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	Allow exiting from course at any time
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					 2 changed files with 3 additions and 3 deletions
				
			
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			@ -402,7 +402,7 @@
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#define ACT_GRABBED                    0x00020370 // (0x170 | ACT_FLAG_STATIONARY | ACT_FLAG_INVULNERABLE)
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#define ACT_IN_CANNON                  0x00001371 // (0x171 | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE)
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#define ACT_TORNADO_TWIRLING           0x10020372 // (0x172 | ACT_FLAG_STATIONARY | ACT_FLAG_INVULNERABLE | ACT_FLAG_SWIMMING_OR_FLYING)
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#define ACT_BUBBLED                    (0x173 | ACT_FLAG_MOVING)
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#define ACT_BUBBLED                    (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)
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// group 0x180: object actions
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#define ACT_PUNCHING                   0x00800380 // (0x180 | ACT_FLAG_STATIONARY | ACT_FLAG_ATTACKING)
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			@ -2718,8 +2718,8 @@ s16 render_pause_courses_and_castle(void) {
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            render_pause_my_score_coins();
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            render_pause_red_coins();
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/* Added support for the "Exit course at any time" cheat */
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            if ((gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) || (Cheats.EnableCheats && Cheats.ExitAnywhere)) {
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            /* Always allow exiting from course */
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            if (TRUE || (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) || (Cheats.EnableCheats && Cheats.ExitAnywhere)) {
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                render_pause_course_options(99, 93, &gDialogLineNum, 15);
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            }
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