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change the djui auto scale math
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unfortunately the completely dynamic method causes scaling issues with text
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1 changed files with 6 additions and 1 deletions
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@ -8,6 +8,7 @@
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#include "gfx_dimensions.h"
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#include "djui_gfx.h"
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#include "pc/debuglog.h"
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#include "engine/math_util.h"
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const Gfx dl_djui_display_list_begin[] = {
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gsSPTextureAddrDjui(1),
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@ -61,11 +62,15 @@ const Gfx dl_djui_simple_rect[] = {
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gsSPEndDisplayList(),
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};
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f32 round_to_multiple_f(f32 value, f32 multiple) {
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return roundf(value / multiple) * multiple;
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}
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f32 djui_gfx_get_scale(void) {
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if (configDjuiScale == 0) { // auto
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u32 windowWidth, windowHeight;
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gfx_get_dimensions(&windowWidth, &windowHeight);
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return ((f32)windowHeight / (f32)SCREEN_HEIGHT) / 4.0f;
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return clamp(round_to_multiple_f(((f32)windowHeight / (f32)SCREEN_HEIGHT) / 4.0f, 0.5f), 0.5f, 1.5f);
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} else {
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switch (configDjuiScale) {
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case 1: return 0.5f;
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