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Show who spawns what in in-game console
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1 changed files with 1 additions and 0 deletions
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@ -155,6 +155,7 @@ void network_receive_spawn_objects(struct Packet* p) {
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name = gNetworkPlayers[p->localIndex].name;
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name = gNetworkPlayers[p->localIndex].name;
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}
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}
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LOG_INFO("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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LOG_INFO("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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LOG_CONSOLE("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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snprintf(gLastRemoteBhv, 256, "%s %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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snprintf(gLastRemoteBhv, 256, "%s %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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struct Object* parentObj = NULL;
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struct Object* parentObj = NULL;
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