stop asking for authorisation in discord

This commit is contained in:
Isaac0-dev 2025-03-28 11:13:26 +10:00
parent 71f8ba51af
commit ebcfd94c4c
2 changed files with 2 additions and 5 deletions

View file

@ -143,9 +143,6 @@ static void discord_initialize(void) {
app.application = app.core->get_application_manager(app.core);
}
// get oath2 token
app.application->get_oauth2_token(app.application, NULL, get_oauth2_token_callback);
// set activity
discord_activity_update();
sDiscordFailed = false;

View file

@ -134,8 +134,8 @@ void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize,
// I don't know why adding 1 to all of the UVs seems to fix rendering, but it does...
// this should be tested carefully. it definitely fixes some stuff, but what does it break?
f32 offsetX = (font ? -1024.0f / (f32)w : 0) + 1;
f32 offsetY = (font ? -1024.0f / (f32)h : 0) + 1;
f32 offsetX = font ? -1024.0f / (f32)w : 1;
f32 offsetY = font ? -1024.0f / (f32)h : 1;
vtx[0] = (Vtx) {{{ 0, -1, 0 }, 0, { ( tileX * 2048.0f) / (f32)w + offsetX, ((tileY + tileH) * 2048.0f) / (f32)h + offsetY }, { 0xff, 0xff, 0xff, 0xff }}};
vtx[2] = (Vtx) {{{ 1 * aspect, 0, 0 }, 0, { ((tileX + tileW) * 2048.0f) / (f32)w + offsetX, ( tileY * 2048.0f) / (f32)h + offsetY }, { 0xff, 0xff, 0xff, 0xff }}};
vtx[1] = (Vtx) {{{ 1 * aspect, -1, 0 }, 0, { ((tileX + tileW) * 2048.0f) / (f32)w + offsetX, ((tileY + tileH) * 2048.0f) / (f32)h + offsetY }, { 0xff, 0xff, 0xff, 0xff }}};