Made version mismatch lobbies more obvious

This commit is contained in:
MysterD 2023-04-14 11:25:45 -07:00
parent 6c7e7778d1
commit b1aace4f04

View file

@ -29,11 +29,21 @@ void djui_panel_join_lobby(struct DjuiBase* caller) {
void djui_panel_join_query(uint64_t aLobbyId, UNUSED uint64_t aOwnerId, uint16_t aConnections, uint16_t aMaxConnections, UNUSED const char* aGame, UNUSED const char* aVersion, const char* aHostName, const char* aMode) {
if (!sLobbyLayout) { return; }
char playerText[64];
char playerText[64] = "";
snprintf(playerText, 63, "%u/%u", aConnections, aMaxConnections);
char mode[64] = "";
snprintf(mode, 64, "%s", aMode);
char version[MAX_VERSION_LENGTH] = { 0 };
snprintf(version, MAX_VERSION_LENGTH, "%s", get_version());
if (strcmp(version, aVersion) != 0) {
snprintf(mode, 64, "\\#ff0000\\[%s]", aVersion);
}
struct DjuiBase* layoutBase = &sLobbyLayout->base;
struct DjuiLobbyEntry* entry = djui_lobby_entry_create(layoutBase, (char*)aHostName, (char*)aMode, playerText, djui_panel_join_lobby);
struct DjuiLobbyEntry* entry = djui_lobby_entry_create(layoutBase, (char*)aHostName, (char*)mode, playerText, djui_panel_join_lobby);
entry->base.tag = (s64)aLobbyId;
}