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get_mario_anim_part_rot()
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commit
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12 changed files with 86 additions and 4 deletions
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@ -118,7 +118,7 @@ override_field_immutable = {
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"GlobalObjectAnimations": [ "*"],
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"SpawnParticlesInfo": [ "model" ],
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"WaterDropletParams": [ "model" ],
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"MarioBodyState": [ "updateTorsoTime", "updateHeadPosTime", "animPartsPos", "currAnimPart" ],
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"MarioBodyState": [ "updateTorsoTime", "updateHeadPosTime", "animPartsPos", "animPartsRot", "currAnimPart" ],
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"Area": [ "localAreaTimer", "nextSyncID", "objectSpawnInfos", "paintingWarpNodes", "warpNodes" ],
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"Mod": [ "*" ],
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"ModFile": [ "*" ],
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@ -11410,6 +11410,15 @@ function get_mario_anim_part_pos(m, animPart, pos)
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-- ...
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end
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--- @param m MarioState
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--- @param animPart integer
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--- @param rot Vec3s
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--- @return boolean
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--- Retrieves the animated part rotation associated to `animPart` from the MarioState `m` and stores it into `rot`. Returns `true` on success or `false` on failure
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function get_mario_anim_part_rot(m, animPart, rot)
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-- ...
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end
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--- @return integer
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--- Gets the current save file number (1-indexed)
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function get_current_save_file_num()
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@ -1086,6 +1086,7 @@
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--- @field public torsoPos Vec3f
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--- @field public heldObjLastPosition Vec3f
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--- @field public animPartsPos Vec3f[]
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--- @field public animPartsRot Vec3s[]
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--- @field public currAnimPart integer
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--- @field public updateTorsoTime integer
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--- @field public updateHeadPosTime integer
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@ -1416,6 +1416,31 @@ Retrieves the animated part position associated to `animPart` from the MarioStat
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<br />
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## [get_mario_anim_part_rot](#get_mario_anim_part_rot)
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### Description
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Retrieves the animated part rotation associated to `animPart` from the MarioState `m` and stores it into `rot`. Returns `true` on success or `false` on failure
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### Lua Example
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`local booleanValue = get_mario_anim_part_rot(m, animPart, rot)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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| animPart | `integer` |
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| rot | [Vec3s](structs.md#Vec3s) |
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### Returns
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- `boolean`
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### C Prototype
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`bool get_mario_anim_part_rot(struct MarioState *m, u32 animPart, VEC_OUT Vec3s rot);`
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[:arrow_up_small:](#)
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<br />
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## [get_current_save_file_num](#get_current_save_file_num)
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### Description
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@ -2031,6 +2031,7 @@
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- [get_hand_foot_pos_y](functions-7.md#get_hand_foot_pos_y)
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- [get_hand_foot_pos_z](functions-7.md#get_hand_foot_pos_z)
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- [get_mario_anim_part_pos](functions-7.md#get_mario_anim_part_pos)
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- [get_mario_anim_part_rot](functions-7.md#get_mario_anim_part_rot)
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- [get_current_save_file_num](functions-7.md#get_current_save_file_num)
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- [save_file_get_using_backup_slot](functions-7.md#save_file_get_using_backup_slot)
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- [save_file_set_using_backup_slot](functions-7.md#save_file_set_using_backup_slot)
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@ -1596,6 +1596,7 @@
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| torsoPos | [Vec3f](structs.md#Vec3f) | read-only |
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| heldObjLastPosition | [Vec3f](structs.md#Vec3f) | read-only |
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| animPartsPos | `Array` <`Vec3f`> | read-only |
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| animPartsRot | `Array` <`Vec3s`> | read-only |
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| currAnimPart | `integer` | read-only |
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| updateTorsoTime | `integer` | read-only |
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| updateHeadPosTime | `integer` | read-only |
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@ -420,6 +420,7 @@ struct MarioBodyState
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Vec3f heldObjLastPosition; /// also known as HOLP
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Vec3f animPartsPos[MARIO_ANIM_PART_MAX];
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Vec3s animPartsRot[MARIO_ANIM_PART_MAX];
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u32 currAnimPart;
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u32 updateTorsoTime;
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@ -1145,13 +1145,16 @@ static void geo_process_animated_part(struct GraphNodeAnimatedPart *node) {
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// Increment the matrix stack, If we fail to do so. Just return.
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if (!increment_mat_stack()) { return; }
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// Mario anim part pos
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// Mario anim part pos and rot
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if (gCurMarioBodyState && !gCurGraphNodeHeldObject && gCurMarioBodyState->currAnimPart > MARIO_ANIM_PART_NONE && gCurMarioBodyState->currAnimPart < MARIO_ANIM_PART_MAX) {
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get_pos_from_transform_mtx(
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gCurMarioBodyState->animPartsPos[gCurMarioBodyState->currAnimPart],
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gMatStack[gMatStackIndex],
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*gCurGraphNodeCamera->matrixPtr
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);
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Vec3s rot = { rotation[2], rotation[0], rotation[1] };
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vec3s_copy(gCurMarioBodyState->animPartsRot[gCurMarioBodyState->currAnimPart], rot);
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}
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if (gCurGraphNodeMarioState != NULL) {
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@ -1777,13 +1780,16 @@ static void geo_process_bone(struct GraphNodeBone *node) {
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// Increment the matrix stack, If we fail to do so. Just return.
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if (!increment_mat_stack()) { return; }
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// Mario anim part pos
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// Mario anim part pos and rot
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if (gCurMarioBodyState && !gCurGraphNodeHeldObject && gCurMarioBodyState->currAnimPart > MARIO_ANIM_PART_NONE && gCurMarioBodyState->currAnimPart < MARIO_ANIM_PART_MAX) {
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get_pos_from_transform_mtx(
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gCurMarioBodyState->animPartsPos[gCurMarioBodyState->currAnimPart],
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gMatStack[gMatStackIndex],
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*gCurGraphNodeCamera->matrixPtr
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);
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Vec3s rot = { rotation[2], rotation[0], rotation[1] };
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vec3s_copy(gCurMarioBodyState->animPartsRot[gCurMarioBodyState->currAnimPart], rot);
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}
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if (gCurGraphNodeMarioState != NULL) {
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@ -1354,11 +1354,12 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
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{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION, 1, sizeof(struct Animation*) },
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};
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 28
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 29
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static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
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{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE, 1, sizeof(u32) },
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{ "allowPartRotation", LVT_U8, offsetof(struct MarioBodyState, allowPartRotation), false, LOT_NONE, 1, sizeof(u8) },
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{ "animPartsPos", LVT_COBJECT, offsetof(struct MarioBodyState, animPartsPos), true, LOT_VEC3F, MARIO_ANIM_PART_MAX, sizeof(Vec3f) },
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{ "animPartsRot", LVT_COBJECT, offsetof(struct MarioBodyState, animPartsRot), true, LOT_VEC3S, MARIO_ANIM_PART_MAX, sizeof(Vec3s) },
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{ "capState", LVT_S8, offsetof(struct MarioBodyState, capState), false, LOT_NONE, 1, sizeof(s8) },
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{ "currAnimPart", LVT_U32, offsetof(struct MarioBodyState, currAnimPart), true, LOT_NONE, 1, sizeof(u32) },
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{ "eyeState", LVT_S8, offsetof(struct MarioBodyState, eyeState), false, LOT_NONE, 1, sizeof(s8) },
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@ -34127,6 +34127,31 @@ int smlua_func_get_mario_anim_part_pos(lua_State* L) {
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return 1;
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}
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int smlua_func_get_mario_anim_part_rot(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 3) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_mario_anim_part_rot", 3, top);
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return 0;
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}
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_mario_anim_part_rot"); return 0; }
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u32 animPart = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "get_mario_anim_part_rot"); return 0; }
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Vec3s rot;
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smlua_get_vec3s(rot, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "get_mario_anim_part_rot"); return 0; }
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lua_pushboolean(L, get_mario_anim_part_rot(m, animPart, rot));
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smlua_push_vec3s(rot, 3);
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return 1;
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}
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int smlua_func_get_current_save_file_num(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -38916,6 +38941,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_hand_foot_pos_y", smlua_func_get_hand_foot_pos_y);
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smlua_bind_function(L, "get_hand_foot_pos_z", smlua_func_get_hand_foot_pos_z);
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smlua_bind_function(L, "get_mario_anim_part_pos", smlua_func_get_mario_anim_part_pos);
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smlua_bind_function(L, "get_mario_anim_part_rot", smlua_func_get_mario_anim_part_rot);
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smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num);
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smlua_bind_function(L, "save_file_get_using_backup_slot", smlua_func_save_file_get_using_backup_slot);
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smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot);
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@ -376,6 +376,13 @@ bool get_mario_anim_part_pos(struct MarioState *m, u32 animPart, VEC_OUT Vec3f p
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return true;
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}
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bool get_mario_anim_part_rot(struct MarioState *m, u32 animPart, VEC_OUT Vec3s rot) {
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if (!m) { return false; }
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if (animPart >= MARIO_ANIM_PART_MAX) { return false; }
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vec3s_copy(rot, m->marioBodyState->animPartsRot[animPart]);
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return true;
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}
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///
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s16 get_current_save_file_num(void) {
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@ -169,6 +169,10 @@ f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
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Retrieves the animated part position associated to `animPart` from the MarioState `m` and stores it into `pos`. Returns `true` on success or `false` on failure
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|descriptionEnd| */
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bool get_mario_anim_part_pos(struct MarioState *m, u32 animPart, VEC_OUT Vec3f pos);
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/* |description|
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Retrieves the animated part rotation associated to `animPart` from the MarioState `m` and stores it into `rot`. Returns `true` on success or `false` on failure
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|descriptionEnd| */
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bool get_mario_anim_part_rot(struct MarioState *m, u32 animPart, VEC_OUT Vec3s rot);
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/* |description|Gets the current save file number (1-indexed)|descriptionEnd| */
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s16 get_current_save_file_num(void);
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