fix some sequences missing [build]

This commit is contained in:
Isaac0-dev 2025-03-13 21:10:14 +10:00
parent 8775f9c145
commit a1f952f634
4 changed files with 77 additions and 4 deletions

38
sound/sequences_assets.c Normal file
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@ -0,0 +1,38 @@
#include "pc/rom_assets.h"
#include "sound_data.h"
#include "sound/sequences_offsets.h"
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_01_cutscene_collect_star_m64, &gMusicData[SEQUENCE_us_01_cutscene_collect_star_m64], 0x007b3e10, 619, 0x00000000, 619);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_02_menu_title_screen_m64, &gMusicData[SEQUENCE_us_02_menu_title_screen_m64], 0x007b4080, 8254, 0x00000000, 8254);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_03_level_grass_m64, &gMusicData[SEQUENCE_us_03_level_grass_m64], 0x007b60c0, 5122, 0x00000000, 5122);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_04_level_inside_castle_m64, &gMusicData[SEQUENCE_us_04_level_inside_castle_m64], 0x007b74d0, 2494, 0x00000000, 2494);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_05_level_water_m64, &gMusicData[SEQUENCE_us_05_level_water_m64], 0x007b7e90, 4780, 0x00000000, 4780);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_06_level_hot_m64, &gMusicData[SEQUENCE_us_06_level_hot_m64], 0x007b9140, 2451, 0x00000000, 2451);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_07_level_boss_koopa_m64, &gMusicData[SEQUENCE_us_07_level_boss_koopa_m64], 0x007b9ae0, 3418, 0x00000000, 3418);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_08_level_snow_m64, &gMusicData[SEQUENCE_us_08_level_snow_m64], 0x007ba840, 8143, 0x00000000, 8143);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_09_level_slide_m64, &gMusicData[SEQUENCE_us_09_level_slide_m64], 0x007bc810, 7432, 0x00000000, 7432);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0A_level_spooky_m64, &gMusicData[SEQUENCE_us_0A_level_spooky_m64], 0x007be520, 5674, 0x00000000, 5674);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0B_event_piranha_plant_m64, &gMusicData[SEQUENCE_us_0B_event_piranha_plant_m64], 0x007bfb50, 1395, 0x00000000, 1395);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0C_level_underground_m64, &gMusicData[SEQUENCE_us_0C_level_underground_m64], 0x007c00d0, 4887, 0x00000000, 4887);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0D_menu_star_select_m64, &gMusicData[SEQUENCE_us_0D_menu_star_select_m64], 0x007c13f0, 134, 0x00000000, 134);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0E_event_powerup_m64, &gMusicData[SEQUENCE_us_0E_event_powerup_m64], 0x007c1480, 3129, 0x00000000, 3129);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_0F_event_metal_cap_m64, &gMusicData[SEQUENCE_us_0F_event_metal_cap_m64], 0x007c20c0, 2770, 0x00000000, 2770);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_10_event_koopa_message_m64, &gMusicData[SEQUENCE_us_10_event_koopa_message_m64], 0x007c2ba0, 552, 0x00000000, 552);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_11_level_koopa_road_m64, &gMusicData[SEQUENCE_us_11_level_koopa_road_m64], 0x007c2dd0, 4741, 0x00000000, 4741);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_12_event_high_score_m64, &gMusicData[SEQUENCE_us_12_event_high_score_m64], 0x007c4060, 271, 0x00000000, 271);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_13_event_merry_go_round_m64, &gMusicData[SEQUENCE_us_13_event_merry_go_round_m64], 0x007c4170, 1657, 0x00000000, 1657);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_14_event_race_m64, &gMusicData[SEQUENCE_us_14_event_race_m64], 0x007c47f0, 197, 0x00000000, 197);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_15_cutscene_star_spawn_m64, &gMusicData[SEQUENCE_us_15_cutscene_star_spawn_m64], 0x007c48c0, 644, 0x00000000, 644);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_16_event_boss_m64, &gMusicData[SEQUENCE_us_16_event_boss_m64], 0x007c4b50, 3435, 0x00000000, 3435);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_17_cutscene_collect_key_m64, &gMusicData[SEQUENCE_us_17_cutscene_collect_key_m64], 0x007c58c0, 671, 0x00000000, 671);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_18_event_endless_stairs_m64, &gMusicData[SEQUENCE_us_18_event_endless_stairs_m64], 0x007c5b60, 1777, 0x00000000, 1777);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_19_level_boss_koopa_final_m64, &gMusicData[SEQUENCE_us_19_level_boss_koopa_final_m64], 0x007c6260, 3515, 0x00000000, 3515);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1A_cutscene_credits_m64, &gMusicData[SEQUENCE_us_1A_cutscene_credits_m64], 0x007c7020, 14313, 0x00000000, 14313);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1B_event_solve_puzzle_m64, &gMusicData[SEQUENCE_us_1B_event_solve_puzzle_m64], 0x007ca810, 216, 0x00000000, 216);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1C_event_toad_message_m64, &gMusicData[SEQUENCE_us_1C_event_toad_message_m64], 0x007ca8f0, 208, 0x00000000, 208);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1D_event_peach_message_m64, &gMusicData[SEQUENCE_us_1D_event_peach_message_m64], 0x007ca9c0, 432, 0x00000000, 432);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1E_cutscene_intro_m64, &gMusicData[SEQUENCE_us_1E_cutscene_intro_m64], 0x007cab70, 1764, 0x00000000, 1764);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_1F_cutscene_victory_m64, &gMusicData[SEQUENCE_us_1F_cutscene_victory_m64], 0x007cb260, 2058, 0x00000000, 2058);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_20_cutscene_ending_m64, &gMusicData[SEQUENCE_us_20_cutscene_ending_m64], 0x007cba70, 1882, 0x00000000, 1882);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_21_menu_file_select_m64, &gMusicData[SEQUENCE_us_21_menu_file_select_m64], 0x007cc1d0, 781, 0x00000000, 781);
ROM_ASSET_LOAD_SEQUENCE(SEQUENCE_us_22_cutscene_lakitu_m64, &gMusicData[SEQUENCE_us_22_cutscene_lakitu_m64], 0x007cc4e0, 313, 0x00000000, 313);

34
sound/sequences_offsets.h Normal file
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@ -0,0 +1,34 @@
#define SEQUENCE_us_01_cutscene_collect_star_m64 0x41c0 // sound/sequences/us/01_cutscene_collect_star.m64
#define SEQUENCE_us_02_menu_title_screen_m64 0x4430 // sound/sequences/us/02_menu_title_screen.m64
#define SEQUENCE_us_03_level_grass_m64 0x6470 // sound/sequences/us/03_level_grass.m64
#define SEQUENCE_us_04_level_inside_castle_m64 0x7880 // sound/sequences/us/04_level_inside_castle.m64
#define SEQUENCE_us_05_level_water_m64 0x8240 // sound/sequences/us/05_level_water.m64
#define SEQUENCE_us_06_level_hot_m64 0x94f0 // sound/sequences/us/06_level_hot.m64
#define SEQUENCE_us_07_level_boss_koopa_m64 0x9e90 // sound/sequences/us/07_level_boss_koopa.m64
#define SEQUENCE_us_08_level_snow_m64 0xabf0 // sound/sequences/us/08_level_snow.m64
#define SEQUENCE_us_09_level_slide_m64 0xcbc0 // sound/sequences/us/09_level_slide.m64
#define SEQUENCE_us_0A_level_spooky_m64 0xe8d0 // sound/sequences/us/0A_level_spooky.m64
#define SEQUENCE_us_0B_event_piranha_plant_m64 0xff00 // sound/sequences/us/0B_event_piranha_plant.m64
#define SEQUENCE_us_0C_level_underground_m64 0x10480 // sound/sequences/us/0C_level_underground.m64
#define SEQUENCE_us_0D_menu_star_select_m64 0x117a0 // sound/sequences/us/0D_menu_star_select.m64
#define SEQUENCE_us_0E_event_powerup_m64 0x11830 // sound/sequences/us/0E_event_powerup.m64
#define SEQUENCE_us_0F_event_metal_cap_m64 0x12470 // sound/sequences/us/0F_event_metal_cap.m64
#define SEQUENCE_us_10_event_koopa_message_m64 0x12f50 // sound/sequences/us/10_event_koopa_message.m64
#define SEQUENCE_us_11_level_koopa_road_m64 0x13180 // sound/sequences/us/11_level_koopa_road.m64
#define SEQUENCE_us_12_event_high_score_m64 0x14410 // sound/sequences/us/12_event_high_score.m64
#define SEQUENCE_us_13_event_merry_go_round_m64 0x14520 // sound/sequences/us/13_event_merry_go_round.m64
#define SEQUENCE_us_14_event_race_m64 0x14ba0 // sound/sequences/us/14_event_race.m64
#define SEQUENCE_us_15_cutscene_star_spawn_m64 0x14c70 // sound/sequences/us/15_cutscene_star_spawn.m64
#define SEQUENCE_us_16_event_boss_m64 0x14f00 // sound/sequences/us/16_event_boss.m64
#define SEQUENCE_us_17_cutscene_collect_key_m64 0x15c70 // sound/sequences/us/17_cutscene_collect_key.m64
#define SEQUENCE_us_18_event_endless_stairs_m64 0x15f10 // sound/sequences/us/18_event_endless_stairs.m64
#define SEQUENCE_us_19_level_boss_koopa_final_m64 0x16610 // sound/sequences/us/19_level_boss_koopa_final.m64
#define SEQUENCE_us_1A_cutscene_credits_m64 0x173d0 // sound/sequences/us/1A_cutscene_credits.m64
#define SEQUENCE_us_1B_event_solve_puzzle_m64 0x1abc0 // sound/sequences/us/1B_event_solve_puzzle.m64
#define SEQUENCE_us_1C_event_toad_message_m64 0x1aca0 // sound/sequences/us/1C_event_toad_message.m64
#define SEQUENCE_us_1D_event_peach_message_m64 0x1ad70 // sound/sequences/us/1D_event_peach_message.m64
#define SEQUENCE_us_1E_cutscene_intro_m64 0x1af20 // sound/sequences/us/1E_cutscene_intro.m64
#define SEQUENCE_us_1F_cutscene_victory_m64 0x1b610 // sound/sequences/us/1F_cutscene_victory.m64
#define SEQUENCE_us_20_cutscene_ending_m64 0x1be20 // sound/sequences/us/20_cutscene_ending.m64
#define SEQUENCE_us_21_menu_file_select_m64 0x1c580 // sound/sequences/us/21_menu_file_select.m64
#define SEQUENCE_us_22_cutscene_lakitu_m64 0x1c890 // sound/sequences/us/22_cutscene_lakitu.m64

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@ -21,7 +21,3 @@ unsigned char gBankSetsData[] = {
#include "sound/bank_sets.inc.c"
};
#endif
// 0x41c0 is the offset to the first sequence
// 00_sound_player is modified in coop, so only overwrite the music data
ROM_ASSET_LOAD_SEQUENCE(sequence_body_data, &gMusicData[0x41c0], 0x007b3e10, 100368, 0x00000000, 100368);

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@ -763,6 +763,11 @@ def serialize_seqfile(
compress = True
if out_filename.endswith('sequences.bin'):
out_offsets_filename = 'sound/sequences_offsets.h'
with open(out_offsets_filename, "w") as f:
for fname in asset_offsets:
macro_name = 'SEQUENCE_' + fname.split('/sequences/')[-1].replace('/', '_').replace('.', '_').replace('-', '_')
f.write(f'#define {macro_name} {hex(asset_offsets[fname] + data_start)} // {fname}\n')
data = data[:entry_offsets[1] + data_start] # remove the fake data
out_filename = 'sound/sequences_compressed.bin'
compress = True