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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos |
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| .. | ||
| lua_constants | ||
| lua_definitions | ||
| autogen.sh | ||
| common.py | ||
| convert_constants.py | ||
| convert_functions.py | ||
| convert_structs.py | ||
| extract_constants.py | ||
| extract_functions.py | ||
| extract_object_fields.py | ||
| extract_structs.py | ||
| gen_sound.py | ||
| vec_types.py | ||