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https://github.com/coop-deluxe/sm64coopdx.git
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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
35 lines
1,017 B
C
35 lines
1,017 B
C
Gfx canals_dl_dirt_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_dirt_rgba16[] = {
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#include "levels/canals/dirt.rgba16.inc.c"
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};
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Gfx canals_dl_concrete_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_concrete_rgba16[] = {
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#include "levels/canals/concrete.rgba16.inc.c"
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};
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Gfx canals_dl_debris_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_debris_rgba16[] = {
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#include "levels/canals/debris.rgba16.inc.c"
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};
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Gfx canals_dl_oldwall_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_oldwall_rgba16[] = {
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#include "levels/canals/oldwall.rgba16.inc.c"
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};
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Gfx canals_dl_rock_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_rock_rgba16[] = {
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#include "levels/canals/rock.rgba16.inc.c"
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};
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Gfx canals_dl_water_ci8_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_water_ci8[] = {
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#include "levels/canals/water.ci8.inc.c"
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};
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Gfx canals_dl_water_pal_rgba16_aligner[] = {gsSPEndDisplayList()};
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u8 canals_dl_water_pal_rgba16[] = {
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#include "levels/canals/water.rgba16.pal"
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};
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