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	Update PSC (#499)
* Update personal star counter mod Decided to modernize this mod by making it more efficient and readable. Added a ton of comments to make it much easier to understand what's going on here. * Rename mod * Rename mod just a bit more
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					 1 changed files with 287 additions and 227 deletions
				
			
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			@ -1,279 +1,339 @@
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-- name: Personal Star Counter EX+
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-- name: Personal Star Counter
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-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
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-- incompatible: gamemode arena
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for i = 0, (MAX_PLAYERS - 1) do
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------------------------------
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----- Localize functions -----
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------------------------------
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-- This looks strange but it makes the mod more performant
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local tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create = 
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    tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create
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------------------------------
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-- Initialize a value for the psc for everyone
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for i = 0, MAX_PLAYERS - 1 do
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	gPlayerSyncTable[i].psc = 0
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end
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if mod_storage_load("StarCounter") == nil then
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	mod_storage_save("StarCounter", "0")
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end
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local psc_toggle = true
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local has_cheats_enabled = gServerSettings.enableCheats ~= 0
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local starCheater = false
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
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local StarCounter = 0
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-- If there is no value in storage, default to 0
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) or 0
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local ThisGameStarCounter = 0
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local prevNumStars = 0
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local screenHeight = 0
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local screenWidth = 0
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local pscToggle = 1
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local introTimer = 0
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-- junk --
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cutscenes = {
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-- When in these cutscenes, do special things like hiding or moving the star counters
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local is_in_cutscenes = {
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	[ACT_END_PEACH_CUTSCENE] = true,
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	[ACT_CREDITS_CUTSCENE] = true,
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	[ACT_END_WAVING_CUTSCENE] = true,
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}
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---@param m MarioState
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--Increments an independent counter if a star is collected.
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function localStarCounter(m, o, type)
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	if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
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		--This ensures that it increments ONLY if a star is collected.
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		if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
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			--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
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			if m.numStars ~= prevNumStars then
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				StarCounter = StarCounter + 1
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				gPlayerSyncTable[0].psc = StarCounter
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				if starCheater == false then --Only if not cheating
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					TotalStarCounter = TotalStarCounter + 1
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					mod_storage_save("StarCounter", tostring(TotalStarCounter))
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				end
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			end
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		end
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--- Whenever a star is collected, increment the other star counters
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---@param m MarioState The Mario that does the interaction
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---@param obj Object The object the Mario interacted with (Unused here)
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---@param intType integer The interaction type
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---@param interacted boolean If the interaction was successful (Unused here)
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---@return nil
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local function star_counter_on_interact(m, obj, intType, interacted)
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    if not psc_toggle then return end
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	if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then
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        -- Interactions happen before hud rendering, which is why this check can work
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        -- despite prevNumStars being updated every frame
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        if m.numStars ~= prevNumStars then
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            ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter
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            -- Disable total star counter if cheats are enabled
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            if not has_cheats_enabled then
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                TotalStarCounter = TotalStarCounter + 1 -- Green star counter
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                mod_storage_save("StarCounter", tostring(TotalStarCounter)) -- Save to mod storage
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            end
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        end
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	end
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end
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-- Hud alpha stuff from Agent X
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function djui_hud_set_adjusted_color(r, g, b, a)
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--- Hud alpha stuff from Agent X
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--- Causes the hud to darken when the game is paused
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---@param r number Red
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---@param g number Green
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---@param b number Blue
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---@param a number Alpha (Transparency)
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---@return nil
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local function djui_hud_set_adjusted_color(r, g, b, a)
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	local multiplier = 1
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	if djui_hud_is_pause_menu_created() then multiplier = 0.57 end --Star Display compatibility
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	if djui_hud_is_pause_menu_created() then multiplier = 0.57 end -- Star Display compatibility
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	djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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local function displayStarCounter()
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	local m = gMarioStates[0]
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	if pscToggle == 0 then return end
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	if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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        return
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	end
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--- Sets the star counters onto the hud
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---@param m MarioState Mario
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---@param height number Screen height (Unused)
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---@param width number Screen width
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---@return nil
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local function set_hud_star_positions(m, height, width)
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    if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then
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        local star_texture = gTextures.star
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        -- Check if the timer is currently active
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        local timer_current_value = hud_get_value(HUD_DISPLAY_TIMER)
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    --Make HUD appear when the real one does during the intro
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        -- Offset based on if the timer is active
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        local timer_offset_X = 0
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        local timer_offset_Y = 0
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        -- Offset based on if each counter has less than 100 stars
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        local low_stars_offset_X = 0
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        local low_stars_offset_Y = 0
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        -- Based off of star texture pos
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        local star_counter_offset_X = 0
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        -- Y position, based off of the top of the screen
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        local top_screen_offset_Y = 0
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        -------------------------------
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        ----- Yellow star counter -----
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        -------------------------------
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        -- Don't display while in a cutscene
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        if not is_in_cutscenes[m.action] then
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            star_counter_offset_X = 76
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            top_screen_offset_Y = 15
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            low_stars_offset_X = 14
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            offsetX = 14
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            if m.numStars < 100 then
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                djui_hud_set_adjusted_color(246, 246, 246, 255)
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                djui_hud_print_text("@", width - (star_counter_offset_X - 16), top_screen_offset_Y, 1)
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                offsetX = 0
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            end
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            djui_hud_set_adjusted_color(255, 255, 255, 255)
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            djui_hud_print_text(tostring(m.numStars), width - (star_counter_offset_X - 30) - offsetX, top_screen_offset_Y, 1)
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            djui_hud_render_texture(star_texture, width - star_counter_offset_X, top_screen_offset_Y, 1, 1)
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        end
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        ----------------------------
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        ----- Red star counter -----
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        ----------------------------
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        -- Move HUD graphics away from the TIMER HUD
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        if timer_current_value ~= 0 then
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            timer_offset_X = 60
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            timer_offset_Y = 17
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        end
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        star_counter_offset_X = is_in_cutscenes[m.action] and 22 or 76
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        top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17
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        low_stars_offset_X = 14
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        local left_align = is_in_cutscenes[m.action]
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        -- Render X if this counter has less than 100 stars
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        if ThisGameStarCounter < 100 then
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            djui_hud_set_adjusted_color(246, 246, 246, 255)
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            djui_hud_print_text(
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                "@", -- Text
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                (left_align and (star_counter_offset_X + 16) or -- X pos in cutscenes
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                    (width - (star_counter_offset_X - 16) - timer_offset_X)), -- X pos outside cutscenes
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                top_screen_offset_Y + timer_offset_Y, -- Y pos
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                1) -- Scale
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            low_stars_offset_X = 0
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        end
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        -- Render counter
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        djui_hud_set_adjusted_color(255, 255, 255, 255)
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        djui_hud_print_text(
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            tostring(ThisGameStarCounter), -- Text
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            (left_align and (star_counter_offset_X + 30 - low_stars_offset_X) or -- X pos in cutscenes
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                (width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X)), -- X pos outside cutscenes
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            top_screen_offset_Y + timer_offset_Y, -- Y pos
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            1) -- Scale
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        djui_hud_set_adjusted_color(232, 17, 35, 255)
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        djui_hud_render_texture(
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            star_texture, -- Texture
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            (left_align and star_counter_offset_X or -- X pos in cutscenes
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                (width - star_counter_offset_X - timer_offset_X)), -- X pos outside cutscenes
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            top_screen_offset_Y + timer_offset_Y, -- Y pos
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            1, 1) -- Scale
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        ------------------------------
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        ----- Green star counter -----
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        ------------------------------
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        -- Increment a seperate counter if the total star count is over 10000
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        local perceived_total_counter = TotalStarCounter
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        local milestone_counter = 0
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        while perceived_total_counter >= 10000 do
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            perceived_total_counter = perceived_total_counter - 10000
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            milestone_counter = milestone_counter + 1
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        end
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        -- Move HUD graphics away from the TIMER HUD
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        if timer_current_value ~= 0 then
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            timer_offset_X = 0
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            timer_offset_Y = -10
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        end
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        star_counter_offset_X = 76
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        top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17 * 2
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        low_stars_offset_X = 14
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        -- Render X if this counter has less than 100 stars
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        if perceived_total_counter < 100 then
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            djui_hud_set_adjusted_color(246, 246, 246, 255)
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            djui_hud_print_text(
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                "@", -- Text
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                width - (star_counter_offset_X - 16) - timer_offset_X, -- X pos
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                top_screen_offset_Y + timer_offset_Y, -- Y pos
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                1) -- Scale
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            low_stars_offset_X = 0
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        end
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        -- Render counter
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        djui_hud_set_adjusted_color(255, 255, 255, 255)
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        djui_hud_print_text(
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            tostring(perceived_total_counter), -- Text
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            width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X, -- X pos
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            top_screen_offset_Y + timer_offset_Y, -- Y pos
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            1) -- Scale
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        djui_hud_set_adjusted_color(50, 176, 40, 255)
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        djui_hud_render_texture(
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            star_texture, -- Texture
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            width - star_counter_offset_X - timer_offset_X, -- X pos
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            top_screen_offset_Y + timer_offset_Y, -- Y pos
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            1, 1) -- Scale
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        if milestone_counter ~= 0 then
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            djui_hud_set_adjusted_color(255, 255, 255, 255)
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            djui_hud_print_text(
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                "@" .. milestone_counter, -- Text
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                width - star_counter_offset_X - timer_offset_X, -- X pos
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                (top_screen_offset_Y + 16) + timer_offset_Y, -- Y pos
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                0.5) -- Scale
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        end
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    end
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end
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--- Renders star counters onto the screen
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---@return nil
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local function hud_render_psc()
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	if not psc_toggle then return end
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    -- If the act selector is active
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	if obj_get_first_with_behavior_id(id_bhvActSelector) then return end
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    -- HOOK_ON_HUD_RENDER doesn't supply a MarioState, so one has to be gotten from this
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    ---@type MarioState
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    local m = gMarioStates[0]
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    -- Make HUD appear when the real one does during the intro
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    if m.action == ACT_INTRO_CUTSCENE then
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        if introTimer ~= 1195 then
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        if introTimer < 1195 then
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            introTimer = introTimer + 1
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        end
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    end
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	djui_hud_set_resolution(RESOLUTION_N64)
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    djui_hud_set_resolution(RESOLUTION_N64)
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	djui_hud_set_font(FONT_HUD)
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    --Draw over credits fades
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    if cutscenes[m.action] ~= true then
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        djui_hud_set_render_behind_hud(true)
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    else
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        djui_hud_set_render_behind_hud(false)
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    end
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	--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
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	if m.playerIndex == 0 then
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		prevNumStars = m.numStars
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	else
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		return
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    local screen_height = djui_hud_get_screen_height()
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	local screen_width = djui_hud_get_screen_width()
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    -- Set prevNumStars
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    prevNumStars = m.numStars
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    -- Draw over credits fades
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    djui_hud_set_render_behind_hud(not is_in_cutscenes[m.action])
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    -- Force the normal star counter to be hidden
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    hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
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    set_hud_star_positions(m, screen_height, screen_width)
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end
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--- Display each person's star counter in the player menu
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---@return nil
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local function psc_update()
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    gPlayerSyncTable[0].psc = ThisGameStarCounter
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	for i = 0, MAX_PLAYERS - 1 do
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		network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\Stars: " .. tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
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	end
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end
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	screenHeight = djui_hud_get_screen_height()
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	screenWidth = djui_hud_get_screen_width()
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	if a == nil then a = 255 end
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	local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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	local timerX = 0
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	local timerY = 0
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	-- Move HUD graphics away from the TIMER HUD
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		||||
	if timerValFrames ~= 0 then
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		timerX = 60
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		||||
		timerY = 17
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	end
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		||||
 | 
			
		||||
	--Normal vanilla star counter (The fake real one)
 | 
			
		||||
	--Yes Im hiding the hardcoded one because alignment is a pain lmao
 | 
			
		||||
	if cutscenes[m.action] ~= true then
 | 
			
		||||
        if introTimer >= 1195
 | 
			
		||||
        or m.action ~= ACT_INTRO_CUTSCENE then
 | 
			
		||||
            if m.numStars >= 100 then
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(m.numStars), screenWidth - 60, screenHeight - 225, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1.)
 | 
			
		||||
            else
 | 
			
		||||
                djui_hud_set_adjusted_color(246, 246, 246, a)
 | 
			
		||||
                djui_hud_print_text("X", screenWidth - 60, screenHeight - 225, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(m.numStars), screenWidth - 46, screenHeight - 225, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
	--Normal personal star counter (The red one)
 | 
			
		||||
    if cutscenes[m.action] == true then
 | 
			
		||||
        if StarCounter >= 100 then
 | 
			
		||||
            djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
            djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 38, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(232, 17, 35, a)
 | 
			
		||||
            djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
 | 
			
		||||
        else
 | 
			
		||||
            djui_hud_set_adjusted_color(246, 246, 246, a)
 | 
			
		||||
            djui_hud_print_text(tostring("X"), screenWidth%2 + 38, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
            djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 54, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(232, 17, 35, a)
 | 
			
		||||
            djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if introTimer >= 1195
 | 
			
		||||
        or m.action ~= ACT_INTRO_CUTSCENE then
 | 
			
		||||
            if StarCounter >= 100 then
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(232, 17, 35, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
 | 
			
		||||
            else
 | 
			
		||||
                djui_hud_set_adjusted_color(246, 246, 246, a)
 | 
			
		||||
                djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(232, 17, 35, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
	--Total star counter (The green one)
 | 
			
		||||
	if timerValFrames ~= 0 then
 | 
			
		||||
		timerX = 0
 | 
			
		||||
		timerY = -10
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local perceived_total_counter = TotalStarCounter
 | 
			
		||||
	local milestone_counter = 0
 | 
			
		||||
	while perceived_total_counter >= 10000 do
 | 
			
		||||
		perceived_total_counter = perceived_total_counter - 10000
 | 
			
		||||
		milestone_counter = milestone_counter + 1
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
    if cutscenes[m.action] == true then
 | 
			
		||||
        if perceived_total_counter >= 100 then
 | 
			
		||||
            djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
            djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(50, 176, 40, a)
 | 
			
		||||
            djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
 | 
			
		||||
            if milestone_counter ~= 0 then
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            djui_hud_set_adjusted_color(246, 246, 246, a)
 | 
			
		||||
            djui_hud_print_text(tostring("X"), screenWidth - 60, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
            djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46, screenHeight - 235, 1)
 | 
			
		||||
            djui_hud_set_adjusted_color(50, 176, 40, a)
 | 
			
		||||
            djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
 | 
			
		||||
            if milestone_counter ~= 0 then
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if introTimer >= 1195
 | 
			
		||||
        or m.action ~= ACT_INTRO_CUTSCENE then
 | 
			
		||||
            if perceived_total_counter >= 100 then
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(50, 176, 40, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
 | 
			
		||||
                if milestone_counter ~= 0 then
 | 
			
		||||
                    djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                    djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
 | 
			
		||||
                end
 | 
			
		||||
            else
 | 
			
		||||
                djui_hud_set_adjusted_color(246, 246, 246, a)
 | 
			
		||||
                djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
 | 
			
		||||
                djui_hud_set_adjusted_color(50, 176, 40, a)
 | 
			
		||||
                djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
 | 
			
		||||
                if milestone_counter ~= 0 then
 | 
			
		||||
                    djui_hud_set_adjusted_color(255, 255, 255, a)
 | 
			
		||||
                    djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
local timer = 0
 | 
			
		||||
--- Inform the player that they have joined a game with cheats enabled
 | 
			
		||||
--- and won't be able to get any green stars
 | 
			
		||||
---@param m MarioState
 | 
			
		||||
---@return nil
 | 
			
		||||
local function psc_mario_update_inform_cheats(m)
 | 
			
		||||
    if m.playerIndex ~= 0 then return end
 | 
			
		||||
    if has_cheats_enabled then
 | 
			
		||||
        timer = timer + 1
 | 
			
		||||
        if timer == 30 then
 | 
			
		||||
            djui_popup_create("This game has cheats enabled. You cannot gain any \\#00FF00\\green stars\\#DCDCDC\\ from this game.", 3)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--Turn server cheats off, silly!
 | 
			
		||||
--Will be updated immediately when individual cheats get flags.
 | 
			
		||||
function cheaterStar()
 | 
			
		||||
	if starCheater == true then return end
 | 
			
		||||
	if gServerSettings.enableCheats ~= 0 then
 | 
			
		||||
		djui_popup_create("This server has cheats enabled.\n\\#31AF28\\Total Star Count\\#FFFFFF\\ will not change.", 2)
 | 
			
		||||
		play_sound_button_change_blocked()
 | 
			
		||||
		starCheater = true
 | 
			
		||||
	else
 | 
			
		||||
		starCheater = false
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--See how many stars everyone gets!
 | 
			
		||||
function updatePSC(m)
 | 
			
		||||
	gPlayerSyncTable[0].psc = StarCounter
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--No star text icon yet, also the text gets removed after the second color change?
 | 
			
		||||
function update()
 | 
			
		||||
	for i = 0, (MAX_PLAYERS - 1) do
 | 
			
		||||
		gPlayerSyncTable[i].psc = gPlayerSyncTable[i].psc
 | 
			
		||||
		network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\".."Stars"..--[[ "\\#FFFFFF\\".. ]]": " ..tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function pscToggle(msg)
 | 
			
		||||
	if msg == string.lower("On") or msg == "1" then
 | 
			
		||||
		pscToggle = 1
 | 
			
		||||
        hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
 | 
			
		||||
		return true
 | 
			
		||||
	elseif msg == string.lower("Off") or msg == "0" then
 | 
			
		||||
		pscToggle = 0
 | 
			
		||||
--- Toggle whether or not to display the star counter on the hud
 | 
			
		||||
---@param msg string
 | 
			
		||||
---@return boolean
 | 
			
		||||
local function toggle_psc(msg)
 | 
			
		||||
	if msg:lower() == "on" then
 | 
			
		||||
		psc_toggle = true
 | 
			
		||||
	elseif msg:lower() == "off" then
 | 
			
		||||
		psc_toggle = false
 | 
			
		||||
        hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------
 | 
			
		||||
--Hooks--
 | 
			
		||||
---------
 | 
			
		||||
hook_event(HOOK_ON_INTERACT, localStarCounter)
 | 
			
		||||
hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
 | 
			
		||||
hook_event(HOOK_ON_LEVEL_INIT, cheaterStar)
 | 
			
		||||
hook_event(HOOK_UPDATE, update)
 | 
			
		||||
hook_event(HOOK_UPDATE, updatePSC)
 | 
			
		||||
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", pscToggle)
 | 
			
		||||
-----------------
 | 
			
		||||
----- Hooks -----
 | 
			
		||||
-----------------
 | 
			
		||||
 | 
			
		||||
--Global functions for everyone to use!
 | 
			
		||||
--Thank you, PeachyPeach!
 | 
			
		||||
hook_event(HOOK_ON_INTERACT, star_counter_on_interact)
 | 
			
		||||
hook_event(HOOK_ON_HUD_RENDER, hud_render_psc)
 | 
			
		||||
hook_event(HOOK_UPDATE, psc_update)
 | 
			
		||||
hook_event(HOOK_MARIO_UPDATE, psc_mario_update_inform_cheats)
 | 
			
		||||
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", toggle_psc)
 | 
			
		||||
 | 
			
		||||
-- Globalize functions for other mods to use
 | 
			
		||||
-- Created by PeachyPeach
 | 
			
		||||
_G.PersonalStarCounter = {
 | 
			
		||||
    --- Get the amount of red stars collected
 | 
			
		||||
    ---@return integer
 | 
			
		||||
	get_star_counter = function ()
 | 
			
		||||
		return StarCounter
 | 
			
		||||
		return ThisGameStarCounter
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
    --- Get the amount of green stars collected
 | 
			
		||||
    ---@return integer
 | 
			
		||||
	get_total_star_counter = function ()
 | 
			
		||||
		return TotalStarCounter
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
    --- Force show or hide the star counters
 | 
			
		||||
    ---@param hide boolean
 | 
			
		||||
	hide_star_counters = function (hide)
 | 
			
		||||
		if hide then pscToggle = 0 else pscToggle = 1 end
 | 
			
		||||
		psc_toggle = hide
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
    --- Modify the value of the star counters
 | 
			
		||||
    ---@param red_change number How much to change the red (single game) star counter by
 | 
			
		||||
    ---@param green_change number How much to change the green (total) star counter by
 | 
			
		||||
    ---@param override_set boolean If true, force set the value of the star counters instead of change
 | 
			
		||||
    ---@param save boolean If true, save the green star counter to mod storage
 | 
			
		||||
    ---@return nil
 | 
			
		||||
    change_star_counter_value = function (red_change, green_change, override_set, save)
 | 
			
		||||
        ThisGameStarCounter = ThisGameStarCounter + red_change
 | 
			
		||||
        if override_set then
 | 
			
		||||
            ThisGameStarCounter = red_change
 | 
			
		||||
        end
 | 
			
		||||
        TotalStarCounter = TotalStarCounter + green_change
 | 
			
		||||
        if override_set then
 | 
			
		||||
            TotalStarCounter = green_change
 | 
			
		||||
        end
 | 
			
		||||
        if save then
 | 
			
		||||
            mod_storage_save("StarCounter", tostring(TotalStarCounter))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
}
 | 
			
		||||
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		Reference in a new issue