOP;
}
@ -8843,7 +8843,7 @@ BAD_RETURN(s32) cutscene_red_coin_star(struct Camera *c) {
cutscene_event(cutscene_red_coin_star_look_up_at_star, c, 30, -1);
cutscene_event(cutscene_red_coin_star_set_fov, c, 30, -1);
if (gObjCutsceneDone) {
if (gObjCutsceneDone || gCutsceneTimer > 150) {
// Set the timer to CUTSCENE_LOOP, which start the next shot.
gCutsceneTimer = CUTSCENE_LOOP;
}