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GL
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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libc
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clean up some toolchain compatibility fixes
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2020-05-19 22:22:52 +03:00 |
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PR
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avoid redefining CLOCK_MONOTONIC and shit
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2020-05-20 17:56:35 +03:00 |
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stb
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add option to load textures from external files
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2020-05-25 04:22:03 +03:00 |
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audio_defines.h
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refresh 6
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2020-02-03 00:51:26 -05:00 |
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behavior_data.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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command_macros_base.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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config.h
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Fixed more border-related code and fixes to N64 build removal
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2020-05-14 05:18:12 -04:00 |
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course_table.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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dialog_ids.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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eu_translation.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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geo_commands.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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gfx_dimensions.h
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Fixed more border-related code and fixes to N64 build removal
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2020-05-14 05:18:12 -04:00 |
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helper_macros.h
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init2
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2019-08-25 00:46:40 -04:00 |
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level_commands.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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level_misc_macros.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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level_table.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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macro_preset_names.h
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init2
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2019-08-25 00:46:40 -04:00 |
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macro_presets.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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macros.h
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unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
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2020-05-22 01:36:49 +03:00 |
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macros.inc
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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make_const_nonconst.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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mario_animation_ids.h
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init2
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2019-08-25 00:46:40 -04:00 |
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mario_geo_switch_case_ids.h
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init2
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2019-08-25 00:46:40 -04:00 |
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model_ids.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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moving_texture_macros.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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object_constants.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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object_fields.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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platform_info.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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prevent_bss_reordering.h
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init2
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2019-08-25 00:46:40 -04:00 |
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segment_symbols.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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segments.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
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seq_ids.h
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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seq_macros.inc
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init2
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2019-08-25 00:46:40 -04:00 |
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sm64.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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special_preset_names.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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special_presets.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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surface_terrains.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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text_menu_strings.h.in
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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text_options_strings.h.in
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Added deadzone option
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2020-05-28 18:40:36 -04:00 |
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text_strings.h.in
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separate options menu strings and add JP strings
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2020-05-22 01:36:49 +03:00 |
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textures.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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trig_tables.inc.c
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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types.h
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Fix types.h include guard to avoid any conflict with <sys/types.h>.
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2020-05-19 20:39:01 +08:00 |
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ultra64.h
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Better way to detect mingw-w64; fix bettercamera for mingw.org; close
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2020-05-15 00:26:56 +08:00 |