removed get_game_tick_counter
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use get_global_timer instead
This commit is contained in:
Isaac0-dev 2025-06-15 21:01:32 +10:00
parent 2f573d17f9
commit f587dc38be
6 changed files with 0 additions and 51 deletions

View file

@ -11104,12 +11104,6 @@ function texture_to_lua_table(tex)
-- ...
end
--- @return integer
--- Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.
function get_game_tick_counter()
-- ...
end
--- @param name string
--- @return ModelExtendedId
--- Gets the extended model ID for the `name` of a `GeoLayout`

View file

@ -5128,27 +5128,6 @@ Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, re
<br />
## [get_game_tick_counter](#get_game_tick_counter)
### Description
Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.
### Lua Example
`local integerValue = get_game_tick_counter()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u64 get_game_tick_counter(void);`
[:arrow_up_small:](#)
<br />
---
# functions from smlua_model_utils.h

View file

@ -1991,7 +1991,6 @@
- [geo_get_current_camera](functions-6.md#geo_get_current_camera)
- [geo_get_current_held_object](functions-6.md#geo_get_current_held_object)
- [texture_to_lua_table](functions-6.md#texture_to_lua_table)
- [get_game_tick_counter](functions-6.md#get_game_tick_counter)
<br />

View file

@ -33296,21 +33296,6 @@ int smlua_func_texture_to_lua_table(lua_State* L) {
return 1;
}
int smlua_func_get_game_tick_counter(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_game_tick_counter", 0, top);
return 0;
}
lua_pushinteger(L, get_game_tick_counter());
return 1;
}
/////////////////////////
// smlua_model_utils.h //
/////////////////////////
@ -37194,7 +37179,6 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "geo_get_current_camera", smlua_func_geo_get_current_camera);
smlua_bind_function(L, "geo_get_current_held_object", smlua_func_geo_get_current_held_object);
smlua_bind_function(L, "texture_to_lua_table", smlua_func_texture_to_lua_table);
smlua_bind_function(L, "get_game_tick_counter", smlua_func_get_game_tick_counter);
// smlua_model_utils.h
smlua_bind_function(L, "smlua_model_util_get_id", smlua_func_smlua_model_util_get_id);

View file

@ -625,7 +625,3 @@ void texture_to_lua_table(const u8 *tex) {
lua_rawseti(L, -2, i / bytesPerPixel + 1);
}
}
u64 get_game_tick_counter(void) {
return gGlobalTimer;
}

View file

@ -234,7 +234,4 @@ struct GraphNodeHeldObject* geo_get_current_held_object(void);
/* |description|Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, returns a table as a pure memory buffer. Supports rgba16 and rgba32 textures.|descriptionEnd|*/
void texture_to_lua_table(const u8 *tex);
/* |description|Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.|descriptionEnd|*/
u64 get_game_tick_counter(void);
#endif