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	Fixed incompatible tag comparisons, added two simple mods
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					 4 changed files with 40 additions and 1 deletions
				
			
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			@ -30,7 +30,7 @@ function luigi_before_phys_step(m)
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    -- faster swimming
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    if (m.action & ACT_FLAG_SWIMMING) ~= 0 then
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        hScale = hScale * 1.25
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        hScale = hScale * 1.5
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    end
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    -- slower holding item
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										21
									
								
								mods/faster-swimming.lua
									
										
									
									
									
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										21
									
								
								mods/faster-swimming.lua
									
										
									
									
									
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			@ -0,0 +1,21 @@
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-- name: Faster Swimming
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-- incompatible:
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-- description: Everyone swims faster.
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function mario_before_phys_step(m)
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    local hScale = 1.0
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    -- faster swimming
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    if (m.action & ACT_FLAG_SWIMMING) ~= 0 then
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        hScale = hScale * 2
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    end
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    m.vel.x = m.vel.x * hScale
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    m.vel.z = m.vel.z * hScale
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end
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-----------
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-- hooks --
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-----------
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hook_event(HOOK_BEFORE_PHYS_STEP, mario_before_phys_step)
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										15
									
								
								mods/low-gravity.lua
									
										
									
									
									
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										15
									
								
								mods/low-gravity.lua
									
										
									
									
									
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			@ -0,0 +1,15 @@
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-- name: Low Gravity
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-- incompatible:
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-- description: Gives everyone low gravity
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function mario_update(m)
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    if (m.action & ACT_FLAG_AIR) ~= 0 then
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        m.vel.y = m.vel.y + 1
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    end
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end
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-----------
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-- hooks --
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-----------
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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			@ -203,6 +203,9 @@ static bool mod_list_incompatible_match(struct ModListEntry* a, struct ModListEn
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    if (a->incompatible == NULL || b->incompatible == NULL) {
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        return false;
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    }
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    if (strlen(a->incompatible) == 0 || strlen(b->incompatible) == 0) {
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        return false;
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    }
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    char* ai = a->incompatible;
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    char* bi = b->incompatible;
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