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Add Dynamic Custom Model Allocation (#642)
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3 changed files with 22 additions and 7 deletions
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@ -309,6 +309,7 @@ void smlua_init(void) {
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smlua_exec_str(gSmluaConstants);
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smlua_cobject_init_globals();
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smlua_model_util_initialize();
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// load scripts
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mods_size_enforce(&gActiveMods);
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@ -462,12 +462,21 @@ struct ModelUtilsInfo sModels[E_MODEL_MAX] = {
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MODEL_UTIL_GEO_PERM(E_MODEL_WARIOS_WINGED_METAL_CAP, warios_winged_metal_cap_geo, MODEL_WARIOS_WINGED_METAL_CAP),
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};
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#define MAX_CUSTOM_MODELS 1024
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#define CUSTOM_MODEL_CHUNK_SIZE 256
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static u16 sCustomModelsCount = 0;
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struct ModelUtilsInfo sCustomModels[MAX_CUSTOM_MODELS] = { 0 };
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static u16 sMaxCustomModelsCount = CUSTOM_MODEL_CHUNK_SIZE;
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struct ModelUtilsInfo *sCustomModels = NULL;
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void smlua_model_util_initialize(void) {
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// Allocate the custom models array. We start off with a maximum of 256 custom models.
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sCustomModels = (struct ModelUtilsInfo *)calloc(sMaxCustomModelsCount, sizeof(struct ModelUtilsInfo));
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}
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void smlua_model_util_clear(void) {
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sCustomModelsCount = 0;
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sMaxCustomModelsCount = CUSTOM_MODEL_CHUNK_SIZE;
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if (sCustomModels) { free(sCustomModels); }
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sCustomModels = NULL;
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}
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void smlua_model_util_store_in_slot(u32 slot, const char* name) {
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@ -494,14 +503,14 @@ u16 smlua_model_util_load(enum ModelExtendedId extId) {
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}
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enum ModelExtendedId smlua_model_util_get_id(const char* name) {
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// find geolayout
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// Find geolayout
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const void* asset = dynos_geolayout_get(name);
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if (asset == NULL) {
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LOG_LUA_LINE("Could not find model: '%s'", name);
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return E_MODEL_ERROR_MODEL;
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}
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// find existing built-in model
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// Find existing built-in model
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for (u32 i = 0; i < E_MODEL_MAX; i++) {
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struct ModelUtilsInfo* m = &sModels[i];
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if (m->asset == asset) {
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@ -509,7 +518,7 @@ enum ModelExtendedId smlua_model_util_get_id(const char* name) {
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}
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}
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// find existing custom model
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// Find existing custom model
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for (u32 i = 0; i < sCustomModelsCount; i++) {
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struct ModelUtilsInfo* m = &sCustomModels[i];
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if (m->asset == asset) {
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@ -517,12 +526,16 @@ enum ModelExtendedId smlua_model_util_get_id(const char* name) {
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}
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}
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if (sCustomModelsCount >= MAX_CUSTOM_MODELS) {
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// If we've extended past our current custom model limit. Reallocate so we have more space.
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if (sCustomModelsCount >= sMaxCustomModelsCount && sMaxCustomModelsCount + CUSTOM_MODEL_CHUNK_SIZE < 65535) {
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sMaxCustomModelsCount += CUSTOM_MODEL_CHUNK_SIZE;
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sCustomModels = (struct ModelUtilsInfo *)realloc(sCustomModels, sMaxCustomModelsCount * sizeof(struct ModelUtilsInfo));
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} else {
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LOG_LUA("Failed to get model: '%s' (too many custom models!)", name);
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return E_MODEL_ERROR_MODEL;
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}
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// allocate custom model
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// Allocate custom model
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u16 customIndex = sCustomModelsCount++;
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struct ModelUtilsInfo* info = &sCustomModels[customIndex];
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info->asset = asset;
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@ -395,6 +395,7 @@ enum ModelExtendedId {
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E_MODEL_MAX
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};
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void smlua_model_util_initialize(void);
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void smlua_model_util_clear(void);
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void smlua_model_util_store_in_slot(u32 slot, const char* name);
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u16 smlua_model_util_load(enum ModelExtendedId extId);
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