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removed get_game_tick_counter
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use get_global_timer instead
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6 changed files with 0 additions and 51 deletions
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@ -11104,12 +11104,6 @@ function texture_to_lua_table(tex)
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-- ...
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end
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--- @return integer
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--- Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.
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function get_game_tick_counter()
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-- ...
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end
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--- @param name string
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--- @return ModelExtendedId
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--- Gets the extended model ID for the `name` of a `GeoLayout`
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@ -5128,27 +5128,6 @@ Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, re
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<br />
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## [get_game_tick_counter](#get_game_tick_counter)
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### Description
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Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.
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### Lua Example
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`local integerValue = get_game_tick_counter()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`u64 get_game_tick_counter(void);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_model_utils.h
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@ -1991,7 +1991,6 @@
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- [geo_get_current_camera](functions-6.md#geo_get_current_camera)
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- [geo_get_current_held_object](functions-6.md#geo_get_current_held_object)
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- [texture_to_lua_table](functions-6.md#texture_to_lua_table)
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- [get_game_tick_counter](functions-6.md#get_game_tick_counter)
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<br />
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@ -33296,21 +33296,6 @@ int smlua_func_texture_to_lua_table(lua_State* L) {
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return 1;
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}
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int smlua_func_get_game_tick_counter(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_game_tick_counter", 0, top);
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return 0;
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}
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lua_pushinteger(L, get_game_tick_counter());
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return 1;
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}
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/////////////////////////
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// smlua_model_utils.h //
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/////////////////////////
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@ -37194,7 +37179,6 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "geo_get_current_camera", smlua_func_geo_get_current_camera);
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smlua_bind_function(L, "geo_get_current_held_object", smlua_func_geo_get_current_held_object);
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smlua_bind_function(L, "texture_to_lua_table", smlua_func_texture_to_lua_table);
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smlua_bind_function(L, "get_game_tick_counter", smlua_func_get_game_tick_counter);
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// smlua_model_utils.h
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smlua_bind_function(L, "smlua_model_util_get_id", smlua_func_smlua_model_util_get_id);
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@ -625,7 +625,3 @@ void texture_to_lua_table(const u8 *tex) {
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lua_rawseti(L, -2, i / bytesPerPixel + 1);
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}
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}
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u64 get_game_tick_counter(void) {
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return gGlobalTimer;
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}
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@ -234,7 +234,4 @@ struct GraphNodeHeldObject* geo_get_current_held_object(void);
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/* |description|Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, returns a table as a pure memory buffer. Supports rgba16 and rgba32 textures.|descriptionEnd|*/
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void texture_to_lua_table(const u8 *tex);
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/* |description|Gets the total number of game ticks since the game was launched. Wraps around at U32_MAX.|descriptionEnd|*/
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u64 get_game_tick_counter(void);
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#endif
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