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https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-07-12 01:12:44 +00:00
sep-coin
This commit is contained in:
parent
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commit
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14 changed files with 54 additions and 81 deletions
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@ -5204,15 +5204,6 @@ BOBOMB_ACT_LAVA_DEATH = 100
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--- @type integer
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BOBOMB_ACT_DEATH_PLANE_DEATH = 101
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COIN_TYPE_NONE = 0 --- @type CoinTypes
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COIN_TYPE_YELLOW = 1 --- @type CoinTypes
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COIN_TYPE_BLUE = 2 --- @type CoinTypes
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--- @alias CoinTypes
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--- | `COIN_TYPE_NONE`
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--- | `COIN_TYPE_YELLOW`
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--- | `COIN_TYPE_BLUE`
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--- @type integer
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HIDDEN_BLUE_COIN_ACT_INACTIVE = 0
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@ -9841,29 +9841,29 @@ end
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--- @param obj Object
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--- @param numCoins integer
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--- @param baseYVel number
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--- @param sp30 number
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--- @param coinBehavior Pointer_BehaviorScript
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--- @param posJitter integer
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--- @param model integer
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--- Spawns loot coins from an object using the specified behavior, jitter, and model
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function obj_spawn_loot_coins(obj, numCoins, baseYVel, coinBehavior, posJitter, model)
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function obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)
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-- ...
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end
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--- @param obj Object
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--- @param numCoins integer
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--- @param baseYVel number
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--- @param sp28 number
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--- @param posJitter integer
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--- Spawns blue loot coins from an object
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function obj_spawn_loot_blue_coins(obj, numCoins, baseYVel, posJitter)
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function obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)
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-- ...
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end
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--- @param obj Object
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--- @param numCoins integer
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--- @param baseYVel number
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--- @param sp28 number
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--- Spawns yellow loot coins from an object
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function obj_spawn_loot_yellow_coins(obj, numCoins, baseYVel)
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function obj_spawn_loot_yellow_coins(obj, numCoins, sp28)
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-- ...
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end
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@ -10251,10 +10251,10 @@ function cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)
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-- ...
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end
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--- @param mistSize number
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--- @param coinType integer
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--- @param sp18 number
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--- @param sp1C integer
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--- Explodes the current object, spawns particles, and optionally spawns coins
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function obj_explode_and_spawn_coins(mistSize, coinType)
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function obj_explode_and_spawn_coins(sp18, sp1C)
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-- ...
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end
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@ -1580,7 +1580,7 @@
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--- @field public oCloudFwooshMovementRadius integer
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--- @field public oCoinUnkF4 integer
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--- @field public oCoinUnkF8 integer
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--- @field public oCoinBaseYVel number
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--- @field public oCoinUnk110 number
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--- @field public oCoinUnk1B0 integer
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--- @field public oCollisionParticleUnkF4 number
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--- @field public oControllablePlatformUnkF8 integer
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@ -1132,7 +1132,7 @@ s64 DynOS_Bhv_ParseBehaviorScriptConstants(const String &_Arg, bool *found) {
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/* Coin */
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bhv_constant(oCoinUnkF4);
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bhv_constant(oCoinUnkF8);
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bhv_constant(oCoinBaseYVel);
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bhv_constant(oCoinUnk110);
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#ifndef VERSION_JP
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bhv_constant(oCoinUnk1B0);
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#endif
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@ -79,7 +79,6 @@
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- [obj_behaviors.c](#obj_behaviorsc)
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- [obj_behaviors_2.h](#obj_behaviors_2h)
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- [object_constants.h](#object_constantsh)
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- [enum CoinTypes](#enum-CoinTypes)
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- [object_list_processor.h](#object_list_processorh)
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- [enum ObjectList](#enum-ObjectList)
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- [os_cont.h](#os_conth)
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@ -2491,13 +2490,6 @@
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- BOBOMB_ACT_EXPLODE
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- BOBOMB_ACT_LAVA_DEATH
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- BOBOMB_ACT_DEATH_PLANE_DEATH
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### [enum CoinTypes](#CoinTypes)
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| Identifier | Value |
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| :--------- | :---- |
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| COIN_TYPE_NONE | 0 |
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| COIN_TYPE_YELLOW | 1 |
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| COIN_TYPE_BLUE | 2 |
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- HIDDEN_BLUE_COIN_ACT_INACTIVE
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- HIDDEN_BLUE_COIN_ACT_WAITING
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- HIDDEN_BLUE_COIN_ACT_ACTIVE
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@ -3024,14 +3024,14 @@ Sets the current object's hurtbox radius and height
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Spawns loot coins from an object using the specified behavior, jitter, and model
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### Lua Example
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`obj_spawn_loot_coins(obj, numCoins, baseYVel, coinBehavior, posJitter, model)`
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`obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| obj | [Object](structs.md#Object) |
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| numCoins | `integer` |
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| baseYVel | `number` |
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| sp30 | `number` |
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| coinBehavior | `Pointer` <`BehaviorScript`> |
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| posJitter | `integer` |
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| model | `integer` |
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@ -3040,7 +3040,7 @@ Spawns loot coins from an object using the specified behavior, jitter, and model
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- None
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### C Prototype
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`void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 baseYVel, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);`
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`void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);`
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[:arrow_up_small:](#)
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@ -3052,21 +3052,21 @@ Spawns loot coins from an object using the specified behavior, jitter, and model
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Spawns blue loot coins from an object
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### Lua Example
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`obj_spawn_loot_blue_coins(obj, numCoins, baseYVel, posJitter)`
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`obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| obj | [Object](structs.md#Object) |
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| numCoins | `integer` |
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| baseYVel | `number` |
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| sp28 | `number` |
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| posJitter | `integer` |
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### Returns
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- None
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### C Prototype
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`void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 baseYVel, s16 posJitter);`
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`void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);`
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[:arrow_up_small:](#)
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@ -3078,20 +3078,20 @@ Spawns blue loot coins from an object
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Spawns yellow loot coins from an object
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### Lua Example
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`obj_spawn_loot_yellow_coins(obj, numCoins, baseYVel)`
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`obj_spawn_loot_yellow_coins(obj, numCoins, sp28)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| obj | [Object](structs.md#Object) |
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| numCoins | `integer` |
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| baseYVel | `number` |
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| sp28 | `number` |
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### Returns
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- None
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### C Prototype
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`void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 baseYVel);`
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`void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);`
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[:arrow_up_small:](#)
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@ -4459,19 +4459,19 @@ Gives the current object a hitbox and kills it if attacked, with optional loot s
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Explodes the current object, spawns particles, and optionally spawns coins
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### Lua Example
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`obj_explode_and_spawn_coins(mistSize, coinType)`
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`obj_explode_and_spawn_coins(sp18, sp1C)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| mistSize | `number` |
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| coinType | `integer` |
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| sp18 | `number` |
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| sp1C | `integer` |
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### Returns
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- None
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### C Prototype
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`void obj_explode_and_spawn_coins(f32 mistSize, s32 coinType);`
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`void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);`
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[:arrow_up_small:](#)
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@ -2189,7 +2189,7 @@
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| oCloudFwooshMovementRadius | `integer` | |
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| oCoinUnkF4 | `integer` | |
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| oCoinUnkF8 | `integer` | |
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| oCoinBaseYVel | `number` | |
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| oCoinUnk110 | `number` | |
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| oCoinUnk1B0 | `integer` | |
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| oCollisionParticleUnkF4 | `number` | |
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| oControllablePlatformUnkF8 | `integer` | |
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@ -146,13 +146,6 @@
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#define BOBOMB_ACT_LAVA_DEATH 100
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#define BOBOMB_ACT_DEATH_PLANE_DEATH 101
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/* Coin Type */
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enum CoinTypes { // coinType
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COIN_TYPE_NONE,
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COIN_TYPE_YELLOW,
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COIN_TYPE_BLUE
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};
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/* Hidden Blue Coin */
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/* oAction */
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#define HIDDEN_BLUE_COIN_ACT_INACTIVE 0
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@ -398,11 +398,11 @@
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#define /*0x1AC*/ oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0)
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/* Coin */
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#define /*0x0F4*/ oCoinUnkF4 OBJECT_FIELD_S32(0x1B)
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#define /*0x0F8*/ oCoinUnkF8 OBJECT_FIELD_S32(0x1C)
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#define /*0x110*/ oCoinBaseYVel OBJECT_FIELD_F32(0x22)
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#define /*0x0F4*/ oCoinUnkF4 OBJECT_FIELD_S32(0x1B)
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#define /*0x0F8*/ oCoinUnkF8 OBJECT_FIELD_S32(0x1C)
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#define /*0x110*/ oCoinUnk110 OBJECT_FIELD_F32(0x22)
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#ifndef VERSION_JP
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#define /*0x1B0*/ oCoinUnk1B0 OBJECT_FIELD_S32(0x4A)
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#define /*0x1B0*/ oCoinUnk1B0 OBJECT_FIELD_S32(0x4A)
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#endif
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/* Collision Particle */
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@ -50,7 +50,7 @@ void bhv_temp_coin_loop(void) {
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void bhv_coin_init(void) {
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rng_position_init(o->oPosX, o->oPosY, o->oPosZ);
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o->oVelY = random_float() * 10.0f + 30 + o->oCoinBaseYVel;
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o->oVelY = random_float() * 10.0f + 30 + o->oCoinUnk110;
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o->oForwardVel = random_float() * 10.0f;
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o->oMoveAngleYaw = random_u16();
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rng_position_finish();
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@ -2104,7 +2104,7 @@ void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height) {
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}
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/* |description|Spawns loot coins from an object using the specified behavior, jitter, and model|descriptionEnd| */
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void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 baseYVel, const BehaviorScript *coinBehavior, s16 posJitter, s16 model) {
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void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model) {
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if (obj == NULL) { return; }
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s32 i;
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f32 spawnHeight;
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@ -2127,18 +2127,18 @@ void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 baseYVel, const
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if (coin == NULL) { return; }
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obj_translate_xz_random(coin, posJitter);
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coin->oPosY = spawnHeight;
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coin->oCoinBaseYVel = baseYVel;
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coin->oCoinUnk110 = sp30;
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}
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}
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/* |description|Spawns blue loot coins from an object|descriptionEnd| */
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void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 baseYVel, s16 posJitter) {
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obj_spawn_loot_coins(obj, numCoins, baseYVel, bhvBlueCoinJumping, posJitter, MODEL_BLUE_COIN);
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void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter) {
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obj_spawn_loot_coins(obj, numCoins, sp28, bhvBlueCoinJumping, posJitter, MODEL_BLUE_COIN);
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}
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/* |description|Spawns yellow loot coins from an object|descriptionEnd| */
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void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 baseYVel) {
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obj_spawn_loot_coins(obj, numCoins, baseYVel, bhvSingleCoinGetsSpawned, 0, MODEL_YELLOW_COIN);
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void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28) {
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obj_spawn_loot_coins(obj, numCoins, sp28, bhvSingleCoinGetsSpawned, 0, MODEL_YELLOW_COIN);
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}
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/* |description|Spawns a yellow coin at Mario's position and decrements the current object's loot count|descriptionEnd| */
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@ -3169,15 +3169,15 @@ s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deat
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}
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/* |description|Explodes the current object, spawns particles, and optionally spawns coins|descriptionEnd| */
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void obj_explode_and_spawn_coins(f32 mistSize, s32 coinType) {
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void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C) {
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if (!o) { return; }
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spawn_mist_particles_variable(0, 0, mistSize);
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spawn_mist_particles_variable(0, 0, sp18);
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spawn_triangle_break_particles(30, 138, 3.0f, 4);
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obj_mark_for_deletion(o);
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if (coinType == COIN_TYPE_YELLOW) {
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if (sp1C == 1) {
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obj_spawn_loot_yellow_coins(o, o->oNumLootCoins, 20.0f);
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} else if (coinType == COIN_TYPE_BLUE) {
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} else if (sp1C == 2) {
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obj_spawn_loot_blue_coins(o, o->oNumLootCoins, 20.0f, 150);
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}
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}
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@ -1802,7 +1802,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "oCloudCenterY", LVT_F32, offsetof(struct Object, oCloudCenterY), false, LOT_NONE },
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{ "oCloudFwooshMovementRadius", LVT_S16, offsetof(struct Object, oCloudFwooshMovementRadius), false, LOT_NONE },
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{ "oCloudGrowSpeed", LVT_F32, offsetof(struct Object, oCloudGrowSpeed), false, LOT_NONE },
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{ "oCoinBaseYVel", LVT_F32, offsetof(struct Object, oCoinBaseYVel), false, LOT_NONE },
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{ "oCoinUnk110", LVT_F32, offsetof(struct Object, oCoinUnk110), false, LOT_NONE },
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#ifndef VERSION_JP
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{ "oCoinUnk1B0", LVT_S32, offsetof(struct Object, oCoinUnk1B0), false, LOT_NONE },
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#endif
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@ -2505,9 +2505,6 @@ const char gSmluaConstants[] = ""
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"BOBOMB_ACT_EXPLODE=3\n"
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"BOBOMB_ACT_LAVA_DEATH=100\n"
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"BOBOMB_ACT_DEATH_PLANE_DEATH=101\n"
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"COIN_TYPE_NONE=0\n"
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"COIN_TYPE_YELLOW=1\n"
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"COIN_TYPE_BLUE=2\n"
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"HIDDEN_BLUE_COIN_ACT_INACTIVE=0\n"
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"HIDDEN_BLUE_COIN_ACT_WAITING=1\n"
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"HIDDEN_BLUE_COIN_ACT_ACTIVE=2\n"
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@ -28010,7 +28010,7 @@ int smlua_func_obj_spawn_loot_coins(lua_State* L) {
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_spawn_loot_coins"); return 0; }
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s32 numCoins = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_spawn_loot_coins"); return 0; }
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f32 baseYVel = smlua_to_number(L, 3);
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f32 sp30 = smlua_to_number(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_spawn_loot_coins"); return 0; }
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BehaviorScript * coinBehavior = (BehaviorScript *)smlua_to_cpointer(L, 4, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "obj_spawn_loot_coins"); return 0; }
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@ -28019,8 +28019,8 @@ int smlua_func_obj_spawn_loot_coins(lua_State* L) {
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s16 model = smlua_to_integer(L, 6);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 6, "obj_spawn_loot_coins"); return 0; }
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extern void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 baseYVel, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);
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obj_spawn_loot_coins(obj, numCoins, baseYVel, coinBehavior, posJitter, model);
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extern void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);
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obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model);
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return 1;
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}
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@ -28038,13 +28038,13 @@ int smlua_func_obj_spawn_loot_blue_coins(lua_State* L) {
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_spawn_loot_blue_coins"); return 0; }
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||||
s32 numCoins = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_spawn_loot_blue_coins"); return 0; }
|
||||
f32 baseYVel = smlua_to_number(L, 3);
|
||||
f32 sp28 = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_spawn_loot_blue_coins"); return 0; }
|
||||
s16 posJitter = smlua_to_integer(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "obj_spawn_loot_blue_coins"); return 0; }
|
||||
|
||||
extern void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 baseYVel, s16 posJitter);
|
||||
obj_spawn_loot_blue_coins(obj, numCoins, baseYVel, posJitter);
|
||||
extern void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);
|
||||
obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -28062,11 +28062,11 @@ int smlua_func_obj_spawn_loot_yellow_coins(lua_State* L) {
|
|||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_spawn_loot_yellow_coins"); return 0; }
|
||||
s32 numCoins = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_spawn_loot_yellow_coins"); return 0; }
|
||||
f32 baseYVel = smlua_to_number(L, 3);
|
||||
f32 sp28 = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_spawn_loot_yellow_coins"); return 0; }
|
||||
|
||||
extern void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 baseYVel);
|
||||
obj_spawn_loot_yellow_coins(obj, numCoins, baseYVel);
|
||||
extern void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);
|
||||
obj_spawn_loot_yellow_coins(obj, numCoins, sp28);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -29162,13 +29162,13 @@ int smlua_func_obj_explode_and_spawn_coins(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
f32 mistSize = smlua_to_number(L, 1);
|
||||
f32 sp18 = smlua_to_number(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_explode_and_spawn_coins"); return 0; }
|
||||
s32 coinType = smlua_to_integer(L, 2);
|
||||
s32 sp1C = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_explode_and_spawn_coins"); return 0; }
|
||||
|
||||
extern void obj_explode_and_spawn_coins(f32 mistSize, s32 coinType);
|
||||
obj_explode_and_spawn_coins(mistSize, coinType);
|
||||
extern void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);
|
||||
obj_explode_and_spawn_coins(sp18, sp1C);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue