Edit Naming To Be Consistent

This commit is contained in:
ThePlayerRolo 2025-07-10 14:13:44 -04:00
parent ca6a3d1148
commit a5dad2204c
6 changed files with 14 additions and 14 deletions

View file

@ -10181,8 +10181,8 @@ function audio_sample_play(audio, position, volume)
end
--- @return integer
--- Allocates an `audio` sequence
function allocate_seq()
--- Allocates an `audio` sequence ID
function allocate_sequence()
-- ...
end

View file

@ -1458,13 +1458,13 @@ Plays an `audio` sample at `position` with `volume`
<br />
## [allocate_seq](#allocate_seq)
## [allocate_sequence](#allocate_sequence)
### Description
Allocates an `audio` sequence
Allocates an `audio` sequence ID
### Lua Example
`local integerValue = allocate_seq()`
`local integerValue = allocate_sequence()`
### Parameters
- None
@ -1473,7 +1473,7 @@ Allocates an `audio` sequence
- `integer`
### C Prototype
`u32 allocate_seq(void);`
`u32 allocate_sequence(void);`
[:arrow_up_small:](#)

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@ -1824,7 +1824,7 @@
- [audio_sample_destroy](functions-6.md#audio_sample_destroy)
- [audio_sample_stop](functions-6.md#audio_sample_stop)
- [audio_sample_play](functions-6.md#audio_sample_play)
- [allocate_seq](functions-6.md#allocate_seq)
- [allocate_sequence](functions-6.md#allocate_sequence)
<br />

View file

@ -30759,17 +30759,17 @@ int smlua_func_audio_sample_play(lua_State* L) {
return 1;
}
int smlua_func_allocate_seq(UNUSED lua_State* L) {
int smlua_func_allocate_sequence(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "allocate_seq", 0, top);
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "allocate_sequence", 0, top);
return 0;
}
lua_pushinteger(L, allocate_seq());
lua_pushinteger(L, allocate_sequence());
return 1;
}
@ -38053,7 +38053,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
smlua_bind_function(L, "audio_sample_stop", smlua_func_audio_sample_stop);
smlua_bind_function(L, "audio_sample_play", smlua_func_audio_sample_play);
smlua_bind_function(L, "allocate_seq", smlua_func_allocate_seq);
smlua_bind_function(L, "allocate_sequence", smlua_func_allocate_sequence);
// smlua_camera_utils.h
smlua_bind_function(L, "camera_reset_overrides", smlua_func_camera_reset_overrides);

View file

@ -626,7 +626,7 @@ void smlua_audio_custom_deinit(void) {
}
u32 allocate_seq() {
u32 allocate_sequence() {
if ((sCustomSeqsCount + SEQ_COUNT) < MAX_CUSTOM_SEQS) {
return (++sCustomSeqsCount + SEQ_COUNT);
}

View file

@ -76,7 +76,7 @@ void audio_custom_update_volume(void);
void audio_custom_shutdown(void);
void smlua_audio_custom_deinit(void);
/* |description|Allocates an `audio` sequence|descriptionEnd| */
u32 allocate_seq(void);
/* |description|Allocates an `audio` sequence ID|descriptionEnd| */
u32 allocate_sequence(void);
#endif