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					 12 changed files with 35 additions and 111 deletions
				
			
		|  | @ -3914,14 +3914,8 @@ function djui_hud_get_raw_mouse_y() | |||
|     -- ... | ||||
| end | ||||
| 
 | ||||
| --- @return boolean | ||||
| --- Checks if the cursor is locked to the window | ||||
| function djui_hud_is_mouse_locked() | ||||
|     -- ... | ||||
| end | ||||
| 
 | ||||
| --- @param locked boolean | ||||
| --- Locks (or unlocks) the cursor to the window | ||||
| --- Sets if the cursor is hidden and constrainted to the window | ||||
| function djui_hud_set_mouse_locked(locked) | ||||
|     -- ... | ||||
| end | ||||
|  | @ -3960,12 +3954,12 @@ end | |||
| --- @param y number | ||||
| --- @param width number | ||||
| --- @param height number | ||||
| --- Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics | ||||
| --- Sets the viewport to the specified position and size, this will resize | ||||
| function djui_hud_set_viewport(x, y, width, height) | ||||
|     -- ... | ||||
| end | ||||
| 
 | ||||
| --- Resets the viewport to a fullscreen state | ||||
| --- put the description here | ||||
| function djui_hud_reset_viewport() | ||||
|     -- ... | ||||
| end | ||||
|  | @ -3974,12 +3968,12 @@ end | |||
| --- @param y number | ||||
| --- @param width number | ||||
| --- @param height number | ||||
| --- Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle | ||||
| --- put the description here | ||||
| function djui_hud_set_scissor(x, y, width, height) | ||||
|     -- ... | ||||
| end | ||||
| 
 | ||||
| --- Resets the scissor rectangle to a fullscreen state | ||||
| --- put the description here | ||||
| function djui_hud_reset_scissor() | ||||
|     -- ... | ||||
| end | ||||
|  | @ -6449,14 +6443,14 @@ end | |||
| 
 | ||||
| --- @param m MarioState | ||||
| --- @return integer | ||||
| --- Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result | ||||
| --- Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result | ||||
| function stationary_ground_step(m) | ||||
|     -- ... | ||||
| end | ||||
| 
 | ||||
| --- @param m MarioState | ||||
| --- @return integer | ||||
| --- Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result | ||||
| --- Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result | ||||
| function perform_ground_step(m) | ||||
|     -- ... | ||||
| end | ||||
|  | @ -10035,7 +10029,7 @@ end | |||
| 
 | ||||
| --- @param player integer | ||||
| --- @return integer | ||||
| --- Gets the `tempo` of `player` | ||||
| --- Gets the tempo of `player` | ||||
| function sequence_player_get_tempo(player) | ||||
|     -- ... | ||||
| end | ||||
|  | @ -10049,7 +10043,7 @@ end | |||
| 
 | ||||
| --- @param player integer | ||||
| --- @return integer | ||||
| --- Gets the `tempoAcc` (tempo accumulation) of `player` | ||||
| --- Gets the tempoAcc (tempo accumulation) of `player` | ||||
| function sequence_player_get_tempo_acc(player) | ||||
|     -- ... | ||||
| end | ||||
|  | @ -10063,7 +10057,7 @@ end | |||
| 
 | ||||
| --- @param player integer | ||||
| --- @return integer | ||||
| --- Gets the `transposition` (pitch) of `player` | ||||
| --- Gets the transposition (pitch) of `player` | ||||
| function sequence_player_get_transposition(player) | ||||
|     -- ... | ||||
| end | ||||
|  |  | |||
|  | @ -3140,31 +3140,10 @@ Returns the y coordinate of the mouse relative to the screen | |||
| 
 | ||||
| <br /> | ||||
| 
 | ||||
| ## [djui_hud_is_mouse_locked](#djui_hud_is_mouse_locked) | ||||
| 
 | ||||
| ### Description | ||||
| Checks if the cursor is locked to the window | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local booleanValue = djui_hud_is_mouse_locked()` | ||||
| 
 | ||||
| ### Parameters | ||||
| - None | ||||
| 
 | ||||
| ### Returns | ||||
| - `boolean` | ||||
| 
 | ||||
| ### C Prototype | ||||
| `bool djui_hud_is_mouse_locked(void);` | ||||
| 
 | ||||
| [:arrow_up_small:](#) | ||||
| 
 | ||||
| <br /> | ||||
| 
 | ||||
| ## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked) | ||||
| 
 | ||||
| ### Description | ||||
| Locks (or unlocks) the cursor to the window | ||||
| Sets if the cursor is hidden and constrainted to the window | ||||
| 
 | ||||
| ### Lua Example | ||||
| `djui_hud_set_mouse_locked(locked)` | ||||
|  | @ -3292,7 +3271,7 @@ Returns the amount scrolled vertically (-down/up+) | |||
| ## [djui_hud_set_viewport](#djui_hud_set_viewport) | ||||
| 
 | ||||
| ### Description | ||||
| Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics | ||||
| Sets the viewport to the specified position and size, this will resize | ||||
| 
 | ||||
| ### Lua Example | ||||
| `djui_hud_set_viewport(x, y, width, height)` | ||||
|  | @ -3318,7 +3297,7 @@ Sets the viewport to the specified position and size, this will resize any subse | |||
| ## [djui_hud_reset_viewport](#djui_hud_reset_viewport) | ||||
| 
 | ||||
| ### Description | ||||
| Resets the viewport to a fullscreen state | ||||
| put the description here | ||||
| 
 | ||||
| ### Lua Example | ||||
| `djui_hud_reset_viewport()` | ||||
|  | @ -3339,7 +3318,7 @@ Resets the viewport to a fullscreen state | |||
| ## [djui_hud_set_scissor](#djui_hud_set_scissor) | ||||
| 
 | ||||
| ### Description | ||||
| Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle | ||||
| put the description here | ||||
| 
 | ||||
| ### Lua Example | ||||
| `djui_hud_set_scissor(x, y, width, height)` | ||||
|  | @ -3365,7 +3344,7 @@ Sets the scissor rectangle to the specified position and size, this will cut off | |||
| ## [djui_hud_reset_scissor](#djui_hud_reset_scissor) | ||||
| 
 | ||||
| ### Description | ||||
| Resets the scissor rectangle to a fullscreen state | ||||
| put the description here | ||||
| 
 | ||||
| ### Lua Example | ||||
| `djui_hud_reset_scissor()` | ||||
|  |  | |||
|  | @ -4070,7 +4070,7 @@ Sets all of Mario's velocity variables to 0 and sets his Y position to the floor | |||
| ## [stationary_ground_step](#stationary_ground_step) | ||||
| 
 | ||||
| ### Description | ||||
| Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result | ||||
| Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local integerValue = stationary_ground_step(m)` | ||||
|  | @ -4093,7 +4093,7 @@ Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND | |||
| ## [perform_ground_step](#perform_ground_step) | ||||
| 
 | ||||
| ### Description | ||||
| Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result | ||||
| Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local integerValue = perform_ground_step(m)` | ||||
|  |  | |||
|  | @ -5276,7 +5276,7 @@ Returns the current sound mode (e.g., stereo, mono) stored in the save file. Use | |||
| ## [sequence_player_get_tempo](#sequence_player_get_tempo) | ||||
| 
 | ||||
| ### Description | ||||
| Gets the `tempo` of `player` | ||||
| Gets the tempo of `player` | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local integerValue = sequence_player_get_tempo(player)` | ||||
|  | @ -5323,7 +5323,7 @@ Sets the `tempo` of `player`. Resets when another sequence is played | |||
| ## [sequence_player_get_tempo_acc](#sequence_player_get_tempo_acc) | ||||
| 
 | ||||
| ### Description | ||||
| Gets the `tempoAcc` (tempo accumulation) of `player` | ||||
| Gets the tempoAcc (tempo accumulation) of `player` | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local integerValue = sequence_player_get_tempo_acc(player)` | ||||
|  | @ -5370,7 +5370,7 @@ Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequen | |||
| ## [sequence_player_get_transposition](#sequence_player_get_transposition) | ||||
| 
 | ||||
| ### Description | ||||
| Gets the `transposition` (pitch) of `player` | ||||
| Gets the transposition (pitch) of `player` | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local integerValue = sequence_player_get_transposition(player)` | ||||
|  |  | |||
|  | @ -770,7 +770,6 @@ | |||
|    - [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y) | ||||
|    - [djui_hud_get_raw_mouse_x](functions-3.md#djui_hud_get_raw_mouse_x) | ||||
|    - [djui_hud_get_raw_mouse_y](functions-3.md#djui_hud_get_raw_mouse_y) | ||||
|    - [djui_hud_is_mouse_locked](functions-3.md#djui_hud_is_mouse_locked) | ||||
|    - [djui_hud_set_mouse_locked](functions-3.md#djui_hud_set_mouse_locked) | ||||
|    - [djui_hud_get_mouse_buttons_down](functions-3.md#djui_hud_get_mouse_buttons_down) | ||||
|    - [djui_hud_get_mouse_buttons_pressed](functions-3.md#djui_hud_get_mouse_buttons_pressed) | ||||
|  |  | |||
|  | @ -15,15 +15,15 @@ void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume); | |||
| void process_sequences(s32 iterationsRemaining); | ||||
| void init_sequence_player(u32 player); | ||||
| void init_sequence_players(void); | ||||
| /* |description|Gets the `tempo` of `player`|descriptionEnd| */ | ||||
| /* |description|Gets the tempo of `player`|descriptionEnd| */ | ||||
| u16 sequence_player_get_tempo(u8 player); | ||||
| /* |description|Sets the `tempo` of `player`. Resets when another sequence is played|descriptionEnd| */ | ||||
| void sequence_player_set_tempo(u8 player, u16 tempo); | ||||
| /* |description|Gets the `tempoAcc` (tempo accumulation) of `player`|descriptionEnd| */ | ||||
| /* |description|Gets the tempoAcc (tempo accumulation) of `player`|descriptionEnd| */ | ||||
| u16 sequence_player_get_tempo_acc(u8 player); | ||||
| /* |description|Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequence is played|descriptionEnd| */ | ||||
| void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc); | ||||
| /* |description|Gets the `transposition` (pitch) of `player`|descriptionEnd| */ | ||||
| /* |description|Gets the transposition (pitch) of `player`|descriptionEnd| */ | ||||
| u16 sequence_player_get_transposition(u8 player); | ||||
| /* |description|Sets the `transposition` (pitch) of `player`. Resets when another sequence is played|descriptionEnd| */ | ||||
| void sequence_player_set_transposition(u8 player, u16 transposition); | ||||
|  |  | |||
|  | @ -3,7 +3,6 @@ static u32 networkBowserAnimationIndex = 0; | |||
| static u8 bowserIsDying = FALSE; | ||||
| static u8 bowserCutscenePlayed = FALSE; | ||||
| static u8 bowserIsCutscenePlayer = FALSE; | ||||
| static u8 bowserCutsceneGlobalIndex = UNKNOWN_GLOBAL_INDEX; | ||||
| 
 | ||||
| void bowser_tail_anchor_act_0(void) { | ||||
|     struct Object* bowser = o->parentObj; | ||||
|  | @ -778,10 +777,6 @@ void bowser_act_thrown_dropped(void) | |||
|             o->oAction = 4; | ||||
|         else | ||||
|             o->oAction = 12; | ||||
|          | ||||
|         if (is_nearest_mario_state_to_object(gMarioState, o)) { | ||||
|             network_send_object(o); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -1130,17 +1125,8 @@ void bowser_act_ride_tilting_platform(void) { | |||
|     cur_obj_extend_animation_if_at_end(); | ||||
| } | ||||
| 
 | ||||
| void bowser_act_nothing(void) { // start moving if cutscene player is inactive
 | ||||
|     if (bowserCutsceneGlobalIndex == UNKNOWN_GLOBAL_INDEX) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     struct NetworkPlayer* np = network_player_from_global_index(bowserCutsceneGlobalIndex); | ||||
|     if (np == NULL || !is_player_active(&gMarioStates[np->localIndex])) { | ||||
|         bowserCutscenePlayed = TRUE; | ||||
|         bowser_initialize_action(); | ||||
|         return; | ||||
|     } | ||||
| void bowser_act_nothing(void) { | ||||
|      | ||||
| } | ||||
| 
 | ||||
| s32 bowser_check_fallen_off_stage(void) // bowser off stage?
 | ||||
|  | @ -1246,7 +1232,6 @@ void bowser_held_update(void) { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     o->parentObj = player; | ||||
|     o->oBowserUnkF4 &= ~0x20000; | ||||
|     cur_obj_become_intangible(); | ||||
| 
 | ||||
|  | @ -1400,13 +1385,6 @@ static u8 bhv_bowser_ignore_if_true(void) { | |||
|     return FALSE; | ||||
| } | ||||
| 
 | ||||
| static void bhv_bowser_on_received_post(UNUSED u8 localIndex) { | ||||
|     // prevent sync from putting bowser in text action instead of nothing action
 | ||||
|     if (!(bowserIsCutscenePlayer || bowserCutscenePlayed) && (o->oAction == 5 || o->oAction == 6)) { | ||||
|         o->oAction = 20; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void bhv_bowser_init(void) { | ||||
|     bowserIsDying = FALSE; | ||||
|     s32 level; // 0 is dw, 1 is fs, 2 is sky
 | ||||
|  | @ -1430,11 +1408,9 @@ void bhv_bowser_init(void) { | |||
|     // Make sure we're the first to trigger Bowser.
 | ||||
|     if (!is_other_player_active()) { | ||||
|         bowserIsCutscenePlayer = TRUE; | ||||
|         bowserCutsceneGlobalIndex = gNetworkPlayerLocal->globalIndex; | ||||
|         o->oAction = 5; // bowser_act_text_wait
 | ||||
|     } else { // If we aren't do nothing till we get our sync.
 | ||||
|         bowserIsCutscenePlayer = FALSE; | ||||
|         bowserCutsceneGlobalIndex = UNKNOWN_GLOBAL_INDEX; | ||||
|         o->oAction = 20; // bowser_act_nothing
 | ||||
|     } | ||||
|      | ||||
|  | @ -1443,11 +1419,9 @@ void bhv_bowser_init(void) { | |||
|         if (so) { | ||||
|             so->override_ownership = bhv_bowser_override_ownership; | ||||
|             so->ignore_if_true = bhv_bowser_ignore_if_true; | ||||
|             so->on_received_post = bhv_bowser_on_received_post; | ||||
|             so->fullObjectSync = TRUE; | ||||
|             sync_object_init_field_with_size(o, &o->header.gfx.node.flags, 16); | ||||
|             sync_object_init_field_with_size(o, &o->header.gfx.animInfo.animFrame, 16); | ||||
|             sync_object_init_field_with_size(o, &bowserCutsceneGlobalIndex, 8); | ||||
|             sync_object_init_field(o, &networkBowserAnimationIndex); | ||||
|             sync_object_init_field(o, &o->header.gfx.scale[0]); | ||||
|             sync_object_init_field(o, &o->header.gfx.scale[1]); | ||||
|  |  | |||
|  | @ -23,7 +23,7 @@ void bhv_heave_ho_throw_mario_loop(void) { | |||
|                 if (player) { | ||||
|                     player->oInteractStatus |= INT_STATUS_MARIO_UNK2; | ||||
|                 } | ||||
|                 if (marioState && marioState->action == ACT_GRABBED) { | ||||
|                 if (marioState) { | ||||
|                     marioState->forwardVel = -45.0f; | ||||
|                     marioState->vel[1] = 95.0f; | ||||
|                 } | ||||
|  |  | |||
|  | @ -36,9 +36,9 @@ u32 mario_update_moving_sand(struct MarioState *m); | |||
| u32 mario_update_windy_ground(struct MarioState *m); | ||||
| /* |description|Sets all of Mario's velocity variables to 0 and sets his Y position to the floor height|descriptionEnd| */ | ||||
| void stop_and_set_height_to_floor(struct MarioState *m); | ||||
| /* |description|Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result|descriptionEnd| */ | ||||
| /* |description|Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result|descriptionEnd| */ | ||||
| s32 stationary_ground_step(struct MarioState *m); | ||||
| /* |description|Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result|descriptionEnd| */ | ||||
| /* |description|Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result|descriptionEnd| */ | ||||
| s32 perform_ground_step(struct MarioState *m); | ||||
| /* |description|Performs a full Mario air physics step (4 substeps) and returns an `AIR_STEP_*` result|descriptionEnd| */ | ||||
| s32 perform_air_step(struct MarioState *m, u32 stepArg); | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ static struct DjuiColor sRefColor = { 255, 255, 255, 255 }; | |||
| static bool sLegacy = false; | ||||
| 
 | ||||
| f32 gDjuiHudUtilsZ = 0; | ||||
| bool gDjuiHudLockMouse = false; | ||||
| u8 gDjuiHudLockMouse = false; | ||||
| 
 | ||||
| extern ALIGNED8 const u8 texture_hud_char_camera[]; | ||||
| extern ALIGNED8 const u8 texture_hud_char_lakitu[]; | ||||
|  | @ -297,10 +297,6 @@ f32 djui_hud_get_raw_mouse_y(void) { | |||
|     return mouse_y; | ||||
| } | ||||
| 
 | ||||
| bool djui_hud_is_mouse_locked(void) { | ||||
|     return gDjuiHudLockMouse; | ||||
| } | ||||
| 
 | ||||
| void djui_hud_set_mouse_locked(bool locked) { | ||||
|     gDjuiHudLockMouse = locked; | ||||
| } | ||||
|  |  | |||
|  | @ -52,7 +52,7 @@ struct GlobalTextures { | |||
| 
 | ||||
| extern struct GlobalTextures gGlobalTextures; | ||||
| extern f32 gDjuiHudUtilsZ; | ||||
| extern bool gDjuiHudLockMouse; | ||||
| extern u8 gDjuiHudLockMouse; | ||||
| 
 | ||||
| /* |description|Gets the current DJUI HUD resolution|descriptionEnd| */ | ||||
| u8 djui_hud_get_resolution(void); | ||||
|  | @ -92,9 +92,7 @@ f32 djui_hud_get_mouse_y(void); | |||
| f32 djui_hud_get_raw_mouse_x(void); | ||||
| /* |description|Returns the y coordinate of the mouse relative to the screen|descriptionEnd| */ | ||||
| f32 djui_hud_get_raw_mouse_y(void); | ||||
| /* |description|Checks if the cursor is locked to the window|descriptionEnd| */ | ||||
| bool djui_hud_is_mouse_locked(void); | ||||
| /* |description|Locks (or unlocks) the cursor to the window|descriptionEnd| */ | ||||
| /* |description|Sets if the cursor is hidden and constrainted to the window|descriptionEnd| */ | ||||
| void djui_hud_set_mouse_locked(bool locked); | ||||
| /* |description|Returns the flags of the mouse buttons held down|descriptionEnd| */ | ||||
| u8 djui_hud_get_mouse_buttons_down(void); | ||||
|  | @ -106,13 +104,13 @@ u8 djui_hud_get_mouse_buttons_released(void); | |||
| f32 djui_hud_get_mouse_scroll_x(void); | ||||
| /* |description|Returns the amount scrolled vertically (-down/up+)|descriptionEnd| */ | ||||
| f32 djui_hud_get_mouse_scroll_y(void); | ||||
| /* |description|Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics|descriptionEnd| */ | ||||
| /* |description|Sets the viewport to the specified position and size, this will resize |descriptionEnd| */ | ||||
| void djui_hud_set_viewport(f32 x, f32 y, f32 width, f32 height); | ||||
| /* |description|Resets the viewport to a fullscreen state|descriptionEnd| */ | ||||
| /* |description|put the description here|descriptionEnd| */ | ||||
| void djui_hud_reset_viewport(void); | ||||
| /* |description|Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle|descriptionEnd| */ | ||||
| /* |description|put the description here|descriptionEnd| */ | ||||
| void djui_hud_set_scissor(f32 x, f32 y, f32 width, f32 height); | ||||
| /* |description|Resets the scissor rectangle to a fullscreen state|descriptionEnd| */ | ||||
| /* |description|put the description here|descriptionEnd| */ | ||||
| void djui_hud_reset_scissor(void); | ||||
| 
 | ||||
| /* |description|Measures the length of `message` in the current font|descriptionEnd| */ | ||||
|  |  | |||
|  | @ -12698,21 +12698,6 @@ int smlua_func_djui_hud_get_raw_mouse_y(UNUSED lua_State* L) { | |||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| int smlua_func_djui_hud_is_mouse_locked(UNUSED lua_State* L) { | ||||
|     if (L == NULL) { return 0; } | ||||
| 
 | ||||
|     int top = lua_gettop(L); | ||||
|     if (top != 0) { | ||||
|         LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "djui_hud_is_mouse_locked", 0, top); | ||||
|         return 0; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     lua_pushboolean(L, djui_hud_is_mouse_locked()); | ||||
| 
 | ||||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| int smlua_func_djui_hud_set_mouse_locked(lua_State* L) { | ||||
|     if (L == NULL) { return 0; } | ||||
| 
 | ||||
|  | @ -37446,7 +37431,6 @@ void smlua_bind_functions_autogen(void) { | |||
|     smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y); | ||||
|     smlua_bind_function(L, "djui_hud_get_raw_mouse_x", smlua_func_djui_hud_get_raw_mouse_x); | ||||
|     smlua_bind_function(L, "djui_hud_get_raw_mouse_y", smlua_func_djui_hud_get_raw_mouse_y); | ||||
|     smlua_bind_function(L, "djui_hud_is_mouse_locked", smlua_func_djui_hud_is_mouse_locked); | ||||
|     smlua_bind_function(L, "djui_hud_set_mouse_locked", smlua_func_djui_hud_set_mouse_locked); | ||||
|     smlua_bind_function(L, "djui_hud_get_mouse_buttons_down", smlua_func_djui_hud_get_mouse_buttons_down); | ||||
|     smlua_bind_function(L, "djui_hud_get_mouse_buttons_pressed", smlua_func_djui_hud_get_mouse_buttons_pressed); | ||||
|  |  | |||
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