Fix crash in init_mario_after_warp()

This commit is contained in:
MysterD 2022-03-21 12:27:16 -07:00
parent 9ae1a7c525
commit a767df7e73

View file

@ -400,6 +400,8 @@ void set_mario_initial_action(struct MarioState *m, u32 spawnType, u32 actionArg
void init_mario_after_warp(void) {
struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
if (spawnNode == NULL) { spawnNode = gCurrentArea->warpNodes; }
if (spawnNode == NULL) { return; }
u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
if (gMarioState->action != ACT_UNINITIALIZED) {