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	Fix macOS compilation
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								lib/discordsdk/aarch64/discord_game_sdk.bundle
									
										
									
									
									
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							|  | @ -553,6 +553,7 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex, u8 fromNetwork) | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     s32 index = gLevelValues.useGlobalStarIds ? starByte : courseIndex; | ||||
|     switch (gCurrLevelNum) { | ||||
|         case LEVEL_BOWSER_1: | ||||
|             if (!(save_file_get_flags() & (SAVE_FLAG_HAVE_KEY_1 | SAVE_FLAG_UNLOCKED_BASEMENT_DOOR))) { | ||||
|  | @ -570,7 +571,6 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex, u8 fromNetwork) | |||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             s32 index = gLevelValues.useGlobalStarIds ? starByte : courseIndex; | ||||
|             if (!(save_file_get_star_flags(fileIndex, index) & starFlag)) { | ||||
|                 save_file_set_star_flags(fileIndex, index, starFlag); | ||||
|             } | ||||
|  |  | |||
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