mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
5 lines
No EOL
221 B
C
5 lines
No EOL
221 B
C
// Replace the level specific camera volume struct in src/game/camera.c with this.
|
|
// Make sure to also add the struct name to the LEVEL_DEFINE in levels/level_defines.h.
|
|
struct CameraTrigger sCamHl[] = {
|
|
NULL_TRIGGER
|
|
}; |