sm64coopdx/docs/lua
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
examples Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
guides Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
constants.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
functions-2.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
functions-3.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
functions-4.md add herobrine 2025-03-26 14:21:02 +10:00
functions-5.md Miscellaneous additions (#711) 2025-03-24 07:31:06 +10:00
functions-6.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
functions.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Document sound functions 2024-12-16 20:18:28 -05:00
structs.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00