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https://github.com/coop-deluxe/sm64coopdx.git
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Show Ping option (#889)
--------- Co-authored-by: NoNameWasDefined <nonename@outlook.fr> Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com> Co-authored-by: rPhase <github@rphase.net>
This commit is contained in:
parent
3d458d0212
commit
b93e5e17fd
30 changed files with 134 additions and 6 deletions
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@ -11022,6 +11022,12 @@ function djui_menu_get_theme()
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-- ...
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end
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--- @return boolean
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--- Checks if the DJUI playerlist ping icon is visible
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function djui_is_playerlist_ping_visible()
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-- ...
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end
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--- @return integer
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--- Gets the current state of the dialog box
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function get_dialog_box_state()
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@ -34,3 +34,27 @@ ALIGNED8 const Texture texture_selectionbox_forward_icon[] = {
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ALIGNED8 const Texture texture_coopdx_logo[] = {
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#include "textures/segment2/custom_coopdx_logo.rgba32.inc.c"
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};
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ALIGNED8 const Texture texture_ping_empty[] = {
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#include "textures/segment2/custom_ping_empty.rgba16.inc.c"
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};
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ALIGNED8 const Texture texture_ping_one[] = {
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#include "textures/segment2/custom_ping_one.rgba16.inc.c"
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};
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ALIGNED8 const Texture texture_ping_two[] = {
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#include "textures/segment2/custom_ping_two.rgba16.inc.c"
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};
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ALIGNED8 const Texture texture_ping_three[] = {
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#include "textures/segment2/custom_ping_three.rgba16.inc.c"
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};
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ALIGNED8 const Texture texture_ping_four[] = {
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#include "textures/segment2/custom_ping_four.rgba16.inc.c"
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};
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ALIGNED8 const Texture texture_ping_full[] = {
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#include "textures/segment2/custom_ping_full.rgba16.inc.c"
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};
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@ -1554,6 +1554,12 @@ extern ALIGNED8 const Texture texture_selectionbox_forward_icon[];
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extern ALIGNED8 const Texture texture_font_jp[];
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extern ALIGNED8 const Texture texture_font_jp_aliased[];
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extern ALIGNED8 const Texture texture_coopdx_logo[];
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extern ALIGNED8 const Texture texture_ping_empty[];
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extern ALIGNED8 const Texture texture_ping_one[];
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extern ALIGNED8 const Texture texture_ping_two[];
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extern ALIGNED8 const Texture texture_ping_three[];
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extern ALIGNED8 const Texture texture_ping_four[];
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extern ALIGNED8 const Texture texture_ping_full[];
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extern ALIGNED8 const Texture pss_seg7_texture_07000000[];
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extern ALIGNED8 const Texture pss_seg7_texture_07000800[];
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extern ALIGNED8 const Texture pss_seg7_texture_07001000[];
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@ -1154,6 +1154,14 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
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define_builtin_tex(texture_selectionbox_forward_icon, "textures/segment2/custom_selectionbox_forward_icon.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_coopdx_logo, "textures/segment2/custom_coopdx_logo.rgba32.png", 2048, 1024, 32),
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// Playerlist Exclusives
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define_builtin_tex(texture_ping_empty, "textures/segment2/custom_ping_empty.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_ping_one, "textures/segment2/custom_ping_one.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_ping_two, "textures/segment2/custom_ping_two.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_ping_three, "textures/segment2/custom_ping_three.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_ping_four, "textures/segment2/custom_ping_four.rgba16.png", 16, 16, 16),
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define_builtin_tex(texture_ping_full, "textures/segment2/custom_ping_full.rgba16.png", 16, 16, 16),
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// Goddard
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define_builtin_tex(gd_texture_hand_open, "textures/intro_raw/hand_open.rgba16.png", 32, 32, 16),
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define_builtin_tex(gd_texture_hand_closed, "textures/intro_raw/hand_closed.rgba16.png", 32, 32, 16),
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@ -4407,6 +4407,27 @@ Gets the DJUI menu theme
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<br />
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## [djui_is_playerlist_ping_visible](#djui_is_playerlist_ping_visible)
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### Description
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Checks if the DJUI playerlist ping icon is visible
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### Lua Example
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`local booleanValue = djui_is_playerlist_ping_visible()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_is_playerlist_ping_visible(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_dialog_box_state](#get_dialog_box_state)
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### Description
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@ -1977,6 +1977,7 @@
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- [djui_get_playerlist_page_index](functions-6.md#djui_get_playerlist_page_index)
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- [djui_menu_get_font](functions-6.md#djui_menu_get_font)
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- [djui_menu_get_theme](functions-6.md#djui_menu_get_theme)
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- [djui_is_playerlist_ping_visible](functions-6.md#djui_is_playerlist_ping_visible)
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- [get_dialog_box_state](functions-6.md#get_dialog_box_state)
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- [get_dialog_id](functions-6.md#get_dialog_id)
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- [get_last_star_or_key](functions-6.md#get_last_star_or_key)
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Vypnuto"
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MUST_RESTART = "Musíte restartovat hru pro aplikování změn."
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SHOW_FPS = "Zobrazit FPS"
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SHOW_PING = "Zobrazit Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Téma DJUI"
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "UIT"
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MUST_RESTART = "Je moet de game opnieuw opstarten voor sommige veranderingen om effect te hebben."
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SHOW_FPS = "Toon FPS"
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SHOW_PING = "Toon Ping"
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[DJUI_THEMES]
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DJUI_THEME = "DJUI Thema"
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Off"
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MUST_RESTART = "Restart the game to apply changes."
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SHOW_FPS = "Show FPS"
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SHOW_PING = "Show Ping"
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[DJUI_THEMES]
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DJUI_THEME = "DJUI Theme"
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Désactivé"
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MUST_RESTART = "Vous devez relancer le jeu pour que certains changements prennent effet."
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SHOW_FPS = "Afficher FPS"
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SHOW_PING = "Afficher Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Thème DJUI"
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@ -171,6 +171,7 @@ ANTIALIASING = "Kantenglättung"
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OFF = "Aus"
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MUST_RESTART = "Um einige Änderungen zu übernehmen, muss das Spiel neugestartet werden."
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SHOW_FPS = "FPS anzeigen"
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SHOW_PING = "Ping anzeigen"
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[DJUI_THEMES]
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DJUI_THEME = "DJUI-Theme"
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@ -169,6 +169,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Off"
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MUST_RESTART = "Devi riavviare il gioco perché alcuni cambiamenti abbiano effetto."
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SHOW_FPS = "Mostra FPS"
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SHOW_PING = "Mostra Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Tema DJUI"
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@ -172,6 +172,7 @@ ANTIALIASING = "アンチエイリアス"
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OFF = "オフ"
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MUST_RESTART = "変更を適用するにはゲームを再起動してください。"
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SHOW_FPS = "FPSを表示する"
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SHOW_PING = "Pingを表示する"
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[DJUI_THEMES]
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DJUI_THEME = "DJUIのテーマ"
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Wyłączone"
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MUST_RESTART = "Musisz zrestartować grę, aby zastosować zmiany."
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SHOW_FPS = "Pokaż Klatki na Sekundę"
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SHOW_PING = "Pokaż Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Motyw DJUI"
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@ -171,6 +171,7 @@ ANTIALIASING = "Antisserrilhamento"
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OFF = "Desligado"
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MUST_RESTART = "Reinicie o jogo para aplicar as mudanças."
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SHOW_FPS = "Mostrar FPS"
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SHOW_PING = "Mostrar Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Tema da DJUI"
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@ -170,6 +170,7 @@ ANTIALIASING = "Анизотропная фильтрация"
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OFF = "Выкл"
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MUST_RESTART = "Перезапустите игру, чтобы изменения вступили в силу"
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SHOW_FPS = "Показывать FPS"
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SHOW_PING = "Показывать пинг"
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[DJUI_THEMES]
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DJUI_THEME = "Темы DJUI"
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@ -171,6 +171,7 @@ ANTIALIASING = "Anti-aliasing"
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OFF = "Desactivado"
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MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan efecto."
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SHOW_FPS = "Mostrar FPS"
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SHOW_PING = "Mostrar Ping"
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[DJUI_THEMES]
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DJUI_THEME = "Tema de DJUI"
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@ -84,6 +84,7 @@ ConfigStick configStick = { 0 };
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// display settings
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unsigned int configFiltering = 2; // 0 = Nearest, 1 = Bilinear, 2 = Trilinear
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bool configShowFPS = false;
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bool configShowPing = false;
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enum RefreshRateMode configFramerateMode = RRM_AUTO;
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unsigned int configFrameLimit = 60;
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unsigned int configInterpolationMode = 1;
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@ -226,6 +227,7 @@ static const struct ConfigOption options[] = {
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// display settings
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "show_fps", .type = CONFIG_TYPE_BOOL, .boolValue = &configShowFPS},
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{.name = "show_ping", .type = CONFIG_TYPE_BOOL, .boolValue = &configShowPing},
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{.name = "framerate_mode", .type = CONFIG_TYPE_UINT, .uintValue = &configFramerateMode},
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{.name = "frame_limit", .type = CONFIG_TYPE_UINT, .uintValue = &configFrameLimit},
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{.name = "interpolation_mode", .type = CONFIG_TYPE_UINT, .uintValue = &configInterpolationMode},
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@ -50,6 +50,7 @@ extern ConfigWindow configWindow;
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extern ConfigStick configStick;
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extern unsigned int configFiltering;
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extern bool configShowFPS;
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extern bool configShowPing;
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extern enum RefreshRateMode configFramerateMode;
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extern unsigned int configFrameLimit;
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extern unsigned int configInterpolationMode;
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@ -63,6 +63,7 @@ void djui_panel_display_create(struct DjuiBase* caller) {
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djui_checkbox_create(body, DLANG(DISPLAY, FULLSCREEN), &configWindow.fullscreen, djui_panel_display_apply);
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djui_checkbox_create(body, DLANG(DISPLAY, FORCE_4BY3), &configForce4By3, djui_panel_display_apply);
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djui_checkbox_create(body, DLANG(DISPLAY, SHOW_FPS), &configShowFPS, NULL);
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djui_checkbox_create(body, DLANG(DISPLAY, SHOW_PING), &configShowPing, NULL);
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djui_checkbox_create(body, DLANG(DISPLAY, VSYNC), &configWindow.vsync, djui_panel_display_apply);
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char* framerateModeChoices[3] = { DLANG(DISPLAY, AUTO), DLANG(DISPLAY, MANUAL), DLANG(DISPLAY, UNCAPPED) };
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@ -10,11 +10,21 @@
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#include "pc/network/network.h"
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#include "pc/utils/misc.h"
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extern ALIGNED8 const u8 texture_hud_char_mario_head[];
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extern ALIGNED8 const Texture texture_ping_empty[];
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extern ALIGNED8 const Texture texture_ping_one[];
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extern ALIGNED8 const Texture texture_ping_two[];
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extern ALIGNED8 const Texture texture_ping_three[];
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extern ALIGNED8 const Texture texture_ping_four[];
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extern ALIGNED8 const Texture texture_ping_full[];
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struct DjuiThreePanel* gDjuiPlayerList = NULL;
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bool gAttemptingToOpenPlayerlist = false;
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static struct DjuiFlowLayout* djuiRow[MAX_PLAYERS] = { 0 };
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static struct DjuiImage* djuiImages[MAX_PLAYERS] = { 0 };
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static struct DjuiImage* djuiHeadIconImages[MAX_PLAYERS] = { 0 };
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static struct DjuiImage* djuiPingImages[MAX_PLAYERS] = { 0 };
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static struct DjuiText* djuiTextNames[MAX_PLAYERS] = { 0 };
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static struct DjuiText* djuiTextDescriptions[MAX_PLAYERS] = { 0 };
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static struct DjuiText* djuiTextLocations[MAX_PLAYERS] = { 0 };
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@ -35,7 +45,17 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
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snprintf(sActNum, 7, "Done");
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}
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if (charIndex >= CT_MAX) { charIndex = 0; }
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djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture.texture;
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djuiHeadIconImages[i]->texture = gCharacters[charIndex].hudHeadTexture.texture;
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s16 pingValue = np->ping / 150;
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switch (pingValue) {
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case 0: djuiPingImages[i]->texture = texture_ping_full; break;
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case 1: djuiPingImages[i]->texture = texture_ping_four; break;
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case 2: djuiPingImages[i]->texture = texture_ping_three; break;
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case 3: djuiPingImages[i]->texture = texture_ping_two; break;
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case 4: djuiPingImages[i]->texture = texture_ping_one; break;
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default: djuiPingImages[i]->texture = texture_ping_empty; break;
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}
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u8 visible = np->connected;
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if (np == gNetworkPlayerServer && gServerSettings.headlessServer) {
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@ -46,6 +66,7 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
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}
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djui_base_set_visible(&djuiRow[i]->base, visible);
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djui_base_set_visible(&djuiPingImages[i]->base, configShowPing);
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u8* rgb = network_get_player_text_color(np->localIndex);
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djui_base_set_color(&djuiTextNames[i]->base, rgb[0], rgb[1], rgb[2], 255);
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@ -60,6 +81,7 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
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: np->overrideLocation
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);
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djui_text_set_text(djuiTextAct[i], sActNum);
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djui_base_set_size(&djuiTextAct[i]->base, configShowPing ? 65 : 100, 32.0f);
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}
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void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
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@ -94,7 +116,7 @@ void djui_panel_playerlist_create(UNUSED struct DjuiBase* caller) {
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// delete old player list
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if (gDjuiPlayerList != NULL) {
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djui_base_destroy(&gDjuiPlayerList->base);
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gDjuiPlayerList= NULL;
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gDjuiPlayerList = NULL;
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}
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(PLAYER_LIST, PLAYERS), false);
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@ -119,10 +141,13 @@ void djui_panel_playerlist_create(UNUSED struct DjuiBase* caller) {
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djui_base_set_visible(&row->base, false);
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djuiRow[i] = row;
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extern ALIGNED8 const u8 texture_hud_char_mario_head[];
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struct DjuiImage* i1 = djui_image_create(&row->base, texture_hud_char_mario_head, 16, 16, 8);
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struct DjuiImage* i1 = djui_image_create(&row->base, texture_ping_empty, 16, 16, 8);
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djui_base_set_size(&i1->base, 32, 32);
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djuiImages[i] = i1;
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djuiPingImages[i] = i1;
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struct DjuiImage* i2 = djui_image_create(&row->base, texture_hud_char_mario_head, 16, 16, 8);
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djui_base_set_size(&i2->base, 32, 32);
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djuiHeadIconImages[i] = i2;
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int t = 220;
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struct DjuiText* t2 = djui_text_create(&row->base, DLANG(PLAYER_LIST, NAME));
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@ -33082,6 +33082,21 @@ int smlua_func_djui_menu_get_theme(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_djui_is_playerlist_ping_visible(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "djui_is_playerlist_ping_visible", 0, top);
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return 0;
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}
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lua_pushboolean(L, djui_is_playerlist_ping_visible());
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return 1;
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}
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int smlua_func_get_dialog_box_state(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -38236,6 +38251,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "djui_get_playerlist_page_index", smlua_func_djui_get_playerlist_page_index);
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smlua_bind_function(L, "djui_menu_get_font", smlua_func_djui_menu_get_font);
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smlua_bind_function(L, "djui_menu_get_theme", smlua_func_djui_menu_get_theme);
|
||||
smlua_bind_function(L, "djui_is_playerlist_ping_visible", smlua_func_djui_is_playerlist_ping_visible);
|
||||
smlua_bind_function(L, "get_dialog_box_state", smlua_func_get_dialog_box_state);
|
||||
smlua_bind_function(L, "get_dialog_id", smlua_func_get_dialog_id);
|
||||
smlua_bind_function(L, "get_last_star_or_key", smlua_func_get_last_star_or_key);
|
||||
|
|
|
|||
|
|
@ -118,6 +118,10 @@ struct DjuiTheme* djui_menu_get_theme(void) {
|
|||
return gDjuiThemes[configDjuiTheme];
|
||||
}
|
||||
|
||||
bool djui_is_playerlist_ping_visible(void) {
|
||||
return configShowPing;
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
extern s8 gDialogBoxState;
|
||||
|
|
|
|||
|
|
@ -79,6 +79,8 @@ u8 djui_get_playerlist_page_index(void);
|
|||
enum DjuiFontType djui_menu_get_font(void);
|
||||
/* |description|Gets the DJUI menu theme|descriptionEnd| */
|
||||
struct DjuiTheme* djui_menu_get_theme(void);
|
||||
/* |description|Checks if the DJUI playerlist ping icon is visible|descriptionEnd| */
|
||||
bool djui_is_playerlist_ping_visible(void);
|
||||
|
||||
/* |description|Gets the current state of the dialog box|descriptionEnd| */
|
||||
s8 get_dialog_box_state(void);
|
||||
|
|
|
|||
BIN
textures/segment2/custom_ping_empty.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_empty.rgba16.png
Normal file
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|
After Width: | Height: | Size: 315 B |
BIN
textures/segment2/custom_ping_four.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_four.rgba16.png
Normal file
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|
After Width: | Height: | Size: 319 B |
BIN
textures/segment2/custom_ping_full.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_full.rgba16.png
Normal file
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|
After Width: | Height: | Size: 295 B |
BIN
textures/segment2/custom_ping_one.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_one.rgba16.png
Normal file
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|
After Width: | Height: | Size: 313 B |
BIN
textures/segment2/custom_ping_three.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_three.rgba16.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 314 B |
BIN
textures/segment2/custom_ping_two.rgba16.png
Normal file
BIN
textures/segment2/custom_ping_two.rgba16.png
Normal file
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|
After Width: | Height: | Size: 313 B |
Loading…
Add table
Reference in a new issue