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	fix GLEW include on OSX
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					 2 changed files with 15 additions and 20 deletions
				
			
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			@ -4,33 +4,28 @@
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#include <stdbool.h>
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#ifndef _LANGUAGE_C
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#define _LANGUAGE_C
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# define _LANGUAGE_C
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#endif
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#include <PR/gbi.h>
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#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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# define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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# define FOR_WINDOWS 0
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#endif
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#if FOR_WINDOWS
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengl.h>
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#if FOR_WINDOWS || defined(OSX_BUILD)
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# define GLEW_STATIC
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# include <GL/glew.h>
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#endif
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef USE_GLES
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#include <SDL2/SDL_opengles2.h>
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# include <SDL2/SDL_opengles2.h>
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#else
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#include <SDL2/SDL_opengl.h>
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#endif
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# include <SDL2/SDL_opengl.h>
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#endif
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#include "../platform.h"
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			@ -5,21 +5,21 @@
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#include <assert.h>
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#ifndef _LANGUAGE_C
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#define _LANGUAGE_C
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# define _LANGUAGE_C
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#endif
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#include <PR/gbi.h>
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#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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# define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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# define FOR_WINDOWS 0
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#endif
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#include <SDL2/SDL.h>
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#if FOR_WINDOWS || defined(OSX_BUILD)
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#define GLEW_STATIC
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#include <GL/glew.h>
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# define GLEW_STATIC
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# include <GL/glew.h>
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#endif
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#define GL_GLEXT_PROTOTYPES 1
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