Reran autogen

This commit is contained in:
EmeraldLockdown 2026-07-03 10:42:45 -05:00
parent ce6f06fe9c
commit d89f4e8ae0

View file

@ -2034,15 +2034,18 @@ bool smlua_call_event_hooks_HOOK_ON_VERTEX_SHADER_CREATE(struct ColorCombiner *c
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_VERTEX_SHADER_CREATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
bool outputSet = false;
// return vertexShader
if (lua_type(L, -1) == LUA_TSTRING) {
*vertexShader = smlua_to_string(L, -1);
lua_settop(L, prevTop);
return true;
outputSet = true;
}
lua_settop(L, prevTop);
if (outputSet) {
return true;
}
}
return false;
}
@ -2066,15 +2069,18 @@ bool smlua_call_event_hooks_HOOK_ON_FRAGMENT_SHADER_CREATE(struct ColorCombiner
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_FRAGMENT_SHADER_CREATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
bool outputSet = false;
// return fragmentShader
if (lua_type(L, -1) == LUA_TSTRING) {
*fragmentShader = smlua_to_string(L, -1);
lua_settop(L, prevTop);
return true;
outputSet = true;
}
lua_settop(L, prevTop);
if (outputSet) {
return true;
}
}
return false;
}
@ -2095,15 +2101,18 @@ bool smlua_call_event_hooks_HOOK_ON_POST_PROCESS_VERTEX_SHADER_CREATE(const char
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_POST_PROCESS_VERTEX_SHADER_CREATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
bool outputSet = false;
// return vertexShader
if (lua_type(L, -1) == LUA_TSTRING) {
*vertexShader = smlua_to_string(L, -1);
lua_settop(L, prevTop);
return true;
outputSet = true;
}
lua_settop(L, prevTop);
if (outputSet) {
return true;
}
}
return false;
}
@ -2124,15 +2133,18 @@ bool smlua_call_event_hooks_HOOK_ON_POST_PROCESS_FRAGMENT_SHADER_CREATE(const ch
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_POST_PROCESS_FRAGMENT_SHADER_CREATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
bool outputSet = false;
// return fragmentShader
if (lua_type(L, -1) == LUA_TSTRING) {
*fragmentShader = smlua_to_string(L, -1);
lua_settop(L, prevTop);
return true;
outputSet = true;
}
lua_settop(L, prevTop);
if (outputSet) {
return true;
}
}
return false;
}