mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
 | 
						|
// Signpost
 | 
						|
 | 
						|
// 0x0302C940
 | 
						|
static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1(
 | 
						|
    0x7f, 0x7f, 0x7f,
 | 
						|
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
 | 
						|
);
 | 
						|
 | 
						|
// 0x0302C958
 | 
						|
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302C958, 0x00201410, 96653, 0x0002c958, 112);
 | 
						|
 | 
						|
// 0x0302C9C8
 | 
						|
ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302C9C8, "actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c", 0x00201410, 96653, 0x0002c9c8, 2048);
 | 
						|
 | 
						|
// 0x0302D1C8
 | 
						|
ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302D1C8, "actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c", 0x00201410, 96653, 0x0002d1c8, 2048);
 | 
						|
 | 
						|
// 0x0302D9C8 - 0x0302DA48
 | 
						|
const Gfx wooden_signpost_seg3_dl_0302D9C8[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1),
 | 
						|
    gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2),
 | 
						|
    gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  2,  3,  0, 0x0),
 | 
						|
    gsSP2Triangles( 0,  3,  1, 0x0,  4,  1,  3, 0x0),
 | 
						|
    gsSP2Triangles( 3,  5,  4, 0x0,  5,  3,  2, 0x0),
 | 
						|
    gsSP2Triangles( 2,  6,  5, 0x0,  1,  4,  6, 0x0),
 | 
						|
    gsSP1Triangle( 6,  2,  1, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302DA48 - 0x0302DAA8
 | 
						|
const Gfx wooden_signpost_seg3_dl_0302DA48[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsDPTileSync(),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
 | 
						|
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
 | 
						|
    gsSPDisplayList(wooden_signpost_seg3_dl_0302D9C8),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302DAA8
 | 
						|
static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1(
 | 
						|
    0x7f, 0x7f, 0x7f,
 | 
						|
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
 | 
						|
);
 | 
						|
 | 
						|
// 0x0302DAC0
 | 
						|
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DAC0, 0x00201410, 96653, 0x0002dac0, 256);
 | 
						|
 | 
						|
// 0x0302DBC0
 | 
						|
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DBC0, 0x00201410, 96653, 0x0002dbc0, 64);
 | 
						|
 | 
						|
// 0x0302DC00
 | 
						|
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DC00, 0x00201410, 96653, 0x0002dc00, 64);
 | 
						|
 | 
						|
// 0x0302DC40 - 0x0302DCD0
 | 
						|
const Gfx wooden_signpost_seg3_dl_0302DC40[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1),
 | 
						|
    gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2),
 | 
						|
    gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
 | 
						|
    gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
 | 
						|
    gsSP2Triangles( 0, 10,  1, 0x0, 11, 12, 13, 0x0),
 | 
						|
    gsSP2Triangles( 3,  5, 14, 0x0, 11, 13, 15, 0x0),
 | 
						|
    gsSPVertex(wooden_signpost_seg3_vertex_0302DBC0, 4, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302DCD0 - 0x0302DD08
 | 
						|
const Gfx wooden_signpost_seg3_dl_0302DCD0[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPVertex(wooden_signpost_seg3_vertex_0302DC00, 4, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302DD08 - 0x0302DD80
 | 
						|
const Gfx wooden_signpost_seg3_dl_0302DD08[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
 | 
						|
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsDPTileSync(),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
 | 
						|
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
 | 
						|
    gsSPDisplayList(wooden_signpost_seg3_dl_0302DC40),
 | 
						|
    gsSPDisplayList(wooden_signpost_seg3_dl_0302DCD0),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 |