mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
Fix for GLES on windowed rendering contexts (X11)
This commit is contained in:
parent
f70ebeb2b3
commit
fd02d88b59
1 changed files with 3 additions and 1 deletions
|
|
@ -115,8 +115,10 @@ static void gfx_sdl_init(void) {
|
||||||
#else
|
#else
|
||||||
/* GLES platforms generally run without a window server like Xorg. Just use the system video mode,
|
/* GLES platforms generally run without a window server like Xorg. Just use the system video mode,
|
||||||
instead of trying to set a new video mode, which does not make any sense in modern displays. */
|
instead of trying to set a new video mode, which does not make any sense in modern displays. */
|
||||||
|
SDL_DisplayMode sdl_displaymode;
|
||||||
|
SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
0, 0, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP);
|
sdl_displaymode.w, sdl_displaymode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gfx_sdl_set_fullscreen(configFullscreen);
|
gfx_sdl_set_fullscreen(configFullscreen);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue