Document some more functions (55.03%)

This commit is contained in:
Agent X 2024-12-08 18:38:23 -05:00
parent c790115c24
commit f9d560aa78
6 changed files with 64 additions and 0 deletions

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@ -6060,41 +6060,48 @@ function vec3s_to_vec3f(dest, a)
-- ...
end
--- Updates every Mario state's star count with the save file total star count
function update_all_mario_stars()
-- ...
end
--- @return boolean
--- Clears the mod's data from mod storage
function mod_storage_clear()
-- ...
end
--- @param key string
--- @return boolean
--- Checks if a `key` is in mod storage
function mod_storage_exists(key)
-- ...
end
--- @param key string
--- @return string
--- Loads a string `value` from a `key` in mod storage
function mod_storage_load(key)
-- ...
end
--- @param key string
--- @return boolean
--- Loads a bool `value` from a `key` in mod storage
function mod_storage_load_bool(key)
-- ...
end
--- @param key string
--- @return number
--- Loads a float `value` from a `key` in mod storage
function mod_storage_load_number(key)
-- ...
end
--- @param key string
--- @return boolean
--- Removes a `key` from mod storage
function mod_storage_remove(key)
-- ...
end
@ -6102,6 +6109,7 @@ end
--- @param key string
--- @param value string
--- @return boolean
--- Saves a `key` corresponding to a string `value` to mod storage
function mod_storage_save(key, value)
-- ...
end
@ -6109,6 +6117,7 @@ end
--- @param key string
--- @param value boolean
--- @return boolean
--- Saves a `key` corresponding to a bool `value` to mod storage
function mod_storage_save_bool(key, value)
-- ...
end
@ -6116,6 +6125,7 @@ end
--- @param key string
--- @param value number
--- @return boolean
--- Saves a `key` corresponding to a float `value` to mod storage
function mod_storage_save_number(key, value)
-- ...
end
@ -10130,6 +10140,7 @@ function load_area_terrain(index, data, surfaceRooms, macroObjects)
-- ...
end
--- Loads the object's collision data into dynamic collision. You must run this every frame in your object's behavior loop for it to have collision
function load_object_collision_model()
-- ...
end
@ -10137,6 +10148,7 @@ end
--- @param o Object
--- @param index integer
--- @return Surface
--- Gets a surface corresponding to `index` from the surface pool buffer
function obj_get_surface_from_index(o, index)
-- ...
end

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@ -1864,6 +1864,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [update_all_mario_stars](#update_all_mario_stars)
### Description
Updates every Mario state's star count with the save file total star count
### Lua Example
`update_all_mario_stars()`
@ -1888,6 +1891,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_clear](#mod_storage_clear)
### Description
Clears the mod's data from mod storage
### Lua Example
`local booleanValue = mod_storage_clear()`
@ -1906,6 +1912,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_exists](#mod_storage_exists)
### Description
Checks if a `key` is in mod storage
### Lua Example
`local booleanValue = mod_storage_exists(key)`
@ -1926,6 +1935,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_load](#mod_storage_load)
### Description
Loads a string `value` from a `key` in mod storage
### Lua Example
`local stringValue = mod_storage_load(key)`
@ -1946,6 +1958,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_load_bool](#mod_storage_load_bool)
### Description
Loads a bool `value` from a `key` in mod storage
### Lua Example
`local booleanValue = mod_storage_load_bool(key)`
@ -1966,6 +1981,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_load_number](#mod_storage_load_number)
### Description
Loads a float `value` from a `key` in mod storage
### Lua Example
`local numberValue = mod_storage_load_number(key)`
@ -1986,6 +2004,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_remove](#mod_storage_remove)
### Description
Removes a `key` from mod storage
### Lua Example
`local booleanValue = mod_storage_remove(key)`
@ -2006,6 +2027,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_save](#mod_storage_save)
### Description
Saves a `key` corresponding to a string `value` to mod storage
### Lua Example
`local booleanValue = mod_storage_save(key, value)`
@ -2027,6 +2051,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_save_bool](#mod_storage_save_bool)
### Description
Saves a `key` corresponding to a bool `value` to mod storage
### Lua Example
`local booleanValue = mod_storage_save_bool(key, value)`
@ -2048,6 +2075,9 @@ Converts a 3D signed-integer vector `a` (vec3s) into a 3D floating-point vector
## [mod_storage_save_number](#mod_storage_save_number)
### Description
Saves a `key` corresponding to a float `value` to mod storage
### Lua Example
`local booleanValue = mod_storage_save_number(key, value)`

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@ -3552,6 +3552,9 @@ Replaces the secret star course name of `courseNum` with `courseName`
## [load_object_collision_model](#load_object_collision_model)
### Description
Loads the object's collision data into dynamic collision. You must run this every frame in your object's behavior loop for it to have collision
### Lua Example
`load_object_collision_model()`
@ -3570,6 +3573,9 @@ Replaces the secret star course name of `courseNum` with `courseName`
## [obj_get_surface_from_index](#obj_get_surface_from_index)
### Description
Gets a surface corresponding to `index` from the surface pool buffer
### Lua Example
`local SurfaceValue = obj_get_surface_from_index(o, index)`

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@ -33,8 +33,14 @@ u32 get_area_terrain_size(s16 *data);
void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
void clear_dynamic_surfaces(void);
/* |description|
Loads the object's collision data into dynamic collision.
You must run this every frame in your object's behavior loop for it to have collision
|descriptionEnd| */
void load_object_collision_model(void);
/* |description|Gets a surface corresponding to `index` from the surface pool buffer|descriptionEnd| */
struct Surface *obj_get_surface_from_index(struct Object *o, u32 index);
/* |description||descriptionEnd| */
bool surface_has_force(s16 surfaceType);
#endif // SURFACE_LOAD_H

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@ -12,16 +12,25 @@ extern "C" {
#define SAVE_DIRECTORY "sav"
#define SAVE_EXTENSION ".sav"
/* |description|Saves a `key` corresponding to a string `value` to mod storage|descriptionEnd| */
bool mod_storage_save(const char* key, const char* value);
/* |description|Saves a `key` corresponding to a float `value` to mod storage|descriptionEnd| */
bool mod_storage_save_number(const char* key, f32 value);
/* |description|Saves a `key` corresponding to a bool `value` to mod storage|descriptionEnd| */
bool mod_storage_save_bool(const char* key, bool value);
/* |description|Loads a string `value` from a `key` in mod storage|descriptionEnd| */
const char *mod_storage_load(const char* key);
/* |description|Loads a float `value` from a `key` in mod storage|descriptionEnd| */
f32 mod_storage_load_number(const char* key);
/* |description|Loads a bool `value` from a `key` in mod storage|descriptionEnd| */
bool mod_storage_load_bool(const char* key);
/* |description|Checks if a `key` is in mod storage|descriptionEnd| */
bool mod_storage_exists(const char* key);
/* |description|Removes a `key` from mod storage|descriptionEnd| */
bool mod_storage_remove(const char* key);
/* |description|Clears the mod's data from mod storage|descriptionEnd| */
bool mod_storage_clear(void);
#ifdef __cplusplus

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@ -6,6 +6,7 @@
#include "PR/gbi.h"
float smoothstep(float edge0, float edge1, float x);
/* |description|Updates every Mario state's star count with the save file total star count|descriptionEnd| */
void update_all_mario_stars(void);
f32 clock_elapsed(void);