Added ability to set a level to skip credits, fixed SM74 bugs

This commit is contained in:
MysterD 2022-04-15 18:33:10 -07:00
parent 5a260a2840
commit fbce5f23c6
13 changed files with 68 additions and 39 deletions

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@ -575,6 +575,7 @@
--- @field public exitCastleArea integer
--- @field public exitCastleLevel LevelNum
--- @field public exitCastleWarpNode integer
--- @field public skipCreditsAt LevelNum
--- @field public starPositions StarPositions
--- @class LinearTransitionPoint
@ -642,6 +643,7 @@
--- @field public interactObj Object
--- @field public invincTimer integer
--- @field public isSnoring integer
--- @field public knockbackTimer integer
--- @field public marioBodyState MarioBodyState
--- @field public marioObj Object
--- @field public minimumBoneY number

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@ -837,6 +837,7 @@
| exitCastleArea | `integer` | |
| exitCastleLevel | [enum LevelNum](constants.md#enum-LevelNum) | |
| exitCastleWarpNode | `integer` | |
| skipCreditsAt | [enum LevelNum](constants.md#enum-LevelNum) | |
| starPositions | [StarPositions](structs.md#StarPositions) | read-only |
[:arrow_up_small:](#)
@ -932,6 +933,7 @@
| interactObj | [Object](structs.md#Object) | |
| invincTimer | `integer` | |
| isSnoring | `integer` | |
| knockbackTimer | `integer` | |
| marioBodyState | [MarioBodyState](structs.md#MarioBodyState) | |
| marioObj | [Object](structs.md#Object) | |
| minimumBoneY | `number` | |

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@ -6,7 +6,7 @@ sOverrideCameraModes = {
--[CAMERA_MODE_C_UP] = true,
[CAMERA_MODE_WATER_SURFACE] = true,
[CAMERA_MODE_SLIDE_HOOT] = true,
[CAMERA_MODE_INSIDE_CANNON] = true,
--[CAMERA_MODE_INSIDE_CANNON] = true,
--[CAMERA_MODE_BOSS_FIGHT] = true,
[CAMERA_MODE_PARALLEL_TRACKING] = true,
[CAMERA_MODE_FIXED] = true,

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@ -57,16 +57,16 @@ function course_names_swap_sm74ee()
smlua_text_utils_course_acts_replace(COURSE_TTC, "14 VENENO SPHERE", "THE SAME PLACE IN A WORSE WORLD", "THROUGH THE HEART OF THE WORLD", "THE EDGE OF THE WORLD", "THE ROOF OF THE WORLD", "WORLDWIDE PAIN", "BLOODRED COINS OF RUINATION")
smlua_text_utils_course_acts_replace(COURSE_RR, "15 CRUDELO SPHERE", "THE NIGHTMARE BEGINS", "JUST GO CRAZY", "STRAIGHT FROM HELL", "TRAUMATISING EXPERIENCE", "MORBID DEADLY PUZZLE", "BLOODY SCREAM OF RAGE")
smlua_text_utils_secret_star_replace(15, " BOWSER'S BEAUTIFUL BACKYARD")
smlua_text_utils_secret_star_replace(16, " BOWSER'S QUICKSAND PIT")
smlua_text_utils_secret_star_replace(17, " ZTAR ZANCTUARY")
smlua_text_utils_secret_star_replace(18, " OLD SUPPLY SLIDE")
smlua_text_utils_secret_star_replace(19, " TOXIC TERRACE")
smlua_text_utils_secret_star_replace(20, " DEVIL'S PIT")
smlua_text_utils_secret_star_replace(21, " DUST DESTINATION")
smlua_text_utils_secret_star_replace(22, " LAKE OF THE LORDS")
smlua_text_utils_secret_star_replace(23, " TRIARC-BRIDGE")
smlua_text_utils_secret_star_replace(24, "")
smlua_text_utils_secret_star_replace(COURSE_BITDW, " BOWSER'S BEAUTIFUL BACKYARD")
smlua_text_utils_secret_star_replace(COURSE_BITFS, " BOWSER'S QUICKSAND PIT")
smlua_text_utils_secret_star_replace(COURSE_BITS, " ZTAR ZANCTUARY")
smlua_text_utils_secret_star_replace(COURSE_PSS, " OLD SUPPLY SLIDE")
smlua_text_utils_secret_star_replace(COURSE_COTMC, " TOXIC TERRACE")
smlua_text_utils_secret_star_replace(COURSE_TOTWC, " DEVIL'S PIT")
smlua_text_utils_secret_star_replace(COURSE_VCUTM, " DUST DESTINATION")
smlua_text_utils_secret_star_replace(COURSE_WMOTR, " LAKE OF THE LORDS")
smlua_text_utils_secret_star_replace(COURSE_SA, " TRIARC-BRIDGE")
smlua_text_utils_secret_star_replace(COURSE_CAKE_END, "")
smlua_text_utils_castle_secret_stars_replace(" BONUSSTARS")
smlua_text_utils_extra_text_replace(0, "BONUS STAR")

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@ -9,6 +9,7 @@
gLevelValues.entryLevel = LEVEL_CASTLE_COURTYARD
gLevelValues.exitCastleLevel = LEVEL_CASTLE_COURTYARD
gLevelValues.exitCastleWarpNode = 0x40
gLevelValues.skipCreditsAt = LEVEL_BOB
---------------------
-- behavior values --

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@ -42,6 +42,7 @@ struct LevelValues gLevelValues = {
.exitCastleLevel = LEVEL_CASTLE,
.exitCastleArea = 1,
.exitCastleWarpNode = 0x1F,
.skipCreditsAt = (LEVEL_MAX+1),
.starPositions = {
.KoopaBobStarPos = { 3030.0f, 4500.0f, -4600.0f },
.KoopaThiStarPos = { 7100.0f, -1300.0f, -6000.0f },

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@ -41,6 +41,7 @@ struct LevelValues {
enum LevelNum exitCastleLevel;
s16 exitCastleArea;
u8 exitCastleWarpNode;
enum LevelNum skipCreditsAt;
struct StarPositions starPositions;
};

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@ -573,6 +573,11 @@ void warp_credits(void) {
gCurrCreditsEntry = &sCreditsSequence[0];
}
if ((gCurrCreditsEntry != NULL) && (gCurrCreditsEntry->levelNum == gLevelValues.skipCreditsAt)) {
lvl_skip_credits();
return;
}
for (s32 i = 0; i < MAX_PLAYERS; i++) {
vec3s_set(gPlayerSpawnInfos[i].startPos, gCurrCreditsEntry->marioPos[0],
gCurrCreditsEntry->marioPos[1], gCurrCreditsEntry->marioPos[2]);
@ -967,17 +972,26 @@ void initiate_delayed_warp(void) {
case WARP_OP_CREDITS_START:
gCurrCreditsEntry = &sCreditsSequence[0];
if ((gCurrCreditsEntry != NULL) && (gCurrCreditsEntry->levelNum == gLevelValues.skipCreditsAt)) {
lvl_skip_credits();
} else {
// instance players in the credits
gCurrActStarNum = 99;
gCurrActNum = 99;
initiate_warp(gCurrCreditsEntry->levelNum, gCurrCreditsEntry->areaIndex,
WARP_NODE_CREDITS_START, 0);
}
break;
case WARP_OP_CREDITS_NEXT:
sound_banks_disable(SEQ_PLAYER_SFX, SOUND_BANKS_ALL);
gCurrCreditsEntry += 1;
if ((gCurrCreditsEntry != NULL) && (gCurrCreditsEntry->levelNum == gLevelValues.skipCreditsAt)) {
lvl_skip_credits();
} else {
gCurrActNum = gCurrCreditsEntry->unk02 & 0x07;
if ((gCurrCreditsEntry + 1)->levelNum == LEVEL_NONE) {
destWarpNode = WARP_NODE_CREDITS_END;
@ -987,6 +1001,7 @@ void initiate_delayed_warp(void) {
initiate_warp(gCurrCreditsEntry->levelNum, gCurrCreditsEntry->areaIndex,
destWarpNode, 0);
}
break;
default:
@ -1566,3 +1581,12 @@ void fake_lvl_init_from_save_file(void) {
gChangeLevel = gLevelValues.entryLevel;
}
void lvl_skip_credits(void) {
gCurrCreditsEntry = NULL;
gCurrActStarNum = 0;
gCurrActNum = 0;
gChangeLevel = gLevelValues.entryLevel;
gMarioStates[0].health = 0x880;
play_transition(0x09, 0x14, 0x00, 0x00, 0x00);
}

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@ -160,5 +160,6 @@ void star_select_finish_selection(void);
s32 lvl_exiting_credits(UNUSED s16 arg0, UNUSED s32 arg1);
void fake_lvl_init_from_save_file(void);
void lvl_skip_credits(void);
#endif // LEVEL_UPDATE_H

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@ -1531,12 +1531,7 @@ void update_mario_inputs(struct MarioState *m) {
/* End of developer stuff */
if ((m->action == ACT_END_PEACH_CUTSCENE || m->action == ACT_CREDITS_CUTSCENE) && m->controller->buttonPressed & START_BUTTON) {
gCurrCreditsEntry = NULL;
gCurrActStarNum = 0;
gCurrActNum = 0;
gChangeLevel = gLevelValues.entryLevel;
m->health = 0x880;
play_transition(0x09, 0x14, 0x00, 0x00, 0x00);
lvl_skip_credits();
}
if (m->playerIndex == 0) {

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@ -666,12 +666,13 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
};
#define LUA_LEVEL_VALUES_FIELD_COUNT 5
#define LUA_LEVEL_VALUES_FIELD_COUNT 6
static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
{ "entryLevel", LVT_S32, offsetof(struct LevelValues, entryLevel), false, LOT_NONE },
{ "exitCastleArea", LVT_S16, offsetof(struct LevelValues, exitCastleArea), false, LOT_NONE },
{ "exitCastleLevel", LVT_S32, offsetof(struct LevelValues, exitCastleLevel), false, LOT_NONE },
{ "exitCastleWarpNode", LVT_U8, offsetof(struct LevelValues, exitCastleWarpNode), false, LOT_NONE },
{ "skipCreditsAt", LVT_S32, offsetof(struct LevelValues, skipCreditsAt), false, LOT_NONE },
{ "starPositions", LVT_COBJECT, offsetof(struct LevelValues, starPositions), true, LOT_STARPOSITIONS },
};
@ -710,7 +711,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
};
#define LUA_MARIO_STATE_FIELD_COUNT 72
#define LUA_MARIO_STATE_FIELD_COUNT 73
static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
@ -750,6 +751,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "interactObj", LVT_COBJECT_P, offsetof(struct MarioState, interactObj), false, LOT_OBJECT },
{ "invincTimer", LVT_S16, offsetof(struct MarioState, invincTimer), false, LOT_NONE },
{ "isSnoring", LVT_U8, offsetof(struct MarioState, isSnoring), false, LOT_NONE },
{ "knockbackTimer", LVT_U8, offsetof(struct MarioState, knockbackTimer), false, LOT_NONE },
{ "marioBodyState", LVT_COBJECT_P, offsetof(struct MarioState, marioBodyState), false, LOT_MARIOBODYSTATE },
{ "marioObj", LVT_COBJECT_P, offsetof(struct MarioState, marioObj), false, LOT_OBJECT },
{ "minimumBoneY", LVT_F32, offsetof(struct MarioState, minimumBoneY), false, LOT_NONE },