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Update GL version on post process example shaders
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3ecd873a1c
commit
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3 changed files with 4 additions and 4 deletions
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@ -1,7 +1,7 @@
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local function on_post_process_vertex_shader_create()
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local vertexShader = {}
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table.insert(vertexShader, "#version 150")
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table.insert(vertexShader, "#version 410 core")
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table.insert(vertexShader, "in vec4 aVtxPos;")
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table.insert(vertexShader, "in vec2 aTexCoord;")
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table.insert(vertexShader, "out vec2 vTexCoord;")
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@ -16,7 +16,7 @@ end
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local function on_post_process_fragment_shader_create(cc)
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local fragmentShader = {}
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table.insert(fragmentShader, "#version 150")
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table.insert(fragmentShader, "#version 410 core")
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table.insert(fragmentShader, "uniform sampler2D uPassTex;")
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table.insert(fragmentShader, "in vec2 vTexCoord;")
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table.insert(fragmentShader, "out vec4 fragColor;")
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@ -4,7 +4,7 @@
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local function on_post_process_fragment_shader_create(cc)
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local fragmentShader = {}
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table.insert(fragmentShader, "#version 150")
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table.insert(fragmentShader, "#version 410 core")
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table.insert(fragmentShader, "uniform sampler2D uPassTex;")
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table.insert(fragmentShader, "in vec2 vTexCoord;")
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table.insert(fragmentShader, "out vec4 fragColor;")
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@ -4,7 +4,7 @@
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local function on_post_process_vertex_shader_create()
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local vertexShader = {}
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table.insert(vertexShader, "#version 150")
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table.insert(vertexShader, "#version 410 core")
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table.insert(vertexShader, "in vec4 aVtxPos;")
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table.insert(vertexShader, "in vec2 aTexCoord;")
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table.insert(vertexShader, "out vec2 vTexCoord;")
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