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Add Option to Save Active Palette as Preset (#899)
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* Update djui_panel_player.c * Update Czech.ini * Update Dutch.ini * Update English.ini * Update French.ini * Update German.ini * Update Italian.ini * Update Japanese.ini * Update Polish.ini * Update Portuguese.ini * Update Russian.ini * Update Spanish.ini * Update djui_panel_player.c
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12 changed files with 72 additions and 0 deletions
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@ -386,6 +386,7 @@ NAME = "Jméno"
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MODEL = "Model"
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PALETTE_PRESET = "Přednastavení barev"
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EDIT_PALETTE = "Upravit barvy"
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ACTIVE_PALETTE = "Uložit paletu jako předvolbu"
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PRESET_NAME = "Název"
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DELETE_PRESET = "Smazat"
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SAVE_PRESET = "Uložit"
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@ -386,6 +386,7 @@ NAME = "Naam"
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MODEL = "Model"
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PALETTE_PRESET = "Palet voor-instelling"
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EDIT_PALETTE = "Bewerk Palet"
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ACTIVE_PALETTE = "Sla Actief Op Als Palet Preset"
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PRESET_NAME = "Naam"
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DELETE_PRESET = "Verwijderen"
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SAVE_PRESET = "Opslaan"
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@ -386,6 +386,7 @@ NAME = "Name"
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MODEL = "Character"
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PALETTE_PRESET = "Palette Preset"
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EDIT_PALETTE = "Edit Palette"
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ACTIVE_PALETTE = "Save Active Palette as Preset"
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PRESET_NAME = "Preset Name"
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DELETE_PRESET = "Delete Preset"
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SAVE_PRESET = "Save Preset"
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@ -386,6 +386,7 @@ NAME = "Pseudo"
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MODEL = "Personnage"
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PALETTE_PRESET = "Palettes par défaut"
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EDIT_PALETTE = "Modifier la palette"
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ACTIVE_PALETTE = "Enregistrer la palette active en tant que préréglage"
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PRESET_NAME = "Nom"
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DELETE_PRESET = "Supprimer"
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SAVE_PRESET = "Enregistrer"
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@ -386,6 +386,7 @@ NAME = "Name"
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MODEL = "Modell"
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PALETTE_PRESET = "Paletten-Vorlage"
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EDIT_PALETTE = "Palette bearbeiten"
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ACTIVE_PALETTE = "Aktive Palette als Vorlage speichern"
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PRESET_NAME = "Name"
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DELETE_PRESET = "Löschen"
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SAVE_PRESET = "Speichern"
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@ -384,6 +384,7 @@ NAME = "Nome"
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MODEL = "Modello"
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PALETTE_PRESET = "Opzioni Palette"
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EDIT_PALETTE = "Modifica Palette"
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ACTIVE_PALETTE = "Salva Palette Attiva"
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PRESET_NAME = "Nome"
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DELETE_PRESET = "Elimina"
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SAVE_PRESET = "Salva"
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@ -387,6 +387,7 @@ NAME = "名前"
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MODEL = "キャラクター"
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PALETTE_PRESET = "パレットのプリセット"
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EDIT_PALETTE = "パレットの変更"
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ACTIVE_PALETTE = "使用中のパレットを保存する"
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PRESET_NAME = "プリセットの名前"
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DELETE_PRESET = "プリセットを消す"
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SAVE_PRESET = "プリセットを保存する"
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@ -386,6 +386,7 @@ NAME = "Nazwa"
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MODEL = "Model"
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PALETTE_PRESET = "Preset Palety"
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EDIT_PALETTE = "Edytuj Paletę"
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ACTIVE_PALETTE = "Ustaw Aktywne Kolory jako Szablon"
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PRESET_NAME = "Nazwa presetu"
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DELETE_PRESET = "Usuń preset"
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SAVE_PRESET = "Zapisz preset"
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@ -386,6 +386,7 @@ NAME = "Nome"
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MODEL = "Personagem"
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PALETTE_PRESET = "Paleta"
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EDIT_PALETTE = "Editar paleta"
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ACTIVE_PALETTE = "Salvar Paleta Atual como Predefinição"
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PRESET_NAME = "Nome da paleta"
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DELETE_PRESET = "Excluir"
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SAVE_PRESET = "Salvar"
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@ -385,6 +385,7 @@ NAME = "Имя"
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MODEL = "Модель"
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PALETTE_PRESET = "Предустановка палитры"
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EDIT_PALETTE = "Редактировать палитру"
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ACTIVE_PALETTE = "Сохранить Текущую Палитру как Шаблон"
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PRESET_NAME = "Имя"
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DELETE_PRESET = "Удалить"
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SAVE_PRESET = "Сохранить"
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@ -386,6 +386,7 @@ NAME = "Nombre"
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MODEL = "Modelo"
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PALETTE_PRESET = "Paletas predeterminadas"
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EDIT_PALETTE = "Editar Paleta"
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ACTIVE_PALETTE = "Guardar la paleta actual como determinada"
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PRESET_NAME = "Nombre"
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DELETE_PRESET = "Eliminar"
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SAVE_PRESET = "Guardar"
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@ -183,6 +183,7 @@ static void djui_panel_player_edit_palette_delete(UNUSED struct DjuiBase* caller
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// }
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player_palette_delete(fs_get_write_path(PALETTES_DIRECTORY), sPalettePresetNameTextBox->buffer, false);
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sReloadPalettePresetSelection = true;
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djui_panel_menu_back(caller);
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}
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static void djui_panel_player_edit_palette_export(UNUSED struct DjuiBase* caller) {
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@ -190,6 +191,13 @@ static void djui_panel_player_edit_palette_export(UNUSED struct DjuiBase* caller
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sReloadPalettePresetSelection = true;
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}
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static void djui_panel_player_active_palette_export(UNUSED struct DjuiBase* caller) {
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configPlayerPalette = gNetworkPlayers[0].overridePalette;
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player_palette_export(sPalettePresetNameTextBox->buffer);
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sReloadPalettePresetSelection = true;
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djui_panel_menu_back(caller);
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}
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static void (*sSavedDestroy)(struct DjuiBase*);
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static void djui_panel_player_edit_palette_destroy(struct DjuiBase* caller) {
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if (gNetworkType != NT_NONE) {
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@ -326,6 +334,58 @@ static void djui_panel_player_edit_palette_create(struct DjuiBase* caller) {
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djui_panel_add(caller, panel, NULL);
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}
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static void djui_panel_player_name_active_palette(struct DjuiBase* caller) {
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gDjuiInPlayerMenu = true;
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(PLAYER, PALETTE), true);
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// A bit of a gross hack to send out palette changes and update the palette preset selection box on unpause AND
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// pressing the Back button
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sSavedDestroy = panel->base.destroy;
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panel->base.destroy = djui_panel_player_edit_palette_destroy;
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struct DjuiBase* body = djui_three_panel_get_body(panel);
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{
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struct DjuiRect* rect2 = djui_rect_container_create(body, 32);
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{
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struct DjuiText* text1 = djui_text_create(&rect2->base, DLANG(PLAYER, PRESET_NAME));
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djui_base_set_size_type(&text1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_color(&text1->base, 220, 220, 220, 255);
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djui_base_set_size(&text1->base, 0.585f, 64);
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djui_base_set_alignment(&text1->base, DJUI_HALIGN_LEFT, DJUI_VALIGN_TOP);
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djui_text_set_drop_shadow(text1, 64, 64, 64, 100);
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sPalettePresetNameTextBox = djui_inputbox_create(&rect2->base, 32);
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djui_inputbox_set_text(sPalettePresetNameTextBox, djui_panel_player_edit_palette_preset_name_get_text());
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djui_base_set_size_type(&sPalettePresetNameTextBox->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&sPalettePresetNameTextBox->base, 0.45f, 32);
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djui_base_set_alignment(&sPalettePresetNameTextBox->base, DJUI_HALIGN_RIGHT, DJUI_VALIGN_TOP);
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djui_interactable_hook_value_change(&sPalettePresetNameTextBox->base, djui_panel_player_edit_palette_preset_name_text_change);
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djui_interactable_hook_focus(&sPalettePresetNameTextBox->base, djui_inputbox_on_focus_begin, NULL, djui_panel_player_edit_palette_preset_name_on_focus_end);
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}
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struct DjuiRect* rect3 = djui_rect_container_create(body, 32);
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{
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struct DjuiButton* button1 = djui_button_left_create(&rect3->base, DLANG(MENU, CANCEL), DJUI_BUTTON_STYLE_NORMAL, djui_panel_menu_back);
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djui_base_set_size(&button1->base, 0.485f, 32);
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struct DjuiButton* button2 = djui_button_right_create(&rect3->base, DLANG(PLAYER, SAVE_PRESET), DJUI_BUTTON_STYLE_NORMAL, djui_panel_player_active_palette_export);
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djui_base_set_size(&button2->base, 0.485f, 32);
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}
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{
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struct DjuiText *text = djui_text_create(body, DLANG(PLAYER, CAP_TOGGLE));
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djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
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djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&text->base, 1.0f, 64);
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gDjuiPaletteToggle = text;
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}
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}
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djui_panel_add(caller, panel, NULL);
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}
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//////////////////
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// player panel //
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@ -463,6 +523,7 @@ void djui_panel_player_create(struct DjuiBase* caller) {
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sPalettePresetSelection = djui_selectionbox_create(body, DLANG(PLAYER, PALETTE_PRESET), palettePresets, gPresetPaletteCount + 1, &sPalettePresetIndex, djui_panel_player_update_preset_palette);
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djui_button_create(body, DLANG(PLAYER, EDIT_PALETTE), DJUI_BUTTON_STYLE_NORMAL, djui_panel_player_edit_palette_create);
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djui_button_create(body, DLANG(PLAYER, ACTIVE_PALETTE), DJUI_BUTTON_STYLE_NORMAL, djui_panel_player_name_active_palette);
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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{
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