sm64coopdx/src/pc/mods/mod.c
2025-01-09 14:59:16 +10:00

568 lines
16 KiB
C

#include "mod.h"
#include "mods.h"
#include "mods_utils.h"
#include "mod_cache.h"
#include "data/dynos.c.h"
#include "pc/utils/misc.h"
#include "pc/utils/md5.h"
#include "pc/debuglog.h"
#include "pc/fs/fmem.h"
size_t mod_get_lua_size(struct Mod* mod) {
if (!mod) { return 0; }
size_t size = 0;
for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i];
if (!(str_ends_with(file->relativePath, ".lua") || str_ends_with(file->relativePath, ".luac"))) { continue; }
size += file->size;
}
return size;
}
static void mod_activate_bin(struct Mod* mod, struct ModFile* file) {
// copy geo name
char geoName[64] = { 0 };
if (snprintf(geoName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated geo name");
return;
}
// remove '.bin'
char* g = geoName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to custom actors
LOG_INFO("Activating DynOS bin: '%s', '%s'", file->cachedPath, geoName);
dynos_add_actor_custom(mod->index, file->cachedPath, geoName);
}
static void mod_activate_col(struct ModFile* file) {
// copy col name
char colName[64] = { 0 };
if (snprintf(colName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated col name");
return;
}
// remove '.col'
char* g = colName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to custom actors
LOG_INFO("Activating DynOS col: '%s', '%s'", file->cachedPath, colName);
dynos_add_collision(file->cachedPath, colName);
}
static void mod_activate_tex(struct ModFile* file) {
// copy tex name
char texName[64] = { 0 };
if (snprintf(texName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated tex name");
return;
}
// remove '.tex'
char* g = texName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to custom actors
LOG_INFO("Activating DynOS tex: '%s', '%s'", file->cachedPath, texName);
dynos_add_texture(file->cachedPath, texName);
}
static void mod_activate_lvl(struct Mod* mod, struct ModFile* file) {
// copy lvl name
char lvlName[64] = { 0 };
if (snprintf(lvlName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated lvl name");
return;
}
// remove '.lvl'
char* g = lvlName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to levels
LOG_INFO("Activating DynOS lvl: '%s', '%s'", file->cachedPath, lvlName);
dynos_add_level(mod->index, file->cachedPath, lvlName);
}
static void mod_activate_bhv(struct Mod *mod, struct ModFile *file) {
// copy bhv name
char bhvName[64] = { 0 };
if (snprintf(bhvName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated bhv name");
return;
}
// remove '.bhv'
char *g = bhvName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to levels
LOG_INFO("Activating DynOS bhv: '%s', '%s'", file->cachedPath, bhvName);
dynos_add_behavior(mod->index, file->cachedPath, bhvName);
}
void mod_activate(struct Mod* mod) {
// activate dynos models
for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i];
mod_cache_add(mod, file, false);
// forcefully update md5 hash
if (gNetworkType == NT_SERVER) {
mod_cache_update(mod, file);
}
if (str_ends_with(file->relativePath, ".bin")) {
mod_activate_bin(mod, file);
}
if (str_ends_with(file->relativePath, ".col")) {
mod_activate_col(file);
}
if (str_ends_with(file->relativePath, ".lvl")) {
mod_activate_lvl(mod, file);
}
if (str_ends_with(file->relativePath, ".bhv")) {
mod_activate_bhv(mod, file);
}
if (str_ends_with(file->relativePath, ".tex")) {
mod_activate_tex(file);
}
}
}
void mod_clear(struct Mod* mod) {
if (!mod) { return; }
if (mod->files) {
for (int j = 0; j < mod->fileCount; j++) {
struct ModFile* file = &mod->files[j];
if (file->fp != NULL) {
f_close(file->fp);
f_delete(file->fp);
file->fp = NULL;
}
if (file->cachedPath != NULL) {
free((char*)file->cachedPath);
file->cachedPath = NULL;
}
}
}
if (mod->name != NULL) {
free(mod->name);
mod->name = NULL;
}
if (mod->incompatible != NULL) {
free(mod->incompatible);
mod->incompatible = NULL;
}
if (mod->category != NULL) {
free(mod->category);
mod->category = NULL;
}
if (mod->description != NULL) {
free(mod->description);
mod->description = NULL;
}
if (mod->files != NULL) {
free(mod->files);
mod->files = NULL;
}
mod->fileCount = 0;
mod->fileCapacity = 0;
mod->size = 0;
free(mod);
}
static struct ModFile* mod_allocate_file(struct Mod* mod, char* relativePath) {
// actual allocation
if (mod->fileCount == mod->fileCapacity) {
mod->fileCapacity = (mod->fileCapacity == 0) ? 16 : (mod->fileCapacity * 2);
mod->files = realloc(mod->files, sizeof(struct ModFile) * mod->fileCapacity);
if (mod->files == NULL) {
LOG_ERROR("Failed to allocate file: '%s'", relativePath);
return NULL;
}
}
u16 fileIndex = mod->fileCount++;
// clear memory
struct ModFile* file = &mod->files[fileIndex];
memset(file, 0, sizeof(struct ModFile));
// set relative path
if (snprintf(file->relativePath, SYS_MAX_PATH - 1, "%s", relativePath) < 0) {
LOG_ERROR("Failed to remember relative path '%s'", relativePath);
return NULL;
}
// figure out full path
char fullPath[SYS_MAX_PATH] = { 0 };
if (!mod_file_full_path(fullPath, mod, file)) {
LOG_ERROR("Failed to concat path: '%s' + '%s'", mod->basePath, relativePath);
return NULL;
}
// open file
FILE* f = fopen(fullPath, "rb");
if (f == NULL) {
LOG_ERROR("Failed to open '%s'", fullPath);
return NULL;
}
// get size
fseek(f, 0, SEEK_END);
file->size = ftell(f);
mod->size += file->size;
// close file
fclose(f);
return file;
}
static bool mod_load_files_dir(struct Mod* mod, char* fullPath, const char* subDir, const char** fileTypes) {
// concat directory
char dirPath[SYS_MAX_PATH] = { 0 };
if (!concat_path(dirPath, fullPath, (char*)subDir)) {
LOG_ERROR("Could not concat directory '%s' + '%s'", fullPath, subDir);
return false;
}
// open subdirectory
struct dirent* dir = NULL;
DIR* d = opendir(dirPath);
if (!d) { return true; }
// iterate subdirectory
char path[SYS_MAX_PATH] = { 0 };
char relativePath[SYS_MAX_PATH] = { 0 };
while ((dir = readdir(d)) != NULL) {
// sanity check / fill path[]
if (!directory_sanity_check(dir, dirPath, path)) { continue; }
if (strlen(subDir) > 0) {
if (snprintf(relativePath, SYS_MAX_PATH - 1, "%s/%s", subDir, dir->d_name) < 0) {
LOG_ERROR("Could not concat %s path!", subDir);
return false;
}
} else {
if (snprintf(relativePath, SYS_MAX_PATH - 1, "%s", dir->d_name) < 0) {
LOG_ERROR("Could not concat %s path!", subDir);
return false;
}
}
// only consider certain file types
bool fileTypeMatch = false;
const char** ft = fileTypes;
while (*ft != NULL) {
if (str_ends_with(path, (char*)*ft)) {
fileTypeMatch = true;
}
ft++;
}
if (!fileTypeMatch) { continue; }
// allocate file
struct ModFile* file = mod_allocate_file(mod, relativePath);
if (file == NULL) {
return false;
}
}
closedir(d);
return true;
}
static bool mod_load_files(struct Mod* mod, char* modName, char* fullPath) {
// read single lua file
if (!mod->isDirectory) {
return (mod_allocate_file(mod, modName) != NULL);
}
// deal with mod directory
{
const char* fileTypes[] = { ".lua", ".luac", NULL };
if (!mod_load_files_dir(mod, fullPath, "", fileTypes)) { return false; }
}
// deal with actors directory
{
const char* fileTypes[] = { ".bin", ".col", NULL };
if (!mod_load_files_dir(mod, fullPath, "actors", fileTypes)) { return false; }
}
// deal with behaviors directory
{
const char* fileTypes[] = { ".bhv", NULL };
if (!mod_load_files_dir(mod, fullPath, "data", fileTypes)) { return false; }
}
// deal with textures directory
{
const char* fileTypes[] = { ".tex", NULL };
if (!mod_load_files_dir(mod, fullPath, "textures", fileTypes)) { return false; }
}
// deal with levels directory
{
const char* fileTypes[] = { ".lvl", NULL };
if (!mod_load_files_dir(mod, fullPath, "levels", fileTypes)) { return false; }
}
// deal with sound directory
{
const char* fileTypes[] = { ".m64", ".mp3", ".aiff", ".ogg", NULL };
if (!mod_load_files_dir(mod, fullPath, "sound", fileTypes)) { return false; }
}
return true;
}
static void mod_set_loading_order(struct Mod* mod) {
if (mod->fileCount <= 1) {
return;
}
// TODO: add a way to specify the loading order of a mod's files?
// By default, this is the alphabetical order on relative path
for (s32 i = 1; i < mod->fileCount; ++i) {
struct ModFile file = mod->files[i];
for (s32 j = 0; j < i; ++j) {
if (strcmp(file.relativePath, mod->files[j].relativePath) < 0) {
memmove(mod->files + j + 1, mod->files + j, sizeof(struct ModFile) * (i - j));
memcpy(mod->files + j, &file, sizeof(struct ModFile));
break;
}
}
}
}
static void mod_extract_fields(struct Mod* mod) {
// get full path
char path[SYS_MAX_PATH] = { 0 };
char* relativePath = NULL;
if (mod->isDirectory) {
for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i];
if (!strcmp(file->relativePath, "main.lua")) {
relativePath = file->relativePath;
}
}
} else {
relativePath = mod->files[0].relativePath;
}
if (relativePath == NULL || !concat_path(path, mod->basePath, relativePath)) {
LOG_ERROR("Failed to find main lua file.");
return;
}
// open file
FILE* f = fopen(path, "rb");
if (f == NULL) {
LOG_ERROR("Failed to open '%s'", path);
return;
}
fseek(f, 0, SEEK_SET);
// default to null
mod->name = NULL;
mod->incompatible = NULL;
mod->category = NULL;
mod->description = NULL;
mod->pausable = true;
mod->ignoreScriptWarnings = false;
// read line-by-line
#define BUFFER_SIZE MAX(MAX(MOD_NAME_MAX_LENGTH, MOD_INCOMPATIBLE_MAX_LENGTH), MOD_DESCRIPTION_MAX_LENGTH)
char buffer[BUFFER_SIZE] = { 0 };
while (!feof(f)) {
file_get_line(buffer, BUFFER_SIZE, f);
// no longer in header
if (buffer[0] != '-' || buffer[1] != '-') {
fclose(f);
return;
}
// extract the field
char* extracted = NULL;
if (mod->name == NULL && (extracted = extract_lua_field("-- name:", buffer))) {
mod->name = calloc(MOD_NAME_MAX_LENGTH + 1, sizeof(char));
if (snprintf(mod->name, MOD_NAME_MAX_LENGTH, "%s", extracted) < 0) {
LOG_INFO("Truncated mod name field '%s'", mod->name);
}
} else if (mod->incompatible == NULL && (extracted = extract_lua_field("-- incompatible:", buffer))) {
mod->incompatible = calloc(MOD_INCOMPATIBLE_MAX_LENGTH + 1, sizeof(char));
if (snprintf(mod->incompatible, MOD_INCOMPATIBLE_MAX_LENGTH, "%s", extracted) < 0) {
LOG_INFO("Truncated mod incompatible field '%s'", mod->incompatible);
}
} else if (mod->category == NULL && (extracted = extract_lua_field("-- category:", buffer))) {
mod->category = calloc(MOD_CATEGORY_MAX_LENGTH + 1, sizeof(char));
if (snprintf(mod->category, MOD_CATEGORY_MAX_LENGTH, "%s", extracted) < 0) {
LOG_INFO("Truncated mod category field '%s'", mod->category);
}
} else if (mod->description == NULL && (extracted = extract_lua_field("-- description:", buffer))) {
mod->description = calloc(MOD_DESCRIPTION_MAX_LENGTH + 1, sizeof(char));
if (snprintf(mod->description, MOD_DESCRIPTION_MAX_LENGTH, "%s", extracted) < 0) {
LOG_INFO("Truncated mod description field '%s'", mod->description);
}
} else if ((extracted = extract_lua_field("-- pausable:", buffer))) {
mod->pausable = !strcmp(extracted, "true");
} else if ((extracted = extract_lua_field("-- ignore-script-warnings:", buffer))) {
mod->ignoreScriptWarnings = !strcmp(extracted, "true");
}
}
// close file
fclose(f);
}
bool mod_load(struct Mods* mods, char* basePath, char* modName) {
bool valid = false;
char fullPath[SYS_MAX_PATH] = { 0 };
if (!concat_path(fullPath, basePath, modName)) {
LOG_ERROR("Failed to concat path '%s' + '%s'", basePath, modName);
return true;
}
bool isDirectory = fs_sys_dir_exists(fullPath);
// make sure mod is valid
if (str_ends_with(modName, ".lua")) {
valid = true;
} else if (fs_sys_dir_exists(fullPath)) {
char tmpPath[SYS_MAX_PATH] = { 0 };
if (!concat_path(tmpPath, fullPath, "main.lua")) {
LOG_ERROR("Failed to concat path '%s' + '%s'", fullPath, "main.lua");
return true;
}
valid = fs_sys_path_exists(tmpPath);
}
if (!valid) {
LOG_ERROR("Found invalid mod '%s'", fullPath);
return true;
}
// make sure mod is unique
for (int i = 0; i < mods->entryCount; i++) {
struct Mod* compareMod = mods->entries[i];
if (!strcmp(compareMod->relativePath, modName)) {
return true;
}
}
// allocate mod
u16 modIndex = mods->entryCount++;
mods->entries = realloc(mods->entries, sizeof(struct Mod*) * mods->entryCount);
if (mods->entries == NULL) {
LOG_ERROR("Failed to allocate entries!");
mods_clear(mods);
return false;
}
mods->entries[modIndex] = calloc(1, sizeof(struct Mod));
struct Mod* mod = mods->entries[modIndex];
if (mod == NULL) {
LOG_ERROR("Failed to allocate mod!");
mods_clear(mods);
return false;
}
// set paths
char* cpyPath = isDirectory ? fullPath : basePath;
if (snprintf(mod->basePath, SYS_MAX_PATH - 1, "%s", cpyPath) < 0) {
LOG_ERROR("Failed to remember mod path '%s'!", cpyPath);
mods_clear(mods);
return false;
}
if (snprintf(mod->relativePath, SYS_MAX_PATH - 1, "%s", modName) < 0) {
LOG_ERROR("Failed to remember mod path '%s'!", modName);
mods_clear(mods);
return false;
}
// set directory
mod->isDirectory = isDirectory;
// read files
if (!mod_load_files(mod, modName, fullPath)) {
LOG_ERROR("Failed to load mod files for '%s'", modName);
return false;
}
// set loading order
mod_set_loading_order(mod);
// extract fields
mod_extract_fields(mod);
// set name
if (mod->name == NULL) {
mod->name = strdup(modName);
}
// set category
if (mod->category == NULL) {
char *modNameNoColor = str_remove_color_codes(mod->name);
if (strstr(modNameNoColor, "[CS]") == modNameNoColor) {
mod->category = strdup("cs");
}
free(modNameNoColor);
}
// print
// LOG_INFO(" %s", mod->name);
for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i];
mod_cache_add(mod, file, true);
// LOG_INFO(" - %s", file->relativePath);
}
return true;
}