Transfer old save names to new format

This commit is contained in:
EmeraldLockdown 2026-03-17 12:06:46 -05:00
parent 3842b2e293
commit eae34aabe6
7 changed files with 99 additions and 32 deletions

View file

@ -119,7 +119,7 @@ override_disallowed_functions = {
"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create", "djui_console_message_dequeue" ],
"src/pc/djui/djui_chat_message.h": [ "create_from" ],
"src/game/interaction.h": [ "process_interaction", "_handle_" ],
"src/game/save_file.h": [ "save_file_get_all_filenames", "save_file_get_dir", "save_file_get_first_available_index", "save_file_get_amount_of_available_indexes", "save_file_get_first_active_index" ],
"src/game/save_file.h": [ "save_file_get_all_filenames", "save_file_get_dir", "save_file_get_first_available_index", "save_file_get_amount_of_available_indexes", "save_file_get_first_active_index", "save_file_rename_file" ],
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup", "network_player_name_valid" ],

View file

@ -277,9 +277,10 @@ static void save_file_bswap(struct SaveBuffer *buf) {
static void save_file_convert_old_to_new() {
struct LegacySaveBuffer saveBuffer = { 0 };
s32 status = osEepromLongRead(&gSIEventMesgQueue, 0, (void*)&saveBuffer, sizeof(saveBuffer), (char*)fs_get_write_path(SAVE_FILENAME), 512);
if (status == 0) {
for (int i = 0; i < 4; i++)
write_eeprom_data(i, saveBuffer.files[i], sizeof(saveBuffer.files[i]), 0);
if (status != 0) return;
for (int i = 0; i < 4; i++) {
write_eeprom_data(i, saveBuffer.files[i], sizeof(saveBuffer.files[i]), 0);
save_file_rename_file(i, configSaveNames[i]);
}
}
@ -385,6 +386,45 @@ s32 save_file_get_amount_of_available_indexes() {
return count;
}
/**
* Renames a specific save file. Returns false on failure
*/
bool save_file_rename_file(s32 fileIndex, char* name) {
if (!fs_sys_dir_exists(fs_get_write_path(SAVE_DIRECTORY))) return false;
if (strstr(name, ".")) return false;
char filePath[SYS_MAX_PATH];
save_file_get_dir(fileIndex, filePath, 256, NULL);
char newFilePath[SYS_MAX_PATH];
save_file_get_dir(fileIndex, newFilePath, 256, name);
if (strcmp(filePath, newFilePath) == 0) return false;
if (!fs_sys_file_exists(fs_get_write_path(filePath))) return false;
// write the save data of the file to a variable
u8 content[EEPROM_SIZE] = { 0 };
fs_file_t* oldFile = fs_open(filePath);
if (oldFile == NULL) return false;
fs_read(oldFile, content, EEPROM_SIZE);
fs_close(oldFile);
// create a new file with the data
FILE* fp = fopen(fs_get_write_path(newFilePath), "wb");
if (fp == NULL) return false;
bool success = fwrite(content, 1, EEPROM_SIZE, fp) == EEPROM_SIZE;
fclose(fp);
if (success) {
// nuke old file!
remove(fs_get_write_path(filePath));
} else {
// uh oh! new file failed to be written to :( nuke new file!!
remove(fs_get_write_path(newFilePath));
}
}
/**
* Saves file data to the disk
*/
void save_file_do_save(s32 fileIndex, s8 forceSave) {
if (INVALID_FILE_INDEX(fileIndex)) { return; }
if (gNetworkType != NT_SERVER) {
@ -411,6 +451,9 @@ void save_file_do_save(s32 fileIndex, s8 forceSave) {
}
}
/**
* Erases save file ingame and from the disk
*/
void save_file_erase(s32 fileIndex) {
if (INVALID_FILE_INDEX(fileIndex)) { return; }
@ -424,6 +467,9 @@ void save_file_erase(s32 fileIndex) {
remove(fs_get_write_path(filepath));
}
/**
* Reloads save file from the disk and updates mario's stars
*/
void save_file_reload(u8 loadAll) {
gSaveFileModified = TRUE;
update_all_mario_stars();
@ -435,6 +481,9 @@ void save_file_reload(u8 loadAll) {
}
}
/**
* Erases the current backup save
*/
void save_file_erase_current_backup_save(void) {
if (INVALID_FILE_INDEX(gCurrSaveFileNum-1)) { return; }
if (gNetworkType != NT_SERVER) { return; }
@ -458,6 +507,9 @@ BAD_RETURN(s32) save_file_copy(s32 srcFileIndex, s32 destFileIndex) {
save_file_do_save(destFileIndex, TRUE);
}
/**
* Loads save file data from disk
*/
void save_file_load_all(UNUSED u8 reload) {
//s32 file;

View file

@ -139,6 +139,8 @@ struct WarpCheckpoint {
/*0x04*/ u8 warpNode;
};
struct WarpNode;
extern struct WarpCheckpoint gWarpCheckpoint;
extern s8 gMainMenuDataModified;
@ -165,6 +167,8 @@ s32 save_file_get_amount_of_available_indexes();
s32 save_file_get_first_active_index();
bool save_file_rename_file(s32 fileIndex, char* name);
/* |description|
Saves the current state of the game into a specified save file. Includes data verification and backup management.
Useful for maintaining game progress during play or when saving manually

View file

@ -21,7 +21,6 @@
#include "djui/djui_hud_utils.h"
#include "pc/network/network_player.h"
#include "pc/pc_main.h"
#include "game/save_file.h"
#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
@ -59,6 +58,14 @@ struct FunctionConfigOption {
*Config options and default values
*/
// still exists for compatibility reasons
char configSaveNames[4][MAX_SAVE_NAME_STRING] = {
"SM64",
"SM64",
"SM64",
"SM64"
};
// Video/audio stuff
ConfigWindow configWindow = {
.x = WAPI_WIN_CENTERPOS,
@ -522,11 +529,37 @@ static void dynos_pack_write(FILE* file) {
}
}
static void save_name_read(char** tokens, int numTokens) {
if (numTokens < 2) { return; }
char fullSaveName[MAX_SAVE_NAME_STRING] = { 0 };
int index = 0;
for (int i = 1; i < numTokens; i++) {
if (i == 1) {
index = atoi(tokens[i]);
} else {
if (i > 2) {
strncat(fullSaveName, " ", MAX_SAVE_NAME_STRING - 1);
}
strncat(fullSaveName, tokens[i], MAX_SAVE_NAME_STRING - 1);
}
}
snprintf(configSaveNames[index], MAX_SAVE_NAME_STRING, "%s", fullSaveName);
}
static void save_name_write(FILE* file) {
// don't write save name data anymore, this only exists for compat
/*for (int i = 0; i < 4; i++) {
fprintf(file, "%s %d %s\n", "save-name:", i, configSaveNames[i]);
}*/
}
static const struct FunctionConfigOption functionOptions[] = {
{ .name = "enable-mod:", .read = enable_mod_read, .write = enable_mod_write },
{ .name = "ban:", .read = ban_read, .write = ban_write },
{ .name = "moderator:", .read = moderator_read, .write = moderator_write },
{ .name = "dynos-pack:", .read = dynos_pack_read, .write = dynos_pack_write },
{ .name = "save-name:", .read = save_name_read, .write = save_name_write }
};
// Reads an entire line from a file (excluding the newline character) and returns an allocated string

View file

@ -6,6 +6,7 @@
#include "game/player_palette.h"
#include "pc/lua/smlua_autogen.h"
#include "game/area.h"
#include "game/save_file.h"
#define CONFIGFILE_DEFAULT "sm64config.txt"
#define CONFIGFILE_BACKUP "sm64config-backup.txt"
@ -44,6 +45,8 @@ enum RefreshRateMode {
RRM_MAX
};
extern char configSaveNames[4][MAX_SAVE_NAME_STRING];
// display settings
extern ConfigWindow configWindow;
extern ConfigStick configStick;

View file

@ -26,33 +26,7 @@ static void djui_panel_host_reload_saves() {
}
static void djui_panel_host_save_update_save_name() {
if (!fs_sys_dir_exists(fs_get_write_path(SAVE_DIRECTORY))) return;
if (strstr(sSaveName, ".")) return;
char filePath[256];
save_file_get_dir(sButtonTag, filePath, 256, NULL);
char newFilePath[256];
save_file_get_dir(sButtonTag, newFilePath, 256, sSaveName);
if (strcmp(filePath, newFilePath) == 0) return;
if (!fs_sys_file_exists(fs_get_write_path(filePath))) return;
// write the save data of the file to a variable
u8 content[EEPROM_SIZE] = { 0 };
fs_file_t* oldFile = fs_open(filePath);
if (oldFile == NULL) return;
fs_read(oldFile, content, EEPROM_SIZE);
fs_close(oldFile);
// create a new file with the data
FILE* fp = fopen(fs_get_write_path(newFilePath), "wb");
if (fp == NULL) return;
bool success = fwrite(content, 1, EEPROM_SIZE, fp) == EEPROM_SIZE;
fclose(fp);
if (success) {
// nuke old file
remove(fs_get_write_path(filePath));
} else {
// uh oh! New file failed to be written to. Nuke new file
remove(fs_get_write_path(newFilePath));
}
save_file_rename_file(sButtonTag, sSaveName);
djui_panel_host_reload_saves();
}

View file

@ -4,6 +4,7 @@
#include "macros.h"
#include "platform.h"
#include "fs/fs.h"
#include "configfile.h"
#include "game/save_file.h"
u8* gOverrideEeprom[NUM_SAVE_FILES] = { NULL };