sm64coopdx/src/engine
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
..
behavior_script.c sm64coopdx 2023-10-30 01:03:36 -04:00
behavior_script.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
extended_bounds.h Adjust extended bounds values 2022-04-16 21:34:49 -07:00
geo_layout.c Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED 2023-10-26 16:09:36 -07:00
geo_layout.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
graph_node.c Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED 2023-10-26 16:09:36 -07:00
graph_node.h Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED 2023-10-26 16:09:36 -07:00
graph_node_manager.c Fix up DynOS actor override 2022-04-22 18:57:26 -07:00
level_script.c Add level script pointer validation 2023-06-22 01:13:38 -07:00
level_script.h Make envfx use dynamic memory 2023-05-12 21:30:16 -07:00
math_util.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
math_util.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
surface_collision.c Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
surface_collision.h Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
surface_load.c Have camera ignore all of the correct surfaces 2023-10-27 23:32:03 -07:00
surface_load.h Make surface pools infinite 2023-06-15 19:40:34 -07:00