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increase the number of djui hud renders you can do per frame to 10,000
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1 changed files with 5 additions and 5 deletions
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@ -376,7 +376,7 @@ f32 djui_hud_measure_text(const char* message) {
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void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale) {
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if (message == NULL) { return; }
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gDjuiHudUtilsZ += 0.01f;
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gDjuiHudUtilsZ += 0.001f;
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if (sLegacy) { scale *= 0.5f; }
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@ -426,7 +426,7 @@ void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale) {
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void djui_hud_print_text_interpolated(const char* message, f32 prevX, f32 prevY, f32 prevScale, f32 x, f32 y, f32 scale) {
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if (message == NULL) { return; }
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f32 savedZ = gDjuiHudUtilsZ;
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gDjuiHudUtilsZ += 0.01f;
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gDjuiHudUtilsZ += 0.001f;
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if (sLegacy) {
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prevScale *= 0.5f;
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@ -507,7 +507,7 @@ static void djui_hud_render_texture_raw(const Texture* texture, u32 width, u32 h
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if (!texture) { return; }
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gDjuiHudUtilsZ += 0.01f;
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gDjuiHudUtilsZ += 0.001f;
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// translate position
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f32 translatedX = x;
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@ -541,7 +541,7 @@ static void djui_hud_render_texture_raw(const Texture* texture, u32 width, u32 h
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static void djui_hud_render_texture_tile_raw(const Texture* texture, u32 width, u32 height, u8 fmt, u8 siz, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH) {
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if (!texture) { return; }
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gDjuiHudUtilsZ += 0.01f;
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gDjuiHudUtilsZ += 0.001f;
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if (width != 0) { scaleW *= (f32) tileW / (f32) width; }
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if (height != 0) { scaleH *= (f32) tileH / (f32) height; }
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@ -648,7 +648,7 @@ void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32
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}
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void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height) {
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gDjuiHudUtilsZ += 0.01f;
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gDjuiHudUtilsZ += 0.001f;
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// translate position
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f32 translatedX = x;
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