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Fix(?) frozen star cutscenes (#796)
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1 changed files with 2 additions and 2 deletions
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@ -8688,7 +8688,7 @@ BAD_RETURN(s32) cutscene_star_spawn(struct Camera *c) {
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cutscene_event(cutscene_star_spawn_focus_star, c, 0, -1);
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sStatusFlags |= CAM_FLAG_SMOOTH_MOVEMENT;
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if (gObjCutsceneDone) {
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if (gObjCutsceneDone || gCutsceneTimer > 150) {
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// Set the timer to CUTSCENE_LOOP, which start the next shot.
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gCutsceneTimer = CUTSCENE_LOOP;
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}
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@ -8843,7 +8843,7 @@ BAD_RETURN(s32) cutscene_red_coin_star(struct Camera *c) {
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cutscene_event(cutscene_red_coin_star_look_up_at_star, c, 30, -1);
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cutscene_event(cutscene_red_coin_star_set_fov, c, 30, -1);
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if (gObjCutsceneDone) {
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if (gObjCutsceneDone || gCutsceneTimer > 150) {
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// Set the timer to CUTSCENE_LOOP, which start the next shot.
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gCutsceneTimer = CUTSCENE_LOOP;
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}
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