sm64coopdx/docs/lua/examples/lighting-engine-demo/levels/hl/camera_trigger.inc.c
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00

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// Replace the level specific camera volume struct in src/game/camera.c with this.
// Make sure to also add the struct name to the LEVEL_DEFINE in levels/level_defines.h.
struct CameraTrigger sCamHl[] = {
NULL_TRIGGER
};