sm64coopdx/docs
djoslin0 01fd935807
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Fix bug in fixCollisionBugsRoundedCorners, add floorNormalMinY, ceilNormalMaxY (#856)
There was a bug in resolving wall collisions with fixCollisionBugsRoundedCorners enabled.
Due to the way a check was written, it would often ignore walls when it shouldn't have.

I've also added gLevelValues.floorNormalMinY and gLevelValues.ceilNormalMaxY
These will values will be used to determine which surfaces will become a wall, floor, or ceiling

Co-authored-by: MysterD <myster@d>
2025-06-19 17:15:31 +10:00
..
lua Fix bug in fixCollisionBugsRoundedCorners, add floorNormalMinY, ceilNormalMaxY (#856) 2025-06-19 17:15:31 +10:00