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Update packet_chat.c, djui_chat_message.h, djui_chat_message.c to fix chat character limit (#1059)
* Update packet_chat.c Increase remoteMessage to 500 and remoteMessageLength to 499, respectively, to accommodate the previous (and tragically incomplete) chat character limit increase. * Update djui_chat_message.h * Update djui_chat_message.c * Update djui_chat_message.h * Update djui_chat_message.h * Update packet_chat.c
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3 changed files with 5 additions and 4 deletions
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@ -62,8 +62,8 @@ void djui_chat_message_create_from(u8 globalIndex, const char* message) {
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}
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const char* playerColorString = network_get_player_text_color_string(np->localIndex);
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char chatMsg[MAX_CHAT_MSG_LENGTH] = { 0 };
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snprintf(chatMsg, MAX_CHAT_MSG_LENGTH, "%s%s\\#dcdcdc\\: %s", playerColorString, (np != NULL) ? np->name : "Player", message);
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char chatMsg[MAX_CHAT_PACKET_LENGTH] = { 0 };
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snprintf(chatMsg, MAX_CHAT_PACKET_LENGTH, "%s%s\\#dcdcdc\\: %s", playerColorString, (np != NULL) ? np->name : "Player", message);
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play_sound((globalIndex == gNetworkPlayerLocal->globalIndex) ? SOUND_MENU_MESSAGE_DISAPPEAR : SOUND_MENU_MESSAGE_APPEAR, gGlobalSoundSource);
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djui_chat_message_create(chatMsg);
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@ -2,6 +2,7 @@
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#include "djui.h"
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#define MAX_CHAT_MSG_LENGTH 500
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#define MAX_CHAT_PACKET_LENGTH (MAX_CONFIG_STRING + MAX_CHAT_MSG_LENGTH + 19)
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struct DjuiChatMessage {
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struct DjuiBase base;
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@ -78,12 +78,12 @@ void network_send_chat(char* message, u8 globalIndex) {
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void network_receive_chat(struct Packet* p) {
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u16 remoteMessageLength = 0;
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char remoteMessage[256] = { 0 };
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char remoteMessage[MAX_CHAT_MSG_LENGTH] = { 0 };
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u8 globalIndex;
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packet_read(p, &globalIndex, sizeof(u8));
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packet_read(p, &remoteMessageLength, sizeof(u16));
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if (remoteMessageLength >= 255) { remoteMessageLength = 255; }
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if (remoteMessageLength >= MAX_CHAT_MSG_LENGTH - 1) { remoteMessageLength = MAX_CHAT_MSG_LENGTH - 1; }
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packet_read(p, &remoteMessage, remoteMessageLength * sizeof(u8));
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// anti spoof
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