Update djui_font.c

This commit is contained in:
Mike 2024-12-28 21:41:38 -06:00
parent b9a3c89abe
commit ab2ad8c189

View file

@ -18,13 +18,13 @@ static void djui_font_normal_render_char(char* c) {
u32 tx = index % 64;
u32 ty = index / 64;
extern ALIGNED8 const u8 texture_font_jp[];
djui_gfx_render_texture_tile(texture_font_jp, 512, 1024, 32, tx * 8, ty * 16, 8, 16, false);
djui_gfx_render_texture_tile(texture_font_jp, 512, 1024, 32, tx * 8, ty * 16, 8, 16, false, true);
}
else {
u32 tx = index % 32;
u32 ty = index / 32;
extern ALIGNED8 const u8 texture_font_normal[];
djui_gfx_render_texture_tile(texture_font_normal, 256, 128, 32, tx * 8, ty * 16, 8, 16, false);
djui_gfx_render_texture_tile(texture_font_normal, 256, 128, 32, tx * 8, ty * 16, 8, 16, false, true);
}
}
@ -158,13 +158,13 @@ static void djui_font_aliased_render_char(char* c) {
u32 tx = index % 64;
u32 ty = index / 64;
extern ALIGNED8 const u8 texture_font_jp_aliased[];
djui_gfx_render_texture_tile(texture_font_jp_aliased, 1024, 2048, 32, tx * 16, ty * 32, 16, 32, false);
djui_gfx_render_texture_tile(texture_font_jp_aliased, 1024, 2048, 32, tx * 16, ty * 32, 16, 32, false, true);
}
else {
u32 tx = index % 32;
u32 ty = index / 32;
extern ALIGNED8 const u8 texture_font_aliased[];
djui_gfx_render_texture_tile(texture_font_aliased, 512, 256, 32, tx * 16, ty * 32, 16, 32, false);
djui_gfx_render_texture_tile(texture_font_aliased, 512, 256, 32, tx * 16, ty * 32, 16, 32, false, true);
}
}
@ -251,11 +251,20 @@ static void djui_font_special_render_char(char* c) {
if (*c == ' ') { return; }
u32 index = djui_unicode_get_sprite_index(c);
u32 tx = index % 32;
u32 ty = index / 32;
extern ALIGNED8 const u8 texture_font_special[];
djui_gfx_render_texture_tile(texture_font_special, 256, 128, 32, tx * 8, ty * 16, 8, 16, false, true);
if (index & 0x010000) {
index &= ~0x010000;
u32 tx = index % 64;
u32 ty = index / 64;
extern ALIGNED8 const u8 texture_font_jp[];
djui_gfx_render_texture_tile(texture_font_jp, 512, 1024, 32, tx * 8, ty * 16, 8, 16, false, true);
}
else {
u32 tx = index % 32;
u32 ty = index / 32;
extern ALIGNED8 const u8 texture_font_special[];
djui_gfx_render_texture_tile(texture_font_special, 256, 128, 32, tx * 8, ty * 16, 8, 16, false, true);
}
}
static f32 djui_font_special_char_width(char* c) {