mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-07-12 09:21:08 +00:00
Translations and removal of the extended reports option
This commit is contained in:
parent
aecd4f1bc1
commit
debc47ffd1
15 changed files with 10 additions and 30 deletions
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@ -102,7 +102,6 @@ N64_BINDS = "N64 Ovládání"
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EXTRA_BINDS = "Extra Ovládání"
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BACKGROUND_GAMEPAD = "Ovladač v pozadí"
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DISABLE_GAMEPADS = "Zakažte gamepady"
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EXTENDED_REPORTS = "Rozšířené zprávy"
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GAMEPAD = "Použít ovladač"
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DEADZONE = "Deadzone"
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RUMBLE_STRENGTH = "Síla vibrace"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ is in debug vrij vliegen gegaan."
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\Geimporteerd mod\n\\#dcdcdc\\'@'"
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\Geimporteerd DynOS pack\n\\#dcdcdc\\'@'"
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Geïmporteerd paletvoorinstelling\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Geïmporteerde controllertoewijzingsdatabase\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\gefaalt om \n\\#dcdcdc\\'@' te importeren."
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\Kan niet importen in een spel."
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Kon niet met CoopNet verbinden."
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@ -101,7 +102,6 @@ N64_BINDS = "N64 Toetsen"
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EXTRA_BINDS = "Extra Toetsen"
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BACKGROUND_GAMEPAD = "Achtergrond Gamepad"
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DISABLE_GAMEPADS = "Gamepads uitschakelen"
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EXTENDED_REPORTS = "Uitgebreide rapporten"
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GAMEPAD = "Gamepad"
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DEADZONE = "Doode-zone"
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RUMBLE_STRENGTH = "Rommel Kracht"
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@ -102,7 +102,6 @@ N64_BINDS = "N64 Binds"
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EXTRA_BINDS = "Extra Binds"
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BACKGROUND_GAMEPAD = "Background Gamepad"
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DISABLE_GAMEPADS = "Disable Gamepads"
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EXTENDED_REPORTS = "Extended Reports"
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GAMEPAD = "Gamepad"
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DEADZONE = "Deadzone"
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RUMBLE_STRENGTH = "Rumble Strength"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ a activé le mode vol (débug) "
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\Le mod\n\\#dcdcdc\\'@'\\#a0ffa0\\\na été importé."
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\Le pack DynOS\n\\#dcdcdc\\'@'\n\\#a0ffa0\\a été importé."
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Préréglage de palette importé\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Base de données de mappage des manettes importées\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\L'importation de\n\\#dcdcdc\\'@'\\#ffa0a0\\\na échoué."
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\L'importation ne peut pas se faire pendant la partie."
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\La connexion à CoopNet a échouée!"
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@ -101,7 +102,6 @@ N64_BINDS = "Touches N64"
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EXTRA_BINDS = "Touches Supplémentaires"
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BACKGROUND_GAMEPAD = "Manette en arrière plan"
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DISABLE_GAMEPADS = "Désactiver les manettes de jeu"
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EXTENDED_REPORTS = "Rapports détaillés"
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GAMEPAD = "Manette"
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DEADZONE = "Zone Morte"
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RUMBLE_STRENGTH = "Vibrations"
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@ -101,7 +101,6 @@ CONTROLS = "STEUERUNG"
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N64_BINDS = "N64-Einstellungen"
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EXTRA_BINDS = "Zusätzliche Einstellungen"
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BACKGROUND_GAMEPAD = "Hintergrund-Gamepad"
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EXTENDED_REPORTS = "Erweiterte Berichte"
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DISABLE_GAMEPADS = "Gamepads deaktivieren"
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GAMEPAD = "Gamepad"
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DEADZONE = "Tote Zone"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ è entrato nello stato di debug di volo libero"
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\importata la mod\n\\#dcdcdc\\'@'"
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\Importato il pacchetto DynOS\n\\#dcdcdc\\'@'"
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Importata la preimpostazione di palette\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Database della mappatura controller importata\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\Impossibile importare\n\\#dcdcdc\\'@'"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\Impossibile importare durante la partita"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Impossibile connettersi a CoopNet!"
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@ -96,14 +97,15 @@ DECELERATION = "Decelerazione"
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[CONTROLS]
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CONTROLS = "CONTROLLI"
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N64_BINDS = "Comandi N64"
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EXTRA_BINDS = "Comandi Extra"
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BACKGROUND_GAMEPAD = "Attivi in Background"
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EXTENDED_REPORTS = "Rapporti estesi"
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DISABLE_GAMEPADS = "Disabilita i Gamepad"
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GAMEPAD = "Controller"
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DEADZONE = "Zona Morta"
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RUMBLE_STRENGTH = "Intesità Vibrazione"
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CHAT = "Chat"
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PLAYERS = "Giocatori"
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D_UP = "D Su"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@がデバッグ飛行モードに入った"
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\MODをインポートしました:\n\\#dcdcdc\\@"
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\DynOSパックをインポートしました:\n\\#dcdcdc\\@"
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\パレットプリセットをインポートしました:\n\\#dcdcdc\\@"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\コントローラーのマッピングデータベースをインポートしました\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\インポートに失敗しました:\n\\#dcdcdc\\@"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\ゲーム中はMODをインポートできません"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\CoopNetに接続できませんでした!"
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@ -100,7 +101,6 @@ CONTROLS = "CONTROLS"
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N64_BINDS = "ニンテンドウ64のボタン割り当て"
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EXTRA_BINDS = "追加のボタン割り当て"
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BACKGROUND_GAMEPAD = "バックグラウンドでのコントローラー認識"
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EXTENDED_REPORTS = "拡張レポート"
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DISABLE_GAMEPADS = "コントローラーを無効化"
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GAMEPAD = "コントローラー"
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DEADZONE = "デッドゾーン"
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@ -18,6 +18,7 @@ DEBUG_FLY = "Gracz @ włączył debugowy stan latania"
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\Zaimportowano Modyfikację\n\\#c8c8c8\\'@'"
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\Zaimportowano paczkę DynOS\n\\#c8c8c8\\'@'"
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Zaimportowano preset palety\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Zaimportowana baza danych mapowań kontrolerów\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\Nie udało się zaimportować\n\\#c8c8c8\\'@'"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\Nie można importować podczas gry"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Nie udało się połączyć z CoopNetem!"
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@ -100,7 +101,6 @@ CONTROLS = "STEROWANIE"
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N64_BINDS = "Przypisania N64"
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EXTRA_BINDS = "Dodatkowe Przypisania"
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BACKGROUND_GAMEPAD = "Gamepad w Tle"
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EXTENDED_REPORTS = "Rozszerzone raporty"
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DISABLE_GAMEPADS = "Wyłącz Gamepady"
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GAMEPAD = "Gamepad"
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DEADZONE = "Martwa Strefa"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ entrou no modo de voo livre de debug"
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IMPORT_MOD_SUCCESS = "\\#dcdcdc\\'@'\n\\#a0ffa0\\Mod importado"
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IMPORT_DYNOS_SUCCESS = "\\#dcdcdc\\'@'\n\\#a0ffa0\\Pacote DynOS importado"
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IMPORT_PALETTE_SUCCESS = "\\#dcdcdc\\'@'\n\\#a0ffa0\\Paleta importada"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Base de dados de mapeamento importado para controle\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#dcdcdc\\'@'\n\\#ffa0a0\\Erro ao importar"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\Não é possível importar\ndurante o jogo"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Não foi possível se conectar à CoopNet!"
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@ -100,7 +101,6 @@ CONTROLS = "CONTROLES"
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N64_BINDS = "N64"
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EXTRA_BINDS = "Outros"
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BACKGROUND_GAMEPAD = "Controle de fundo"
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EXTENDED_REPORTS = "Relatórios detalhados"
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DISABLE_GAMEPADS = "Desativar controles"
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GAMEPAD = "Controle"
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DEADZONE = "Zona morta"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ вошел в режим полета при отладке"
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IMPORT_MOD_SUCCESS = "\\#a0ffa0\\Импортирован мод\n\\#dcdcdc\\'@'"
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IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\Импортированнан пакет DynOS\n\\#dcdcdc\\'@'"
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Импортированный предустановленный набор палитр\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\База данных контроллеров загружена\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\\#ffa0a0\\Не удалось импортировать\n\\#dcdcdc\\'@'"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\Невозможно импортировать во время игры"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Не удалось установить соединение с CoopNet!"
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@ -99,7 +100,6 @@ CONTROLS = "CONTROLS"
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N64_BINDS = "Кнопки N64"
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EXTRA_BINDS = "Дополнительные кнопки"
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BACKGROUND_GAMEPAD = "Фоновый ввод"
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EXTENDED_REPORTS = "Расширенные отчеты"
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DISABLE_GAMEPADS = "Отключить геймпады"
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GAMEPAD = "Геймпад"
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DEADZONE = "Mёртвая зона"
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@ -18,6 +18,7 @@ DEBUG_FLY = "@ Está en estado de vuelo libre debug."
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IMPORT_MOD_SUCCESS = "El mod \\#dcdcdc\\'@'\\#a0ffa0\\\nha sido importado con éxito."
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IMPORT_DYNOS_SUCCESS = "El pack de DynOS \\#dcdcdc\\'@'\\#a0ffa0\\\nha sido importado con éxito."
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IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\Paleta importada\n\\#dcdcdc\\'@'"
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IMPORT_DATABASE_SUCCESS = "\\#a0ffa0\\Base de datos de asignación de mandos importados\n\\#dcdcdc\\'@'"
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IMPORT_FAIL = "\n\\#ffa0a0\\Error al importar el archivo. \\#dcdcdc\\\n'@'"
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IMPORT_FAIL_INGAME = "\\#ffa0a0\\No se pueden importar archivos\nen medio de una partida."
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\¡No se ha podido conectar a CoopNet!"
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@ -101,7 +102,6 @@ N64_BINDS = "Botones de N64"
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EXTRA_BINDS = "Botones Adicionales"
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BACKGROUND_GAMEPAD = "Mando en segundo plano"
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DISABLE_GAMEPADS = "Desactivar mandos"
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EXTENDED_REPORTS = "Informes ampliados"
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GAMEPAD = "Mando"
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DEADZONE = "Zona muerta"
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RUMBLE_STRENGTH = "Intensidad de vibración"
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@ -129,7 +129,6 @@ unsigned int configStickDeadzone = 16;
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unsigned int configRumbleStrength = 50;
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unsigned int configGamepadNumber = 0;
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bool configBackgroundGamepad = true;
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bool configExtendedReports = false;
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bool configDisableGamepads = false;
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bool configUseStandardKeyBindingsChat = false;
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bool configSmoothScrolling = false;
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@ -276,7 +275,6 @@ static const struct ConfigOption options[] = {
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{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
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{.name = "gamepad_number", .type = CONFIG_TYPE_UINT, .uintValue = &configGamepadNumber},
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{.name = "background_gamepad", .type = CONFIG_TYPE_UINT, .boolValue = &configBackgroundGamepad},
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{.name = "extended_reports", .type = CONFIG_TYPE_BOOL, .boolValue = &configExtendedReports},
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#ifndef HANDHELD
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{.name = "disable_gamepads", .type = CONFIG_TYPE_BOOL, .boolValue = &configDisableGamepads},
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#endif
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@ -103,7 +103,6 @@ extern unsigned int configStickDeadzone;
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extern unsigned int configRumbleStrength;
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extern unsigned int configGamepadNumber;
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extern bool configBackgroundGamepad;
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extern bool configExtendedReports;
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extern bool configDisableGamepads;
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extern bool configUseStandardKeyBindingsChat;
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extern bool configSmoothScrolling;
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@ -39,7 +39,6 @@ static SDL_GameController *sdl_cntrl = NULL;
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static SDL_Joystick *sdl_joystick = NULL;
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static SDL_Haptic *sdl_haptic = NULL;
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static bool sExtendedReports = false;
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static bool sBackgroundGamepad = false;
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static u32 num_joy_binds = 0;
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@ -114,13 +113,6 @@ static void controller_sdl_bind(void) {
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}
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static void controller_sdl_init(void) {
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// Allows extended reports on PS4 and PS5 controllers
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if (configExtendedReports) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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}
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sExtendedReports = configExtendedReports;
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// Allows game to be controlled by gamepad when not in focus
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if (configBackgroundGamepad) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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@ -269,13 +261,6 @@ static void controller_sdl_read(OSContPad *pad) {
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// remember buttons that changed from 0 to 1
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last_mouse = (mouse_prev ^ mouse) & mouse;
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if (configExtendedReports != sExtendedReports) {
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sExtendedReports = configExtendedReports;
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char* hint = sExtendedReports ? "1" : "0";
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, hint);
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, hint);
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}
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if (configBackgroundGamepad != sBackgroundGamepad) {
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sBackgroundGamepad = configBackgroundGamepad;
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, sBackgroundGamepad ? "1" : "0");
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@ -40,7 +40,6 @@ extern u8 gLuaVolumeLevel;
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extern u8 gLuaVolumeSfx;
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extern u8 gLuaVolumeEnv;
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extern struct GfxWindowManagerAPI* wm_api;
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void produce_one_dummy_frame(void (*callback)(), u8 clearColorR, u8 clearColorG, u8 clearColorB);
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void game_deinit(void);
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void game_exit(void);
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