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fix SOUND_ARG_LOAD
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This commit is contained in:
parent
a6cd005565
commit
de96a75ddc
5 changed files with 31 additions and 7 deletions
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@ -70,7 +70,13 @@ gGlobalSoundSource = create_read_only_table({ x = 0, y = 0, z = 0 })
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--- @return number
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function SOUND_ARG_LOAD(bank, soundID, priority, flags)
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if flags == nil then flags = 0 end
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return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING
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return math.s32(
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((bank << SOUNDARGS_SHIFT_BANK) & SOUNDARGS_MASK_BANK) |
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((soundID << SOUNDARGS_SHIFT_SOUNDID) & SOUNDARGS_MASK_SOUNDID) |
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((priority << SOUNDARGS_SHIFT_PRIORITY) & SOUNDARGS_MASK_PRIORITY) |
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(flags & SOUNDARGS_MASK_BITFLAGS) |
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SOUND_STATUS_WAITING
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)
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end
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-------------
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@ -72,7 +72,13 @@ gGlobalSoundSource = create_read_only_table({ x = 0, y = 0, z = 0 })
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--- @return number
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function SOUND_ARG_LOAD(bank, soundID, priority, flags)
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if flags == nil then flags = 0 end
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return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING
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return math.s32(
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((bank << SOUNDARGS_SHIFT_BANK) & SOUNDARGS_MASK_BANK) |
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((soundID << SOUNDARGS_SHIFT_SOUNDID) & SOUNDARGS_MASK_SOUNDID) |
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((priority << SOUNDARGS_SHIFT_PRIORITY) & SOUNDARGS_MASK_PRIORITY) |
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(flags & SOUNDARGS_MASK_BITFLAGS) |
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SOUND_STATUS_WAITING
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)
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end
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-------------
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@ -8982,6 +8988,9 @@ SOUNDARGS_MASK_PRIORITY = 0x0000FF00
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--- @type integer
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SOUNDARGS_MASK_STATUS = 0x0000000F
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--- @type integer
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SOUNDARGS_MASK_BITFLAGS = 0x0F0000F0
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--- @type integer
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SOUNDARGS_SHIFT_BANK = 28
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@ -3950,6 +3950,7 @@
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- SOUNDARGS_MASK_SOUNDID
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- SOUNDARGS_MASK_PRIORITY
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- SOUNDARGS_MASK_STATUS
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- SOUNDARGS_MASK_BITFLAGS
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- SOUNDARGS_SHIFT_BANK
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- SOUNDARGS_SHIFT_SOUNDID
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- SOUNDARGS_SHIFT_PRIORITY
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@ -9,16 +9,17 @@
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// Fourth Byte (Upper Nibble): More bitflags
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// Fourth Byte (Lower Nibble): Sound Status (this is set to SOUND_STATUS_PLAYING when passed to the audio driver.)
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#define SOUND_ARG_LOAD(bank, soundID, priority, flags) (\
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((u32) (bank) << 28) | \
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((u32) (soundID) << 16) | \
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((u32) (priority) << 8) | \
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(flags) | \
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(((u32) (bank) << SOUNDARGS_SHIFT_BANK) & SOUNDARGS_MASK_BANK) | \
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(((u32) (soundID) << SOUNDARGS_SHIFT_SOUNDID) & SOUNDARGS_MASK_SOUNDID) | \
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(((u32) (priority) << SOUNDARGS_SHIFT_PRIORITY) & SOUNDARGS_MASK_PRIORITY) | \
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(((u32) (flags)) & SOUNDARGS_MASK_BITFLAGS) | \
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SOUND_STATUS_WAITING)
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#define SOUNDARGS_MASK_BANK 0xF0000000
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#define SOUNDARGS_MASK_SOUNDID 0x00FF0000
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#define SOUNDARGS_MASK_PRIORITY 0x0000FF00
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#define SOUNDARGS_MASK_STATUS 0x0000000F
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#define SOUNDARGS_MASK_BITFLAGS 0x0F0000F0
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#define SOUNDARGS_SHIFT_BANK 28
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#define SOUNDARGS_SHIFT_SOUNDID 16
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@ -62,7 +62,13 @@ char gSmluaConstants[] = ""
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"--- @return number\n"
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"function SOUND_ARG_LOAD(bank, soundID, priority, flags)\n"
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"if flags == nil then flags = 0 end\n"
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"return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING\n"
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"return math.s32(\n"
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"((bank << SOUNDARGS_SHIFT_BANK) & SOUNDARGS_MASK_BANK) |\n"
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"((soundID << SOUNDARGS_SHIFT_SOUNDID) & SOUNDARGS_MASK_SOUNDID) |\n"
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"((priority << SOUNDARGS_SHIFT_PRIORITY) & SOUNDARGS_MASK_PRIORITY) |\n"
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"(flags & SOUNDARGS_MASK_BITFLAGS) |\n"
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"SOUND_STATUS_WAITING\n"
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")\n"
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"end\n"
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"-------------\n"
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"-- courses --\n"
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@ -3879,6 +3885,7 @@ char gSmluaConstants[] = ""
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"SOUNDARGS_MASK_SOUNDID=0x00FF0000\n"
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"SOUNDARGS_MASK_PRIORITY=0x0000FF00\n"
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"SOUNDARGS_MASK_STATUS=0x0000000F\n"
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"SOUNDARGS_MASK_BITFLAGS=0x0F0000F0\n"
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"SOUNDARGS_SHIFT_BANK=28\n"
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"SOUNDARGS_SHIFT_SOUNDID=16\n"
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"SOUNDARGS_SHIFT_PRIORITY=8\n"
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