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	 Build coop / build-linux (push) Has been cancelled Build coop / build-steamos (push) Has been cancelled Build coop / build-windows-opengl (push) Has been cancelled Build coop / build-windows-directx (push) Has been cancelled Build coop / build-macos-arm (push) Has been cancelled Build coop / build-macos-intel (push) Has been cancelled There was a bug in resolving wall collisions with fixCollisionBugsRoundedCorners enabled. Due to the way a check was written, it would often ignore walls when it shouldn't have. I've also added gLevelValues.floorNormalMinY and gLevelValues.ceilNormalMaxY These will values will be used to determine which surfaces will become a wall, floor, or ceiling Co-authored-by: MysterD <myster@d> | ||
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| .. | ||
| lua_constants | ||
| lua_definitions | ||
| autogen.sh | ||
| common.py | ||
| convert_constants.py | ||
| convert_functions.py | ||
| convert_structs.py | ||
| extract_constants.py | ||
| extract_display_lists.py | ||
| extract_functions.py | ||
| extract_object_fields.py | ||
| extract_structs.py | ||
| gen_hooks.py | ||
| gen_math.py | ||
| gen_sound.py | ||
| vec_types.py | ||