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Fix monty moles in Star Road
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1 changed files with 8 additions and 0 deletions
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@ -410,6 +410,14 @@ void bhv_monty_mole_update(void) {
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o->oDeathSound = SOUND_OBJ_DYING_ENEMY1;
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cur_obj_update_floor_and_walls();
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// if we can't find our floor, set it to the hole's floor
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if (!o->oFloor && o->oMontyMoleCurrentHole) {
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struct Object* hole = o->oMontyMoleCurrentHole;
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struct Surface* floor = NULL;
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o->oFloorHeight = find_floor(hole->oPosX, hole->oPosY, hole->oPosZ, &floor);
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o->oFloor = floor;
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}
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o->oMontyMoleHeightRelativeToFloor = o->oPosY - o->oFloorHeight;
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switch (o->oAction) {
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