Update GL version on post process example shaders

This commit is contained in:
EmeraldLockdown 2026-07-03 13:37:49 -05:00
parent 3ecd873a1c
commit b2981d3d8b
3 changed files with 4 additions and 4 deletions

View file

@ -1,7 +1,7 @@
local function on_post_process_vertex_shader_create()
local vertexShader = {}
table.insert(vertexShader, "#version 150")
table.insert(vertexShader, "#version 410 core")
table.insert(vertexShader, "in vec4 aVtxPos;")
table.insert(vertexShader, "in vec2 aTexCoord;")
table.insert(vertexShader, "out vec2 vTexCoord;")
@ -16,7 +16,7 @@ end
local function on_post_process_fragment_shader_create(cc)
local fragmentShader = {}
table.insert(fragmentShader, "#version 150")
table.insert(fragmentShader, "#version 410 core")
table.insert(fragmentShader, "uniform sampler2D uPassTex;")
table.insert(fragmentShader, "in vec2 vTexCoord;")
table.insert(fragmentShader, "out vec4 fragColor;")

View file

@ -4,7 +4,7 @@
local function on_post_process_fragment_shader_create(cc)
local fragmentShader = {}
table.insert(fragmentShader, "#version 150")
table.insert(fragmentShader, "#version 410 core")
table.insert(fragmentShader, "uniform sampler2D uPassTex;")
table.insert(fragmentShader, "in vec2 vTexCoord;")
table.insert(fragmentShader, "out vec4 fragColor;")

View file

@ -4,7 +4,7 @@
local function on_post_process_vertex_shader_create()
local vertexShader = {}
table.insert(vertexShader, "#version 150")
table.insert(vertexShader, "#version 410 core")
table.insert(vertexShader, "in vec4 aVtxPos;")
table.insert(vertexShader, "in vec2 aTexCoord;")
table.insert(vertexShader, "out vec2 vTexCoord;")