Paintings: reduce entries with macros (#1318)

* sep

* Peachy
This commit is contained in:
Cooliokid956 2026-06-21 11:24:11 -05:00 committed by GitHub
parent 10d9e2e295
commit ffe63b9f8a
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GPG key ID: B5690EEEBB952194
5 changed files with 58 additions and 485 deletions

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@ -1308,7 +1308,7 @@ static const Gfx inside_castle_seg7_painting_dl_070235B8[] = {
}
// 0x07023620 - 0x07023698
struct Painting bob_painting = {
DEFINE_PAINTING(bob_painting, {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1333,10 +1333,10 @@ struct Painting bob_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023698 - 0x07023710
struct Painting ccm_painting = {
DEFINE_PAINTING(ccm_painting, {
/* id */ 0x0001,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1361,10 +1361,10 @@ struct Painting ccm_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023710 - 0x07023788
struct Painting wf_painting = {
DEFINE_PAINTING(wf_painting, {
/* id */ 0x0002,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1389,10 +1389,10 @@ struct Painting wf_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023788 - 0x07023800
struct Painting jrb_painting = {
DEFINE_PAINTING(jrb_painting, {
/* id */ 0x0003,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1417,10 +1417,10 @@ struct Painting jrb_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023800 - 0x07023878
struct Painting lll_painting = {
DEFINE_PAINTING(lll_painting, {
/* id */ 0x0004,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1445,10 +1445,10 @@ struct Painting lll_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023878 - 0x070238F0
struct Painting ssl_painting = {
DEFINE_PAINTING(ssl_painting, {
/* id */ 0x0005,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1473,10 +1473,10 @@ struct Painting ssl_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x070238F0 - 0x07023968
struct Painting hmc_painting = {
DEFINE_PAINTING(hmc_painting, {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
@ -1501,10 +1501,10 @@ struct Painting hmc_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 768.0f,
/* Ripples */ { 0 },
};
});
// 0x07023968 - 0x070239E0
struct Painting ddd_painting = {
DEFINE_PAINTING(ddd_painting, {
/* id */ 0x0007,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
@ -1529,10 +1529,10 @@ struct Painting ddd_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 819.2f,
/* Ripples */ { 0 },
};
});
// 0x070239E0 - 0x07023A58
struct Painting wdw_painting = {
DEFINE_PAINTING(wdw_painting, {
/* id */ 0x0008,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1557,10 +1557,10 @@ struct Painting wdw_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
});
// 0x07023A58 - 0x07023AD0
struct Painting thi_tiny_painting = {
DEFINE_PAINTING(thi_tiny_painting, {
/* id */ 0x0009,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1585,10 +1585,10 @@ struct Painting thi_tiny_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 393.216f,
/* Ripples */ { 0 },
};
});
// 0x07023AD0 - 0x07023B48
struct Painting ttm_painting = {
DEFINE_PAINTING(ttm_painting, {
/* id */ 0x000A,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1613,10 +1613,10 @@ struct Painting ttm_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 256.0f,
/* Ripples */ { 0 },
};
});
// 0x07023B48 - 0x07023BC0
struct Painting ttc_painting = {
DEFINE_PAINTING(ttc_painting, {
/* id */ 0x000B,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1641,10 +1641,10 @@ struct Painting ttc_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 409.6f,
/* Ripples */ { 0 },
};
});
// 0x07023BC0 - 0x07023C38
struct Painting sl_painting = {
DEFINE_PAINTING(sl_painting, {
/* id */ 0x000C,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1669,10 +1669,10 @@ struct Painting sl_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 716.8f,
/* Ripples */ { 0 },
};
});
// 0x07023C38 - 0x07023CB0
struct Painting thi_huge_painting = {
DEFINE_PAINTING(thi_huge_painting, {
/* id */ 0x000D,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -1697,382 +1697,4 @@ struct Painting thi_huge_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 1638.4f,
/* Ripples */ { 0 },
};
struct Painting default_bob_painting = {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 90.0f,
/* Position */ -5222.4f, 409.6f, -153.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023050,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_ccm_painting = {
/* id */ 0x0001,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -2611.2f, -307.2f, -4352.0f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070230B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_wf_painting = {
/* id */ 0x0002,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -51.2f, -204.8f, -4505.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023110,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_jrb_painting = {
/* id */ 0x0003,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 4300.8f, 409.6f, -537.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023170,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_lll_painting = {
/* id */ 0x0004,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -1689.6f, -1126.4f, -3942.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070231D0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_ssl_painting = {
/* id */ 0x0005,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -2611.2f, -1177.6f, -1075.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023230,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_hmc_painting = {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 270.0f, 0.0f,
/* Position */ 2099.2f, -1484.8f, -2278.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023580,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F0,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 768.0f,
/* Ripples */ { 0 },
};
struct Painting default_ddd_painting = {
/* id */ 0x0007,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 3456.0f, -1075.2f, 1587.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070235B8,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F4,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xB4,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 819.2f,
/* Ripples */ { 0 },
};
struct Painting default_wdw_painting = {
/* id */ 0x0008,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -966.656f, 1305.6f, -143.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023290,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235F8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_thi_tiny_painting = {
/* id */ 0x0009,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -4598.7842f, 1354.752f, 3005.44f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 393.216f,
/* Ripples */ { 0 },
};
struct Painting default_ttm_painting = {
/* id */ 0x000A,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -546.816f, 1356.8f, 3813.376f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023350,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023608,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 256.0f,
/* Ripples */ { 0 },
};
struct Painting default_ttc_painting = {
/* id */ 0x000B,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ 0.0f, 2713.6f, 7232.5122f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070233B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023610,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 409.6f,
/* Ripples */ { 0 },
};
struct Painting default_sl_painting = {
/* id */ 0x000C,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ 3179.52f, 1408.0f, -271.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023410,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023618,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 716.8f,
/* Ripples */ { 0 },
};
struct Painting default_thi_huge_painting = {
/* id */ 0x000D,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -5614.5918f, 1510.4f, -3292.16f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 40.0f, 160.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.12f, 0.07f,
/* Ripple Dispersion */ 0.0f, 80.0f, 60.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 1638.4f,
/* Ripples */ { 0 },
};
});

View file

@ -510,7 +510,7 @@ static const Gfx hmc_seg7_painting_dl_070254E0[] = {
}
// 0x0702551C (PaintingData)
struct Painting cotmc_painting = {
DEFINE_PAINTING(cotmc_painting, {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
@ -535,31 +535,4 @@ struct Painting cotmc_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 723.968018f,
/* Ripples */ { 0 },
};
struct Painting default_cotmc_painting = {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00 , 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 270.0f, 0.0f,
/* Position */ 2989.055908f, -4485.120117f, 5135.359863f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ hmc_seg7_painting_dl_070254E0,
/* Texture Maps */ hmc_seg7_painting_texture_maps_07024CD4,
/* Textures */ hmc_seg7_painting_textures_07025518,
/* Texture w, h */ 32, 32,
/* Ripple DList */ hmc_seg7_painting_dl_070242D0,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 723.968018f,
/* Ripples */ { 0 },
};
});

View file

@ -542,7 +542,7 @@ static const Gfx ttm_seg7_painting_dl_07012E98[] = {
}
// 0x07012F00 (PaintingData)
struct Painting ttm_slide_painting = {
DEFINE_PAINTING(ttm_slide_painting, {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
@ -567,31 +567,4 @@ struct Painting ttm_slide_painting = {
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 460.8f,
/* Ripples */ { 0 },
};
struct Painting default_ttm_slide_painting = {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 90.0f,
/* Position */ 3072.0f, 921.6f, -819.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ ttm_seg7_painting_dl_07012E98,
/* Texture Maps */ ttm_seg7_painting_texture_maps_07012E88,
/* Textures */ ttm_seg7_painting_textures_07012EF8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ ttm_seg7_painting_dl_07012430,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 460.8f,
/* Ripples */ { 0 },
};
});

View file

@ -352,26 +352,25 @@ AT_STARTUP void hardcoded_reset_default_values(void) {
gLevelValues = gDefaultLevelValues;
gBehaviorValues = gDefaultBehaviorValues;
memcpy(&cotmc_painting, &default_cotmc_painting, sizeof(struct Painting));
memcpy(&bob_painting, &default_bob_painting, sizeof(struct Painting));
memcpy(&ccm_painting, &default_ccm_painting, sizeof(struct Painting));
memcpy(&wf_painting, &default_wf_painting, sizeof(struct Painting));
memcpy(&jrb_painting, &default_jrb_painting, sizeof(struct Painting));
memcpy(&lll_painting, &default_lll_painting, sizeof(struct Painting));
memcpy(&ssl_painting, &default_ssl_painting, sizeof(struct Painting));
memcpy(&hmc_painting, &default_hmc_painting, sizeof(struct Painting));
memcpy(&ddd_painting, &default_ddd_painting, sizeof(struct Painting));
memcpy(&wdw_painting, &default_wdw_painting, sizeof(struct Painting));
memcpy(&thi_tiny_painting, &default_thi_tiny_painting, sizeof(struct Painting));
memcpy(&ttm_painting, &default_ttm_painting, sizeof(struct Painting));
memcpy(&ttc_painting, &default_ttc_painting, sizeof(struct Painting));
memcpy(&sl_painting, &default_sl_painting, sizeof(struct Painting));
memcpy(&thi_huge_painting, &default_thi_huge_painting, sizeof(struct Painting));
memcpy(&ttm_slide_painting, &default_ttm_slide_painting, sizeof(struct Painting));
memcpy(sDummyContents, sDefaultExclamationBoxContents, sizeof(struct ExclamationBoxContent) * 15);
gExclamationBoxContents = sDummyContents;
gExclamationBoxSize = 15;
RESTORE_PAINTING(cotmc_painting);
RESTORE_PAINTING(bob_painting);
RESTORE_PAINTING(ccm_painting);
RESTORE_PAINTING(wf_painting);
RESTORE_PAINTING(jrb_painting);
RESTORE_PAINTING(lll_painting);
RESTORE_PAINTING(ssl_painting);
RESTORE_PAINTING(hmc_painting);
RESTORE_PAINTING(ddd_painting);
RESTORE_PAINTING(wdw_painting);
RESTORE_PAINTING(thi_tiny_painting);
RESTORE_PAINTING(ttm_painting);
RESTORE_PAINTING(ttc_painting);
RESTORE_PAINTING(sl_painting);
RESTORE_PAINTING(thi_huge_painting);
RESTORE_PAINTING(ttm_slide_painting);
gPaintingValues = gDefaultPaintingValues;
memcpy(sDummyContents, sDefaultExclamationBoxContents, sizeof(sDefaultExclamationBoxContents));
gExclamationBoxContents = sDummyContents;
gExclamationBoxSize = ARRAY_COUNT(sDefaultExclamationBoxContents);
}

View file

@ -48,6 +48,12 @@ typedef struct {
signed char n[3]; /* normal */
} Vtx_Interp;
#define DEFINE_PAINTING(name, ...) \
struct Painting name = __VA_ARGS__; \
const struct Painting default_ ## name = __VA_ARGS__
#define RESTORE_PAINTING(name) name = default_ ## name
struct Painting
{
s16 id;