mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
1239 lines
No EOL
54 KiB
C
1239 lines
No EOL
54 KiB
C
char gSmluaConstants[] = "HOOK_UPDATE = 0\n"
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"HOOK_MARIO_UPDATE = 1\n"
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"HOOK_BEFORE_MARIO_UPDATE = 2\n"
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"HOOK_ON_SET_MARIO_ACTION = 3\n"
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"HOOK_BEFORE_PHYS_STEP = 4\n"
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"HOOK_ON_PVP_ATTACK = 5\n"
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"HOOK_ON_PLAYER_CONNECTED = 6\n"
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"HOOK_ON_PLAYER_DISCONNECTED = 7\n"
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"HOOK_MAX = 8\n"
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"_CObject = {\n"
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" __index = function (t,k)\n"
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" return _get_field(t['_lot'], t['_pointer'], k)\n"
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" end,\n"
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" __newindex = function (t,k,v)\n"
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" _set_field(t['_lot'], t['_pointer'], k, v)\n"
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" end,\n"
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" __eq = function (a, b)\n"
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" return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil\n"
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" end\n"
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"}\n"
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"_SyncTable = {\n"
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" __index = function (t,k)\n"
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" local _table = rawget(t, '_table')\n"
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" return _table[k]\n"
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" end,\n"
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" __newindex = function (t,k,v)\n"
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" local _table = rawget(t, '_table')\n"
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" if _table[k] == v then return end\n"
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" _set_sync_table_field(t, k, v)\n"
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" end\n"
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"}\n"
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"_ReadOnlyTable = {\n"
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" __index = function (t,k)\n"
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" local _table = rawget(t, '_table')\n"
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" return _table[k]\n"
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" end,\n"
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" __newindex = function (t,k,v)\n"
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" end\n"
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"}\n"
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"function vec3f_copy(dest, src)\n"
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" dest.x = src.x\n"
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" dest.y = src.y\n"
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" dest.z = src.z\n"
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" return dest\n"
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"end\n"
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"function vec3f_set(dest, x, y, z)\n"
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" dest.x = x\n"
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" dest.y = y\n"
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" dest.z = z\n"
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" return dest\n"
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"end\n"
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"function vec3f_add(dest, a)\n"
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" dest.x = dest.x + a.x\n"
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" dest.y = dest.y + a.y\n"
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" dest.z = dest.z + a.z\n"
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" return dest\n"
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"end\n"
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"function vec3f_sum(dest, a, b)\n"
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" dest.x = a.x + b.x\n"
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" dest.y = a.y + b.y\n"
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" dest.z = a.z + b.z\n"
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" return dest\n"
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"end\n"
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"function vec3f_mul(dest, a)\n"
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" dest.x = dest.x * a\n"
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" dest.y = dest.y * a\n"
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" dest.z = dest.z * a\n"
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" return dest\n"
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"end\n"
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"function vec3s_copy(dest, src)\n"
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" dest.x = src.x\n"
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" dest.y = src.y\n"
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" dest.z = src.z\n"
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" return dest\n"
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"end\n"
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"function vec3s_set(dest, x, y, z)\n"
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" dest.x = x\n"
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" dest.y = y\n"
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" dest.z = z\n"
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" return dest\n"
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"end\n"
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"function vec3s_add(dest, a)\n"
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" dest.x = dest.x + a.x\n"
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" dest.y = dest.y + a.y\n"
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" dest.z = dest.z + a.z\n"
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" return dest\n"
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"end\n"
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"function vec3s_sum(dest, a, b)\n"
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" dest.x = a.x + b.x\n"
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" dest.y = a.y + b.y\n"
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" dest.z = a.z + b.z\n"
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" return dest\n"
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"end\n"
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"function vec3s_mul(dest, a)\n"
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" dest.x = dest.x * a\n"
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" dest.y = dest.y * a\n"
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" dest.z = dest.z * a\n"
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" return dest\n"
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"end\n"
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"function approach_f32(current, target, inc, dec)\n"
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" if current < target then\n"
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" current = current + inc\n"
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" if current > target then\n"
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" current = target\n"
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" end\n"
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" else\n"
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" current = current - dec\n"
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" if current < target then\n"
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" current = target\n"
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" end\n"
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" end\n"
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" return current;\n"
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"end\n"
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"MAX_PLAYERS = 16\n"
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"CT_MARIO = 0\n"
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"CT_LUIGI = 1\n"
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"CT_TOAD = 2\n"
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"CT_WALUIGI = 3\n"
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"CT_MAX = 4\n"
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"NPT_UNKNOWN = 0\n"
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"NPT_LOCAL = 1\n"
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"NPT_SERVER = 2\n"
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"NPT_CLIENT = 3\n"
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"UNKNOWN_LOCAL_INDEX = -1\n"
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"UNKNOWN_GLOBAL_INDEX = -1\n"
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"UNKNOWN_NETWORK_INDEX = -1\n"
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"LAYER_FORCE = 0\n"
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"LAYER_OPAQUE = 1\n"
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"LAYER_OPAQUE_DECAL = 2\n"
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"LAYER_OPAQUE_INTER = 3\n"
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"LAYER_ALPHA = 4\n"
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"LAYER_TRANSPARENT = 5\n"
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"LAYER_TRANSPARENT_DECAL = 6\n"
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"LAYER_TRANSPARENT_INTER = 7\n"
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"CONT_A = 0x8000\n"
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"CONT_B = 0x4000\n"
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"CONT_G = 0x2000\n"
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"CONT_START = 0x1000\n"
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"CONT_UP = 0x0800\n"
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"CONT_DOWN = 0x0400\n"
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"CONT_LEFT = 0x0200\n"
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"CONT_RIGHT = 0x0100\n"
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"CONT_L = 0x0020\n"
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"CONT_R = 0x0010\n"
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"CONT_E = 0x0008\n"
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"CONT_D = 0x0004\n"
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"CONT_C = 0x0002\n"
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"CONT_F = 0x0001\n"
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"A_BUTTON = CONT_A\n"
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"B_BUTTON = CONT_B\n"
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"L_TRIG = CONT_L\n"
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"R_TRIG = CONT_R\n"
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"Z_TRIG = CONT_G\n"
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"START_BUTTON = CONT_START\n"
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"U_JPAD = CONT_UP\n"
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"L_JPAD = CONT_LEFT\n"
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"R_JPAD = CONT_RIGHT\n"
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"D_JPAD = CONT_DOWN\n"
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"U_CBUTTONS = CONT_E\n"
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"L_CBUTTONS = CONT_C\n"
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"R_CBUTTONS = CONT_F\n"
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"D_CBUTTONS = CONT_D\n"
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"INPUT_NONZERO_ANALOG = 0x0001\n"
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"INPUT_A_PRESSED = 0x0002\n"
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"INPUT_OFF_FLOOR = 0x0004\n"
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"INPUT_ABOVE_SLIDE = 0x0008\n"
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"INPUT_FIRST_PERSON = 0x0010\n"
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"INPUT_ZERO_MOVEMENT = 0x0020\n"
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"INPUT_SQUISHED = 0x0040\n"
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"INPUT_A_DOWN = 0x0080\n"
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"INPUT_IN_POISON_GAS = 0x0100\n"
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"INPUT_IN_WATER = 0x0200\n"
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"INPUT_UNKNOWN_10 = 0x0400\n"
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"INPUT_INTERACT_OBJ_GRABBABLE = 0x0800\n"
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"INPUT_UNKNOWN_12 = 0x1000\n"
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"INPUT_B_PRESSED = 0x2000\n"
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"INPUT_Z_DOWN = 0x4000\n"
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"INPUT_Z_PRESSED = 0x8000\n"
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"GROUND_STEP_LEFT_GROUND = 0\n"
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"GROUND_STEP_NONE = 1\n"
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"GROUND_STEP_HIT_WALL = 2\n"
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"GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2\n"
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"GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3\n"
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"AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001\n"
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"AIR_STEP_CHECK_HANG = 0x00000002\n"
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"AIR_STEP_NONE = 0\n"
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"AIR_STEP_LANDED = 1\n"
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"AIR_STEP_HIT_WALL = 2\n"
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"AIR_STEP_GRABBED_LEDGE = 3\n"
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"AIR_STEP_GRABBED_CEILING = 4\n"
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"AIR_STEP_HIT_LAVA_WALL = 6\n"
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"WATER_STEP_NONE = 0\n"
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"WATER_STEP_HIT_FLOOR = 1\n"
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"WATER_STEP_HIT_CEILING = 2\n"
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"WATER_STEP_CANCELLED = 3\n"
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"WATER_STEP_HIT_WALL = 4\n"
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"PARTICLE_DUST = (1 << 0)\n"
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"PARTICLE_VERTICAL_STAR = (1 << 1)\n"
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"PARTICLE_2 = (1 << 2)\n"
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"PARTICLE_SPARKLES = (1 << 3)\n"
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"PARTICLE_HORIZONTAL_STAR = (1 << 4)\n"
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"PARTICLE_BUBBLE = (1 << 5)\n"
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"PARTICLE_WATER_SPLASH = (1 << 6)\n"
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"PARTICLE_IDLE_WATER_WAVE = (1 << 7)\n"
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"PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)\n"
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"PARTICLE_PLUNGE_BUBBLE = (1 << 9)\n"
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"PARTICLE_WAVE_TRAIL = (1 << 10)\n"
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"PARTICLE_FIRE = (1 << 11)\n"
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"PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)\n"
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"PARTICLE_LEAF = (1 << 13)\n"
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"PARTICLE_SNOW = (1 << 14)\n"
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"PARTICLE_DIRT = (1 << 15)\n"
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"PARTICLE_MIST_CIRCLE = (1 << 16)\n"
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"PARTICLE_BREATH = (1 << 17)\n"
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"PARTICLE_TRIANGLE = (1 << 18)\n"
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"PARTICLE_19 = (1 << 19)\n"
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"MODEL_STATE_NOISE_ALPHA = 0x180\n"
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"MODEL_STATE_METAL = 0x200\n"
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"MARIO_NORMAL_CAP = 0x00000001\n"
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"MARIO_VANISH_CAP = 0x00000002\n"
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"MARIO_METAL_CAP = 0x00000004\n"
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"MARIO_WING_CAP = 0x00000008\n"
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"MARIO_CAP_ON_HEAD = 0x00000010\n"
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"MARIO_CAP_IN_HAND = 0x00000020\n"
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"MARIO_METAL_SHOCK = 0x00000040\n"
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"MARIO_TELEPORTING = 0x00000080\n"
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"MARIO_UNKNOWN_08 = 0x00000100\n"
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"MARIO_UNKNOWN_13 = 0x00002000\n"
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"MARIO_ACTION_SOUND_PLAYED = 0x00010000\n"
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"MARIO_MARIO_SOUND_PLAYED = 0x00020000\n"
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"MARIO_UNKNOWN_18 = 0x00040000\n"
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"MARIO_PUNCHING = 0x00100000\n"
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"MARIO_KICKING = 0x00200000\n"
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"MARIO_TRIPPING = 0x00400000\n"
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"MARIO_UNKNOWN_25 = 0x02000000\n"
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"MARIO_UNKNOWN_30 = 0x40000000\n"
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"MARIO_UNKNOWN_31 = 0x80000000\n"
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"MARIO_CAP_FLAGS = 0x0000001F\n"
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"ACT_ID_MASK = 0x000001FF\n"
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"ACT_GROUP_MASK = 0x000001C0\n"
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"ACT_GROUP_STATIONARY = (0 << 6)\n"
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"ACT_GROUP_MOVING = (1 << 6)\n"
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"ACT_GROUP_AIRBORNE = (2 << 6)\n"
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"ACT_GROUP_SUBMERGED = (3 << 6)\n"
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"ACT_GROUP_CUTSCENE = (4 << 6)\n"
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"ACT_GROUP_AUTOMATIC = (5 << 6)\n"
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"ACT_GROUP_OBJECT = (6 << 6)\n"
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"ACT_FLAG_STATIONARY = (1 << 9)\n"
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"ACT_FLAG_MOVING = (1 << 10)\n"
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"ACT_FLAG_AIR = (1 << 11)\n"
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"ACT_FLAG_INTANGIBLE = (1 << 12)\n"
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"ACT_FLAG_SWIMMING = (1 << 13)\n"
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"ACT_FLAG_METAL_WATER = (1 << 14)\n"
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"ACT_FLAG_SHORT_HITBOX = (1 << 15)\n"
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"ACT_FLAG_RIDING_SHELL = (1 << 16)\n"
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"ACT_FLAG_INVULNERABLE = (1 << 17)\n"
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"ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18)\n"
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"ACT_FLAG_DIVING = (1 << 19)\n"
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"ACT_FLAG_ON_POLE = (1 << 20)\n"
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"ACT_FLAG_HANGING = (1 << 21)\n"
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"ACT_FLAG_IDLE = (1 << 22)\n"
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"ACT_FLAG_ATTACKING = (1 << 23)\n"
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"ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24)\n"
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"ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25)\n"
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"ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26)\n"
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"ACT_FLAG_PAUSE_EXIT = (1 << 27)\n"
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"ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28)\n"
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"ACT_FLAG_WATER_OR_TEXT = (1 << 29)\n"
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"ACT_FLAG_THROWING = (1 << 31)\n"
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"ACT_UNINITIALIZED = 0x00000000\n"
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"ACT_IDLE = 0x0C400201\n"
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"ACT_START_SLEEPING = 0x0C400202\n"
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"ACT_SLEEPING = 0x0C000203\n"
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"ACT_WAKING_UP = 0x0C000204\n"
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"ACT_PANTING = 0x0C400205\n"
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"ACT_HOLD_PANTING_UNUSED = 0x08000206\n"
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"ACT_HOLD_IDLE = 0x08000207\n"
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"ACT_HOLD_HEAVY_IDLE = 0x08000208\n"
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"ACT_STANDING_AGAINST_WALL = 0x0C400209\n"
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"ACT_COUGHING = 0x0C40020A\n"
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"ACT_SHIVERING = 0x0C40020B\n"
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"ACT_IN_QUICKSAND = 0x0002020D\n"
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"ACT_CROUCHING = 0x0C008220\n"
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"ACT_START_CROUCHING = 0x0C008221\n"
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"ACT_STOP_CROUCHING = 0x0C008222\n"
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"ACT_START_CRAWLING = 0x0C008223\n"
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"ACT_STOP_CRAWLING = 0x0C008224\n"
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"ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225\n"
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"ACT_SHOCKWAVE_BOUNCE = 0x00020226\n"
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"ACT_FIRST_PERSON = 0x0C000227\n"
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"ACT_BACKFLIP_LAND_STOP = 0x0800022F\n"
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"ACT_JUMP_LAND_STOP = 0x0C000230\n"
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"ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231\n"
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"ACT_FREEFALL_LAND_STOP = 0x0C000232\n"
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"ACT_SIDE_FLIP_LAND_STOP = 0x0C000233\n"
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"ACT_HOLD_JUMP_LAND_STOP = 0x08000234\n"
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"ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235\n"
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"ACT_AIR_THROW_LAND = 0x80000A36\n"
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"ACT_TWIRL_LAND = 0x18800238\n"
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"ACT_LAVA_BOOST_LAND = 0x08000239\n"
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"ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A\n"
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"ACT_LONG_JUMP_LAND_STOP = 0x0800023B\n"
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"ACT_GROUND_POUND_LAND = 0x0080023C\n"
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"ACT_BRAKING_STOP = 0x0C00023D\n"
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"ACT_BUTT_SLIDE_STOP = 0x0C00023E\n"
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"ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F\n"
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"ACT_WALKING = 0x04000440\n"
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"ACT_HOLD_WALKING = 0x00000442\n"
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"ACT_TURNING_AROUND = 0x00000443\n"
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"ACT_FINISH_TURNING_AROUND = 0x00000444\n"
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"ACT_BRAKING = 0x04000445\n"
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"ACT_RIDING_SHELL_GROUND = 0x20810446\n"
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"ACT_HOLD_HEAVY_WALKING = 0x00000447\n"
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"ACT_CRAWLING = 0x04008448\n"
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"ACT_BURNING_GROUND = 0x00020449\n"
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"ACT_DECELERATING = 0x0400044A\n"
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"ACT_HOLD_DECELERATING = 0x0000044B\n"
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"ACT_BEGIN_SLIDING = 0x00000050\n"
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"ACT_HOLD_BEGIN_SLIDING = 0x00000051\n"
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"ACT_BUTT_SLIDE = 0x00840452\n"
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"ACT_STOMACH_SLIDE = 0x008C0453\n"
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"ACT_HOLD_BUTT_SLIDE = 0x00840454\n"
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"ACT_HOLD_STOMACH_SLIDE = 0x008C0455\n"
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"ACT_DIVE_SLIDE = 0x00880456\n"
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"ACT_MOVE_PUNCHING = 0x00800457\n"
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"ACT_CROUCH_SLIDE = 0x04808459\n"
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"ACT_SLIDE_KICK_SLIDE = 0x0080045A\n"
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"ACT_HARD_BACKWARD_GROUND_KB = 0x00020460\n"
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"ACT_HARD_FORWARD_GROUND_KB = 0x00020461\n"
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"ACT_BACKWARD_GROUND_KB = 0x00020462\n"
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"ACT_FORWARD_GROUND_KB = 0x00020463\n"
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"ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464\n"
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"ACT_SOFT_FORWARD_GROUND_KB = 0x00020465\n"
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"ACT_GROUND_BONK = 0x00020466\n"
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"ACT_DEATH_EXIT_LAND = 0x00020467\n"
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"ACT_JUMP_LAND = 0x04000470\n"
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"ACT_FREEFALL_LAND = 0x04000471\n"
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"ACT_DOUBLE_JUMP_LAND = 0x04000472\n"
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"ACT_SIDE_FLIP_LAND = 0x04000473\n"
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"ACT_HOLD_JUMP_LAND = 0x00000474\n"
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"ACT_HOLD_FREEFALL_LAND = 0x00000475\n"
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"ACT_QUICKSAND_JUMP_LAND = 0x00000476\n"
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"ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477\n"
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"ACT_TRIPLE_JUMP_LAND = 0x04000478\n"
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"ACT_LONG_JUMP_LAND = 0x00000479\n"
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"ACT_BACKFLIP_LAND = 0x0400047A\n"
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"ACT_JUMP = 0x03000880\n"
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"ACT_DOUBLE_JUMP = 0x03000881\n"
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"ACT_TRIPLE_JUMP = 0x01000882\n"
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"ACT_BACKFLIP = 0x01000883\n"
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"ACT_STEEP_JUMP = 0x03000885\n"
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"ACT_WALL_KICK_AIR = 0x03000886\n"
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"ACT_SIDE_FLIP = 0x01000887\n"
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"ACT_LONG_JUMP = 0x03000888\n"
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"ACT_WATER_JUMP = 0x01000889\n"
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"ACT_DIVE = 0x0188088A\n"
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"ACT_FREEFALL = 0x0100088C\n"
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"ACT_TOP_OF_POLE_JUMP = 0x0300088D\n"
|
|
"ACT_BUTT_SLIDE_AIR = 0x0300088E\n"
|
|
"ACT_FLYING_TRIPLE_JUMP = 0x03000894\n"
|
|
"ACT_SHOT_FROM_CANNON = 0x00880898\n"
|
|
"ACT_FLYING = 0x10880899\n"
|
|
"ACT_RIDING_SHELL_JUMP = 0x0281089A\n"
|
|
"ACT_RIDING_SHELL_FALL = 0x0081089B\n"
|
|
"ACT_VERTICAL_WIND = 0x1008089C\n"
|
|
"ACT_HOLD_JUMP = 0x030008A0\n"
|
|
"ACT_HOLD_FREEFALL = 0x010008A1\n"
|
|
"ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2\n"
|
|
"ACT_HOLD_WATER_JUMP = 0x010008A3\n"
|
|
"ACT_TWIRLING = 0x108008A4\n"
|
|
"ACT_FORWARD_ROLLOUT = 0x010008A6\n"
|
|
"ACT_AIR_HIT_WALL = 0x000008A7\n"
|
|
"ACT_RIDING_HOOT = 0x000004A8\n"
|
|
"ACT_GROUND_POUND = 0x008008A9\n"
|
|
"ACT_SLIDE_KICK = 0x018008AA\n"
|
|
"ACT_AIR_THROW = 0x830008AB\n"
|
|
"ACT_JUMP_KICK = 0x018008AC\n"
|
|
"ACT_BACKWARD_ROLLOUT = 0x010008AD\n"
|
|
"ACT_CRAZY_BOX_BOUNCE = 0x000008AE\n"
|
|
"ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF\n"
|
|
"ACT_BACKWARD_AIR_KB = 0x010208B0\n"
|
|
"ACT_FORWARD_AIR_KB = 0x010208B1\n"
|
|
"ACT_HARD_FORWARD_AIR_KB = 0x010208B2\n"
|
|
"ACT_HARD_BACKWARD_AIR_KB = 0x010208B3\n"
|
|
"ACT_BURNING_JUMP = 0x010208B4\n"
|
|
"ACT_BURNING_FALL = 0x010208B5\n"
|
|
"ACT_SOFT_BONK = 0x010208B6\n"
|
|
"ACT_LAVA_BOOST = 0x010208B7\n"
|
|
"ACT_GETTING_BLOWN = 0x010208B8\n"
|
|
"ACT_THROWN_FORWARD = 0x010208BD\n"
|
|
"ACT_THROWN_BACKWARD = 0x010208BE\n"
|
|
"ACT_WATER_IDLE = 0x380022C0\n"
|
|
"ACT_HOLD_WATER_IDLE = 0x380022C1\n"
|
|
"ACT_WATER_ACTION_END = 0x300022C2\n"
|
|
"ACT_HOLD_WATER_ACTION_END = 0x300022C3\n"
|
|
"ACT_DROWNING = 0x300032C4\n"
|
|
"ACT_BACKWARD_WATER_KB = 0x300222C5\n"
|
|
"ACT_FORWARD_WATER_KB = 0x300222C6\n"
|
|
"ACT_WATER_DEATH = 0x300032C7\n"
|
|
"ACT_WATER_SHOCKED = 0x300222C8\n"
|
|
"ACT_BREASTSTROKE = 0x300024D0\n"
|
|
"ACT_SWIMMING_END = 0x300024D1\n"
|
|
"ACT_FLUTTER_KICK = 0x300024D2\n"
|
|
"ACT_HOLD_BREASTSTROKE = 0x300024D3\n"
|
|
"ACT_HOLD_SWIMMING_END = 0x300024D4\n"
|
|
"ACT_HOLD_FLUTTER_KICK = 0x300024D5\n"
|
|
"ACT_WATER_SHELL_SWIMMING = 0x300024D6\n"
|
|
"ACT_WATER_THROW = 0x300024E0\n"
|
|
"ACT_WATER_PUNCH = 0x300024E1\n"
|
|
"ACT_WATER_PLUNGE = 0x300022E2\n"
|
|
"ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3\n"
|
|
"ACT_METAL_WATER_STANDING = 0x080042F0\n"
|
|
"ACT_HOLD_METAL_WATER_STANDING = 0x080042F1\n"
|
|
"ACT_METAL_WATER_WALKING = 0x000044F2\n"
|
|
"ACT_HOLD_METAL_WATER_WALKING = 0x000044F3\n"
|
|
"ACT_METAL_WATER_FALLING = 0x000042F4\n"
|
|
"ACT_HOLD_METAL_WATER_FALLING = 0x000042F5\n"
|
|
"ACT_METAL_WATER_FALL_LAND = 0x000042F6\n"
|
|
"ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7\n"
|
|
"ACT_METAL_WATER_JUMP = 0x000044F8\n"
|
|
"ACT_HOLD_METAL_WATER_JUMP = 0x000044F9\n"
|
|
"ACT_METAL_WATER_JUMP_LAND = 0x000044FA\n"
|
|
"ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB\n"
|
|
"ACT_DISAPPEARED = 0x00001300\n"
|
|
"ACT_INTRO_CUTSCENE = 0x04001301\n"
|
|
"ACT_STAR_DANCE_EXIT = 0x00001302\n"
|
|
"ACT_STAR_DANCE_WATER = 0x00001303\n"
|
|
"ACT_FALL_AFTER_STAR_GRAB = 0x00001904\n"
|
|
"ACT_READING_AUTOMATIC_DIALOG = 0x20001305\n"
|
|
"ACT_READING_NPC_DIALOG = 0x20001306\n"
|
|
"ACT_STAR_DANCE_NO_EXIT = 0x00001307\n"
|
|
"ACT_READING_SIGN = 0x00001308\n"
|
|
"ACT_JUMBO_STAR_CUTSCENE = 0x00001909\n"
|
|
"ACT_WAITING_FOR_DIALOG = 0x0000130A\n"
|
|
"ACT_DEBUG_FREE_MOVE = 0x0000130F\n"
|
|
"ACT_STANDING_DEATH = 0x00021311\n"
|
|
"ACT_QUICKSAND_DEATH = 0x00021312\n"
|
|
"ACT_ELECTROCUTION = 0x00021313\n"
|
|
"ACT_SUFFOCATION = 0x00021314\n"
|
|
"ACT_DEATH_ON_STOMACH = 0x00021315\n"
|
|
"ACT_DEATH_ON_BACK = 0x00021316\n"
|
|
"ACT_EATEN_BY_BUBBA = 0x00021317\n"
|
|
"ACT_END_PEACH_CUTSCENE = 0x00001918\n"
|
|
"ACT_CREDITS_CUTSCENE = 0x00001319\n"
|
|
"ACT_END_WAVING_CUTSCENE = 0x0000131A\n"
|
|
"ACT_PULLING_DOOR = 0x00001320\n"
|
|
"ACT_PUSHING_DOOR = 0x00001321\n"
|
|
"ACT_WARP_DOOR_SPAWN = 0x00001322\n"
|
|
"ACT_EMERGE_FROM_PIPE = 0x00001923\n"
|
|
"ACT_SPAWN_SPIN_AIRBORNE = 0x00001924\n"
|
|
"ACT_SPAWN_SPIN_LANDING = 0x00001325\n"
|
|
"ACT_EXIT_AIRBORNE = 0x00001926\n"
|
|
"ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327\n"
|
|
"ACT_DEATH_EXIT = 0x00001928\n"
|
|
"ACT_UNUSED_DEATH_EXIT = 0x00001929\n"
|
|
"ACT_FALLING_DEATH_EXIT = 0x0000192A\n"
|
|
"ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B\n"
|
|
"ACT_SPECIAL_DEATH_EXIT = 0x0000192C\n"
|
|
"ACT_FALLING_EXIT_AIRBORNE = 0x0000192D\n"
|
|
"ACT_UNLOCKING_KEY_DOOR = 0x0000132E\n"
|
|
"ACT_UNLOCKING_STAR_DOOR = 0x0000132F\n"
|
|
"ACT_ENTERING_STAR_DOOR = 0x00001331\n"
|
|
"ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932\n"
|
|
"ACT_SPAWN_NO_SPIN_LANDING = 0x00001333\n"
|
|
"ACT_BBH_ENTER_JUMP = 0x00001934\n"
|
|
"ACT_BBH_ENTER_SPIN = 0x00001535\n"
|
|
"ACT_TELEPORT_FADE_OUT = 0x00001336\n"
|
|
"ACT_TELEPORT_FADE_IN = 0x00001337\n"
|
|
"ACT_SHOCKED = 0x00020338\n"
|
|
"ACT_SQUISHED = 0x00020339\n"
|
|
"ACT_HEAD_STUCK_IN_GROUND = 0x0002033A\n"
|
|
"ACT_BUTT_STUCK_IN_GROUND = 0x0002033B\n"
|
|
"ACT_FEET_STUCK_IN_GROUND = 0x0002033C\n"
|
|
"ACT_PUTTING_ON_CAP = 0x0000133D\n"
|
|
"ACT_HOLDING_POLE = 0x08100340\n"
|
|
"ACT_GRAB_POLE_SLOW = 0x00100341\n"
|
|
"ACT_GRAB_POLE_FAST = 0x00100342\n"
|
|
"ACT_CLIMBING_POLE = 0x00100343\n"
|
|
"ACT_TOP_OF_POLE_TRANSITION = 0x00100344\n"
|
|
"ACT_TOP_OF_POLE = 0x00100345\n"
|
|
"ACT_START_HANGING = 0x08200348\n"
|
|
"ACT_HANGING = 0x00200349\n"
|
|
"ACT_HANG_MOVING = 0x0020054A\n"
|
|
"ACT_LEDGE_GRAB = 0x0800034B\n"
|
|
"ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C\n"
|
|
"ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D\n"
|
|
"ACT_LEDGE_CLIMB_DOWN = 0x0000054E\n"
|
|
"ACT_LEDGE_CLIMB_FAST = 0x0000054F\n"
|
|
"ACT_GRABBED = 0x00020370\n"
|
|
"ACT_IN_CANNON = 0x00001371\n"
|
|
"ACT_TORNADO_TWIRLING = 0x10020372\n"
|
|
"ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)\n"
|
|
"ACT_PUNCHING = 0x00800380\n"
|
|
"ACT_PICKING_UP = 0x00000383\n"
|
|
"ACT_DIVE_PICKING_UP = 0x00000385\n"
|
|
"ACT_STOMACH_SLIDE_STOP = 0x00000386\n"
|
|
"ACT_PLACING_DOWN = 0x00000387\n"
|
|
"ACT_THROWING = 0x80000588\n"
|
|
"ACT_HEAVY_THROW = 0x80000589\n"
|
|
"ACT_PICKING_UP_BOWSER = 0x00000390\n"
|
|
"ACT_HOLDING_BOWSER = 0x00000391\n"
|
|
"ACT_RELEASING_BOWSER = 0x00000392\n"
|
|
"CHAR_SOUND_YAH_WAH_HOO = 0\n"
|
|
"CHAR_SOUND_HOOHOO = 1\n"
|
|
"CHAR_SOUND_YAHOO = 2\n"
|
|
"CHAR_SOUND_UH = 3\n"
|
|
"CHAR_SOUND_HRMM = 4\n"
|
|
"CHAR_SOUND_WAH2 = 5\n"
|
|
"CHAR_SOUND_WHOA = 6\n"
|
|
"CHAR_SOUND_EEUH = 7\n"
|
|
"CHAR_SOUND_ATTACKED = 8\n"
|
|
"CHAR_SOUND_OOOF = 9\n"
|
|
"CHAR_SOUND_OOOF2 = 10\n"
|
|
"CHAR_SOUND_HERE_WE_GO = 11\n"
|
|
"CHAR_SOUND_YAWNING = 12\n"
|
|
"CHAR_SOUND_SNORING1 = 13\n"
|
|
"CHAR_SOUND_SNORING2 = 14\n"
|
|
"CHAR_SOUND_WAAAOOOW = 15\n"
|
|
"CHAR_SOUND_HAHA = 16\n"
|
|
"CHAR_SOUND_HAHA_2 = 17\n"
|
|
"CHAR_SOUND_UH2 = 18\n"
|
|
"CHAR_SOUND_UH2_2 = 19\n"
|
|
"CHAR_SOUND_ON_FIRE = 20\n"
|
|
"CHAR_SOUND_DYING = 21\n"
|
|
"CHAR_SOUND_PANTING_COLD = 22\n"
|
|
"CHAR_SOUND_PANTING = 23\n"
|
|
"CHAR_SOUND_COUGHING1 = 24\n"
|
|
"CHAR_SOUND_COUGHING2 = 25\n"
|
|
"CHAR_SOUND_COUGHING3 = 26\n"
|
|
"CHAR_SOUND_PUNCH_YAH = 27\n"
|
|
"CHAR_SOUND_PUNCH_HOO = 28\n"
|
|
"CHAR_SOUND_MAMA_MIA = 29\n"
|
|
"CHAR_SOUND_GROUND_POUND_WAH = 30\n"
|
|
"CHAR_SOUND_DROWNING = 31\n"
|
|
"CHAR_SOUND_PUNCH_WAH = 32\n"
|
|
"CHAR_SOUND_YAHOO_WAHA_YIPPEE = 33\n"
|
|
"CHAR_SOUND_DOH = 34\n"
|
|
"CHAR_SOUND_GAME_OVER = 35\n"
|
|
"CHAR_SOUND_HELLO = 36\n"
|
|
"CHAR_SOUND_PRESS_START_TO_PLAY = 37\n"
|
|
"CHAR_SOUND_TWIRL_BOUNCE = 38\n"
|
|
"CHAR_SOUND_SNORING3 = 39\n"
|
|
"CHAR_SOUND_SO_LONGA_BOWSER = 40\n"
|
|
"CHAR_SOUND_IMA_TIRED = 41\n"
|
|
"CHAR_SOUND_MAX = 42\n"
|
|
"SOUNDARGS_MASK_BANK = 0xF0000000\n"
|
|
"SOUNDARGS_MASK_SOUNDID = 0x00FF0000\n"
|
|
"SOUNDARGS_MASK_PRIORITY = 0x0000FF00\n"
|
|
"SOUNDARGS_MASK_STATUS = 0x0000000F\n"
|
|
"SOUNDARGS_SHIFT_BANK = 28\n"
|
|
"SOUNDARGS_SHIFT_SOUNDID = 16\n"
|
|
"SOUNDARGS_SHIFT_PRIORITY = 8\n"
|
|
"SOUND_STATUS_STOPPED = 0\n"
|
|
"SOUND_STATUS_STARTING = 1\n"
|
|
"SOUND_STATUS_PLAYING = 2\n"
|
|
"function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)\n"
|
|
" return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)\n"
|
|
"end\n"
|
|
"SOUND_LO_BITFLAG_UNK1 = 0x10\n"
|
|
"SOUND_NO_ECHO = 0x20\n"
|
|
"SOUND_LO_BITFLAG_UNK8 = 0x80\n"
|
|
"SOUND_NO_VOLUME_LOSS = 0x1000000\n"
|
|
"SOUND_VIBRATO = 0x2000000\n"
|
|
"SOUND_NO_PRIORITY_LOSS = 0x4000000\n"
|
|
"SOUND_NO_FREQUENCY_LOSS = 0x8000000\n"
|
|
"NO_SOUND = 0\n"
|
|
"SOUND_TERRAIN_DEFAULT = 0\n"
|
|
"SOUND_TERRAIN_GRASS = 1\n"
|
|
"SOUND_TERRAIN_WATER = 2\n"
|
|
"SOUND_TERRAIN_STONE = 3\n"
|
|
"SOUND_TERRAIN_SPOOKY = 4\n"
|
|
"SOUND_TERRAIN_SNOW = 5\n"
|
|
"SOUND_TERRAIN_ICE = 6\n"
|
|
"SOUND_TERRAIN_SAND = 7\n"
|
|
"SOUND_ACTION_TERRAIN_JUMP = SOUND_ARG_LOAD(0, 4, 0x00, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_LANDING = SOUND_ARG_LOAD(0, 4, 0x08, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_STEP = SOUND_ARG_LOAD(0, 6, 0x10, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_BODY_HIT_GROUND = SOUND_ARG_LOAD(0, 4, 0x18, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_STEP_TIPTOE = SOUND_ARG_LOAD(0, 6, 0x20, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_STUCK_IN_GROUND = SOUND_ARG_LOAD(0, 4, 0x48, 0x80, 8)\n"
|
|
"SOUND_ACTION_TERRAIN_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x60, 0x80, 8)\n"
|
|
"SOUND_ACTION_METAL_JUMP = SOUND_ARG_LOAD(0, 4, 0x28, 0x90, 8)\n"
|
|
"SOUND_ACTION_METAL_LANDING = SOUND_ARG_LOAD(0, 4, 0x29, 0x90, 8)\n"
|
|
"SOUND_ACTION_METAL_STEP = SOUND_ARG_LOAD(0, 4, 0x2A, 0x90, 8)\n"
|
|
"SOUND_ACTION_METAL_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x2B, 0x90, 8)\n"
|
|
"SOUND_ACTION_CLAP_HANDS_COLD = SOUND_ARG_LOAD(0, 6, 0x2C, 0x00, 8)\n"
|
|
"SOUND_ACTION_HANGING_STEP = SOUND_ARG_LOAD(0, 4, 0x2D, 0xA0, 8)\n"
|
|
"SOUND_ACTION_QUICKSAND_STEP = SOUND_ARG_LOAD(0, 4, 0x2E, 0x00, 8)\n"
|
|
"SOUND_ACTION_METAL_STEP_TIPTOE = SOUND_ARG_LOAD(0, 4, 0x2F, 0x90, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN430 = SOUND_ARG_LOAD(0, 4, 0x30, 0xC0, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN431 = SOUND_ARG_LOAD(0, 4, 0x31, 0x60, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN432 = SOUND_ARG_LOAD(0, 4, 0x32, 0x80, 8)\n"
|
|
"SOUND_ACTION_SWIM = SOUND_ARG_LOAD(0, 4, 0x33, 0x80, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN434 = SOUND_ARG_LOAD(0, 4, 0x34, 0x80, 8)\n"
|
|
"SOUND_ACTION_THROW = SOUND_ARG_LOAD(0, 4, 0x35, 0x80, 8)\n"
|
|
"SOUND_ACTION_KEY_SWISH = SOUND_ARG_LOAD(0, 4, 0x36, 0x80, 8)\n"
|
|
"SOUND_ACTION_SPIN = SOUND_ARG_LOAD(0, 4, 0x37, 0x80, 8)\n"
|
|
"SOUND_ACTION_TWIRL = SOUND_ARG_LOAD(0, 4, 0x38, 0x80, 8)\n"
|
|
"SOUND_ACTION_CLIMB_UP_TREE = SOUND_ARG_LOAD(0, 4, 0x3A, 0x80, 8)\n"
|
|
"SOUND_ACTION_CLIMB_DOWN_TREE = 0x003B\n"
|
|
"SOUND_ACTION_UNK3C = 0x003C\n"
|
|
"SOUND_ACTION_UNKNOWN43D = SOUND_ARG_LOAD(0, 4, 0x3D, 0x80, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN43E = SOUND_ARG_LOAD(0, 4, 0x3E, 0x80, 8)\n"
|
|
"SOUND_ACTION_PAT_BACK = SOUND_ARG_LOAD(0, 4, 0x3F, 0x80, 8)\n"
|
|
"SOUND_ACTION_BRUSH_HAIR = SOUND_ARG_LOAD(0, 4, 0x40, 0x80, 8)\n"
|
|
"SOUND_ACTION_CLIMB_UP_POLE = SOUND_ARG_LOAD(0, 4, 0x41, 0x80, 8)\n"
|
|
"SOUND_ACTION_METAL_BONK = SOUND_ARG_LOAD(0, 4, 0x42, 0x80, 8)\n"
|
|
"SOUND_ACTION_UNSTUCK_FROM_GROUND = SOUND_ARG_LOAD(0, 4, 0x43, 0x80, 8)\n"
|
|
"SOUND_ACTION_HIT = SOUND_ARG_LOAD(0, 4, 0x44, 0xC0, 8)\n"
|
|
"SOUND_ACTION_HIT_2 = SOUND_ARG_LOAD(0, 4, 0x44, 0xB0, 8)\n"
|
|
"SOUND_ACTION_HIT_3 = SOUND_ARG_LOAD(0, 4, 0x44, 0xA0, 8)\n"
|
|
"SOUND_ACTION_BONK = SOUND_ARG_LOAD(0, 4, 0x45, 0xA0, 8)\n"
|
|
"SOUND_ACTION_SHRINK_INTO_BBH = SOUND_ARG_LOAD(0, 4, 0x46, 0xA0, 8)\n"
|
|
"SOUND_ACTION_SWIM_FAST = SOUND_ARG_LOAD(0, 4, 0x47, 0xA0, 8)\n"
|
|
"SOUND_ACTION_METAL_JUMP_WATER = SOUND_ARG_LOAD(0, 4, 0x50, 0x90, 8)\n"
|
|
"SOUND_ACTION_METAL_LAND_WATER = SOUND_ARG_LOAD(0, 4, 0x51, 0x90, 8)\n"
|
|
"SOUND_ACTION_METAL_STEP_WATER = SOUND_ARG_LOAD(0, 4, 0x52, 0x90, 8)\n"
|
|
"SOUND_ACTION_UNK53 = 0x0053\n"
|
|
"SOUND_ACTION_UNK54 = 0x0054\n"
|
|
"SOUND_ACTION_UNK55 = 0x0055\n"
|
|
"SOUND_ACTION_FLYING_FAST = SOUND_ARG_LOAD(0, 4, 0x56, 0x80, 8)\n"
|
|
"SOUND_ACTION_TELEPORT = SOUND_ARG_LOAD(0, 4, 0x57, 0xC0, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN458 = SOUND_ARG_LOAD(0, 4, 0x58, 0xA0, 8)\n"
|
|
"SOUND_ACTION_BOUNCE_OFF_OBJECT = SOUND_ARG_LOAD(0, 4, 0x59, 0xB0, 8)\n"
|
|
"SOUND_ACTION_SIDE_FLIP_UNK = SOUND_ARG_LOAD(0, 4, 0x5A, 0x80, 8)\n"
|
|
"SOUND_ACTION_READ_SIGN = SOUND_ARG_LOAD(0, 4, 0x5B, 0xFF, 8)\n"
|
|
"SOUND_ACTION_UNKNOWN45C = SOUND_ARG_LOAD(0, 4, 0x5C, 0x80, 8)\n"
|
|
"SOUND_ACTION_UNK5D = 0x005D\n"
|
|
"SOUND_ACTION_INTRO_UNK45E = SOUND_ARG_LOAD(0, 4, 0x5E, 0x80, 8)\n"
|
|
"SOUND_ACTION_INTRO_UNK45F = SOUND_ARG_LOAD(0, 4, 0x5F, 0x80, 8)\n"
|
|
"SOUND_MOVING_TERRAIN_SLIDE = SOUND_ARG_LOAD(1, 4, 0x00, 0x00, 0)\n"
|
|
"SOUND_MOVING_TERRAIN_RIDING_SHELL = SOUND_ARG_LOAD(1, 4, 0x20, 0x00, 0)\n"
|
|
"SOUND_MOVING_LAVA_BURN = SOUND_ARG_LOAD(1, 4, 0x10, 0x00, 0)\n"
|
|
"SOUND_MOVING_SLIDE_DOWN_POLE = SOUND_ARG_LOAD(1, 4, 0x11, 0x00, 0)\n"
|
|
"SOUND_MOVING_SLIDE_DOWN_TREE = SOUND_ARG_LOAD(1, 4, 0x12, 0x80, 0)\n"
|
|
"SOUND_MOVING_QUICKSAND_DEATH = SOUND_ARG_LOAD(1, 4, 0x14, 0x00, 0)\n"
|
|
"SOUND_MOVING_SHOCKED = SOUND_ARG_LOAD(1, 4, 0x16, 0x00, 0)\n"
|
|
"SOUND_MOVING_FLYING = SOUND_ARG_LOAD(1, 4, 0x17, 0x00, 0)\n"
|
|
"SOUND_MOVING_ALMOST_DROWNING = SOUND_ARG_LOAD(1, 0xC, 0x18, 0x00, 0)\n"
|
|
"SOUND_MOVING_AIM_CANNON = SOUND_ARG_LOAD(1, 0xD, 0x19, 0x20, 0)\n"
|
|
"SOUND_MOVING_UNK1A = 0x101A\n"
|
|
"SOUND_MOVING_RIDING_SHELL_LAVA = SOUND_ARG_LOAD(1, 4, 0x28, 0x00, 0)\n"
|
|
"SOUND_MARIO_YAH_WAH_HOO = SOUND_ARG_LOAD(2, 4, 0x00, 0x80, 8)\n"
|
|
"SOUND_MARIO_HOOHOO = SOUND_ARG_LOAD(2, 4, 0x03, 0x80, 8)\n"
|
|
"SOUND_MARIO_YAHOO = SOUND_ARG_LOAD(2, 4, 0x04, 0x80, 8)\n"
|
|
"SOUND_MARIO_UH = SOUND_ARG_LOAD(2, 4, 0x05, 0x80, 8)\n"
|
|
"SOUND_MARIO_HRMM = SOUND_ARG_LOAD(2, 4, 0x06, 0x80, 8)\n"
|
|
"SOUND_MARIO_WAH2 = SOUND_ARG_LOAD(2, 4, 0x07, 0x80, 8)\n"
|
|
"SOUND_MARIO_WHOA = SOUND_ARG_LOAD(2, 4, 0x08, 0xC0, 8)\n"
|
|
"SOUND_MARIO_EEUH = SOUND_ARG_LOAD(2, 4, 0x09, 0x80, 8)\n"
|
|
"SOUND_MARIO_ATTACKED = SOUND_ARG_LOAD(2, 4, 0x0A, 0xFF, 8)\n"
|
|
"SOUND_MARIO_OOOF = SOUND_ARG_LOAD(2, 4, 0x0B, 0x80, 8)\n"
|
|
"SOUND_MARIO_OOOF2 = SOUND_ARG_LOAD(2, 4, 0x0B, 0xD0, 8)\n"
|
|
"SOUND_MARIO_HERE_WE_GO = SOUND_ARG_LOAD(2, 4, 0x0C, 0x80, 8)\n"
|
|
"SOUND_MARIO_YAWNING = SOUND_ARG_LOAD(2, 4, 0x0D, 0x80, 8)\n"
|
|
"SOUND_MARIO_SNORING1 = SOUND_ARG_LOAD(2, 4, 0x0E, 0x00, 8)\n"
|
|
"SOUND_MARIO_SNORING2 = SOUND_ARG_LOAD(2, 4, 0x0F, 0x00, 8)\n"
|
|
"SOUND_MARIO_WAAAOOOW = SOUND_ARG_LOAD(2, 4, 0x10, 0xC0, 8)\n"
|
|
"SOUND_MARIO_HAHA = SOUND_ARG_LOAD(2, 4, 0x11, 0x80, 8)\n"
|
|
"SOUND_MARIO_HAHA_2 = SOUND_ARG_LOAD(2, 4, 0x11, 0xF0, 8)\n"
|
|
"SOUND_MARIO_UH2 = SOUND_ARG_LOAD(2, 4, 0x13, 0xD0, 8)\n"
|
|
"SOUND_MARIO_UH2_2 = SOUND_ARG_LOAD(2, 4, 0x13, 0x80, 8)\n"
|
|
"SOUND_MARIO_ON_FIRE = SOUND_ARG_LOAD(2, 4, 0x14, 0xA0, 8)\n"
|
|
"SOUND_MARIO_DYING = SOUND_ARG_LOAD(2, 4, 0x15, 0xFF, 8)\n"
|
|
"SOUND_MARIO_PANTING_COLD = SOUND_ARG_LOAD(2, 4, 0x16, 0x80, 8)\n"
|
|
"SOUND_MARIO_PANTING = SOUND_ARG_LOAD(2, 4, 0x18, 0x80, 8)\n"
|
|
"SOUND_MARIO_COUGHING1 = SOUND_ARG_LOAD(2, 4, 0x1B, 0x80, 8)\n"
|
|
"SOUND_MARIO_COUGHING2 = SOUND_ARG_LOAD(2, 4, 0x1C, 0x80, 8)\n"
|
|
"SOUND_MARIO_COUGHING3 = SOUND_ARG_LOAD(2, 4, 0x1D, 0x80, 8)\n"
|
|
"SOUND_MARIO_PUNCH_YAH = SOUND_ARG_LOAD(2, 4, 0x1E, 0x80, 8)\n"
|
|
"SOUND_MARIO_PUNCH_HOO = SOUND_ARG_LOAD(2, 4, 0x1F, 0x80, 8)\n"
|
|
"SOUND_MARIO_MAMA_MIA = SOUND_ARG_LOAD(2, 4, 0x20, 0x80, 8)\n"
|
|
"SOUND_MARIO_OKEY_DOKEY = 0x2021\n"
|
|
"SOUND_MARIO_GROUND_POUND_WAH = SOUND_ARG_LOAD(2, 4, 0x22, 0x80, 8)\n"
|
|
"SOUND_MARIO_DROWNING = SOUND_ARG_LOAD(2, 4, 0x23, 0xF0, 8)\n"
|
|
"SOUND_MARIO_PUNCH_WAH = SOUND_ARG_LOAD(2, 4, 0x24, 0x80, 8)\n"
|
|
"SOUND_PEACH_DEAR_MARIO = SOUND_ARG_LOAD(2, 4, 0x28, 0xFF, 8)\n"
|
|
"SOUND_MARIO_YAHOO_WAHA_YIPPEE = SOUND_ARG_LOAD(2, 4, 0x2B, 0x80, 8)\n"
|
|
"SOUND_MARIO_DOH = SOUND_ARG_LOAD(2, 4, 0x30, 0x80, 8)\n"
|
|
"SOUND_MARIO_GAME_OVER = SOUND_ARG_LOAD(2, 4, 0x31, 0xFF, 8)\n"
|
|
"SOUND_MARIO_HELLO = SOUND_ARG_LOAD(2, 4, 0x32, 0xFF, 8)\n"
|
|
"SOUND_MARIO_PRESS_START_TO_PLAY = SOUND_ARG_LOAD(2, 4, 0x33, 0xFF, 0xA)\n"
|
|
"SOUND_MARIO_TWIRL_BOUNCE = SOUND_ARG_LOAD(2, 4, 0x34, 0x80, 8)\n"
|
|
"SOUND_MARIO_SNORING3 = SOUND_ARG_LOAD(2, 4, 0x35, 0x00, 8)\n"
|
|
"SOUND_MARIO_SO_LONGA_BOWSER = SOUND_ARG_LOAD(2, 4, 0x36, 0x80, 8)\n"
|
|
"SOUND_MARIO_IMA_TIRED = SOUND_ARG_LOAD(2, 4, 0x37, 0x80, 8)\n"
|
|
"SOUND_PEACH_MARIO = SOUND_ARG_LOAD(2, 4, 0x38, 0xFF, 8)\n"
|
|
"SOUND_PEACH_POWER_OF_THE_STARS = SOUND_ARG_LOAD(2, 4, 0x39, 0xFF, 8)\n"
|
|
"SOUND_PEACH_THANKS_TO_YOU = SOUND_ARG_LOAD(2, 4, 0x3A, 0xFF, 8)\n"
|
|
"SOUND_PEACH_THANK_YOU_MARIO = SOUND_ARG_LOAD(2, 4, 0x3B, 0xFF, 8)\n"
|
|
"SOUND_PEACH_SOMETHING_SPECIAL = SOUND_ARG_LOAD(2, 4, 0x3C, 0xFF, 8)\n"
|
|
"SOUND_PEACH_BAKE_A_CAKE = SOUND_ARG_LOAD(2, 4, 0x3D, 0xFF, 8)\n"
|
|
"SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(2, 4, 0x3E, 0xFF, 8)\n"
|
|
"SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(2, 4, 0x3F, 0xFF, 8)\n"
|
|
"SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(3, 0, 0x00, 0x80, 8)\n"
|
|
"SOUND_GENERAL_FLAME_OUT = SOUND_ARG_LOAD(3, 0, 0x03, 0x80, 8)\n"
|
|
"SOUND_GENERAL_OPEN_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x04, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_CLOSE_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x05, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_OPEN_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x06, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_CLOSE_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x07, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_BUBBLES = 0x3008\n"
|
|
"SOUND_GENERAL_MOVING_WATER = SOUND_ARG_LOAD(3, 0, 0x09, 0x00, 8)\n"
|
|
"SOUND_GENERAL_SWISH_WATER = SOUND_ARG_LOAD(3, 0, 0x0A, 0x00, 8)\n"
|
|
"SOUND_GENERAL_QUIET_BUBBLE = SOUND_ARG_LOAD(3, 0, 0x0B, 0x00, 8)\n"
|
|
"SOUND_GENERAL_VOLCANO_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0C, 0x80, 8)\n"
|
|
"SOUND_GENERAL_QUIET_BUBBLE2 = SOUND_ARG_LOAD(3, 0, 0x0D, 0x00, 8)\n"
|
|
"SOUND_GENERAL_CASTLE_TRAP_OPEN = SOUND_ARG_LOAD(3, 0, 0x0E, 0x80, 8)\n"
|
|
"SOUND_GENERAL_WALL_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0F, 0x00, 8)\n"
|
|
"SOUND_GENERAL_COIN = SOUND_ARG_LOAD(3, 8, 0x11, 0x80, 8)\n"
|
|
"SOUND_GENERAL_COIN_WATER = SOUND_ARG_LOAD(3, 8, 0x12, 0x80, 8)\n"
|
|
"SOUND_GENERAL_SHORT_STAR = SOUND_ARG_LOAD(3, 0, 0x16, 0x00, 9)\n"
|
|
"SOUND_GENERAL_BIG_CLOCK = SOUND_ARG_LOAD(3, 0, 0x17, 0x00, 8)\n"
|
|
"SOUND_GENERAL_LOUD_POUND = 0x3018\n"
|
|
"SOUND_GENERAL_LOUD_POUND2 = 0x3019\n"
|
|
"SOUND_GENERAL_SHORT_POUND1 = 0x301A\n"
|
|
"SOUND_GENERAL_SHORT_POUND2 = 0x301B\n"
|
|
"SOUND_GENERAL_SHORT_POUND3 = 0x301C\n"
|
|
"SOUND_GENERAL_SHORT_POUND4 = 0x301D\n"
|
|
"SOUND_GENERAL_SHORT_POUND5 = 0x301E\n"
|
|
"SOUND_GENERAL_SHORT_POUND6 = 0x301F\n"
|
|
"SOUND_GENERAL_OPEN_CHEST = SOUND_ARG_LOAD(3, 1, 0x20, 0x80, 8)\n"
|
|
"SOUND_GENERAL_CLAM_SHELL1 = SOUND_ARG_LOAD(3, 1, 0x22, 0x80, 8)\n"
|
|
"SOUND_GENERAL_BOX_LANDING = SOUND_ARG_LOAD(3, 0, 0x24, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BOX_LANDING_2 = SOUND_ARG_LOAD(3, 2, 0x24, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN1 = SOUND_ARG_LOAD(3, 0, 0x25, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN1_2 = SOUND_ARG_LOAD(3, 2, 0x25, 0x00, 8)\n"
|
|
"SOUND_GENERAL_CLAM_SHELL2 = SOUND_ARG_LOAD(3, 0, 0x26, 0x40, 8)\n"
|
|
"SOUND_GENERAL_CLAM_SHELL3 = SOUND_ARG_LOAD(3, 0, 0x27, 0x40, 8)\n"
|
|
"SOUND_GENERAL_PAINTING_EJECT = SOUND_ARG_LOAD(3, 9, 0x28, 0x00, 8)\n"
|
|
"SOUND_GENERAL_LEVEL_SELECT_CHANGE = SOUND_ARG_LOAD(3, 0, 0x2B, 0x00, 8)\n"
|
|
"SOUND_GENERAL_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x2D, 0x80, 8)\n"
|
|
"SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x2E, 0x20, 8)\n"
|
|
"SOUND_GENERAL_BOWSER_BOMB_EXPLOSION = SOUND_ARG_LOAD(3, 1, 0x2F, 0x00, 8)\n"
|
|
"SOUND_GENERAL_COIN_SPURT = SOUND_ARG_LOAD(3, 0, 0x30, 0x00, 8)\n"
|
|
"SOUND_GENERAL_COIN_SPURT_2 = SOUND_ARG_LOAD(3, 8, 0x30, 0x00, 8)\n"
|
|
"SOUND_GENERAL_COIN_SPURT_EU = SOUND_ARG_LOAD(3, 8, 0x30, 0x20, 8)\n"
|
|
"SOUND_GENERAL_EXPLOSION6 = 0x3031\n"
|
|
"SOUND_GENERAL_UNK32 = 0x3032\n"
|
|
"SOUND_GENERAL_BOAT_TILT1 = SOUND_ARG_LOAD(3, 0, 0x34, 0x40, 8)\n"
|
|
"SOUND_GENERAL_BOAT_TILT2 = SOUND_ARG_LOAD(3, 0, 0x35, 0x40, 8)\n"
|
|
"SOUND_GENERAL_COIN_DROP = SOUND_ARG_LOAD(3, 0, 0x36, 0x40, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN3_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x37, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN3 = SOUND_ARG_LOAD(3, 0, 0x37, 0x80, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN3_2 = SOUND_ARG_LOAD(3, 8, 0x37, 0x80, 8)\n"
|
|
"SOUND_GENERAL_PENDULUM_SWING = SOUND_ARG_LOAD(3, 0, 0x38, 0x00, 8)\n"
|
|
"SOUND_GENERAL_CHAIN_CHOMP1 = SOUND_ARG_LOAD(3, 0, 0x39, 0x00, 8)\n"
|
|
"SOUND_GENERAL_CHAIN_CHOMP2 = SOUND_ARG_LOAD(3, 0, 0x3A, 0x00, 8)\n"
|
|
"SOUND_GENERAL_DOOR_TURN_KEY = SOUND_ARG_LOAD(3, 0, 0x3B, 0x00, 8)\n"
|
|
"SOUND_GENERAL_MOVING_IN_SAND = SOUND_ARG_LOAD(3, 0, 0x3C, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN4_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x3D, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNKNOWN4 = SOUND_ARG_LOAD(3, 0, 0x3D, 0x80, 8)\n"
|
|
"SOUND_GENERAL_MOVING_PLATFORM_SWITCH = SOUND_ARG_LOAD(3, 0, 0x3E, 0x00, 8)\n"
|
|
"SOUND_GENERAL_CAGE_OPEN = SOUND_ARG_LOAD(3, 0, 0x3F, 0xA0, 8)\n"
|
|
"SOUND_GENERAL_QUIET_POUND1_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x40, 0x00, 8)\n"
|
|
"SOUND_GENERAL_QUIET_POUND1 = SOUND_ARG_LOAD(3, 0, 0x40, 0x40, 8)\n"
|
|
"SOUND_GENERAL_BREAK_BOX = SOUND_ARG_LOAD(3, 0, 0x41, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_DOOR_INSERT_KEY = SOUND_ARG_LOAD(3, 0, 0x42, 0x00, 8)\n"
|
|
"SOUND_GENERAL_QUIET_POUND2 = SOUND_ARG_LOAD(3, 0, 0x43, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BIG_POUND = SOUND_ARG_LOAD(3, 0, 0x44, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNK45 = SOUND_ARG_LOAD(3, 0, 0x45, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNK46_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x46, 0x00, 8)\n"
|
|
"SOUND_GENERAL_UNK46 = SOUND_ARG_LOAD(3, 0, 0x46, 0x80, 8)\n"
|
|
"SOUND_GENERAL_CANNON_UP = SOUND_ARG_LOAD(3, 0, 0x47, 0x80, 8)\n"
|
|
"SOUND_GENERAL_GRINDEL_ROLL = SOUND_ARG_LOAD(3, 0, 0x48, 0x00, 8)\n"
|
|
"SOUND_GENERAL_EXPLOSION7 = 0x3049\n"
|
|
"SOUND_GENERAL_SHAKE_COFFIN = 0x304A\n"
|
|
"SOUND_GENERAL_RACE_GUN_SHOT = SOUND_ARG_LOAD(3, 1, 0x4D, 0x40, 8)\n"
|
|
"SOUND_GENERAL_STAR_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x4E, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_STAR_DOOR_CLOSE = SOUND_ARG_LOAD(3, 0, 0x4F, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_POUND_ROCK = SOUND_ARG_LOAD(3, 0, 0x56, 0x00, 8)\n"
|
|
"SOUND_GENERAL_STAR_APPEARS = SOUND_ARG_LOAD(3, 0, 0x57, 0xFF, 9)\n"
|
|
"SOUND_GENERAL_COLLECT_1UP = SOUND_ARG_LOAD(3, 0, 0x58, 0xFF, 8)\n"
|
|
"SOUND_GENERAL_BUTTON_PRESS_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x5A, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BUTTON_PRESS = SOUND_ARG_LOAD(3, 0, 0x5A, 0x40, 8)\n"
|
|
"SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO = SOUND_ARG_LOAD(3, 1, 0x5A, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BUTTON_PRESS_2 = SOUND_ARG_LOAD(3, 1, 0x5A, 0x40, 8)\n"
|
|
"SOUND_GENERAL_ELEVATOR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5B, 0x00, 8)\n"
|
|
"SOUND_GENERAL_ELEVATOR_MOVE_2 = SOUND_ARG_LOAD(3, 1, 0x5B, 0x00, 8)\n"
|
|
"SOUND_GENERAL_SWISH_AIR = SOUND_ARG_LOAD(3, 0, 0x5C, 0x00, 8)\n"
|
|
"SOUND_GENERAL_SWISH_AIR_2 = SOUND_ARG_LOAD(3, 1, 0x5C, 0x00, 8)\n"
|
|
"SOUND_GENERAL_HAUNTED_CHAIR = SOUND_ARG_LOAD(3, 0, 0x5D, 0x00, 8)\n"
|
|
"SOUND_GENERAL_SOFT_LANDING = SOUND_ARG_LOAD(3, 0, 0x5E, 0x00, 8)\n"
|
|
"SOUND_GENERAL_HAUNTED_CHAIR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5F, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BOWSER_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x62, 0x80, 8)\n"
|
|
"SOUND_GENERAL_BOWSER_PLATFORM_2 = SOUND_ARG_LOAD(3, 1, 0x62, 0x80, 8)\n"
|
|
"SOUND_GENERAL_HEART_SPIN = SOUND_ARG_LOAD(3, 0, 0x64, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_POUND_WOOD_POST = SOUND_ARG_LOAD(3, 0, 0x65, 0xC0, 8)\n"
|
|
"SOUND_GENERAL_WATER_LEVEL_TRIG = SOUND_ARG_LOAD(3, 0, 0x66, 0x80, 8)\n"
|
|
"SOUND_GENERAL_SWITCH_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x67, 0xA0, 8)\n"
|
|
"SOUND_GENERAL_RED_COIN = SOUND_ARG_LOAD(3, 0, 0x68, 0x90, 8)\n"
|
|
"SOUND_GENERAL_BIRDS_FLY_AWAY = SOUND_ARG_LOAD(3, 0, 0x69, 0x00, 8)\n"
|
|
"SOUND_GENERAL_METAL_POUND = SOUND_ARG_LOAD(3, 0, 0x6B, 0x80, 8)\n"
|
|
"SOUND_GENERAL_BOING1 = SOUND_ARG_LOAD(3, 0, 0x6C, 0x40, 8)\n"
|
|
"SOUND_GENERAL_BOING2_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x6D, 0x20, 8)\n"
|
|
"SOUND_GENERAL_BOING2 = SOUND_ARG_LOAD(3, 0, 0x6D, 0x40, 8)\n"
|
|
"SOUND_GENERAL_YOSHI_WALK = SOUND_ARG_LOAD(3, 0, 0x6E, 0x20, 8)\n"
|
|
"SOUND_GENERAL_ENEMY_ALERT1 = SOUND_ARG_LOAD(3, 0, 0x6F, 0x30, 8)\n"
|
|
"SOUND_GENERAL_YOSHI_TALK = SOUND_ARG_LOAD(3, 0, 0x70, 0x30, 8)\n"
|
|
"SOUND_GENERAL_SPLATTERING = SOUND_ARG_LOAD(3, 0, 0x71, 0x30, 8)\n"
|
|
"SOUND_GENERAL_BOING3 = 0x3072\n"
|
|
"SOUND_GENERAL_GRAND_STAR = SOUND_ARG_LOAD(3, 0, 0x73, 0x00, 8)\n"
|
|
"SOUND_GENERAL_GRAND_STAR_JUMP = SOUND_ARG_LOAD(3, 0, 0x74, 0x00, 8)\n"
|
|
"SOUND_GENERAL_BOAT_ROCK = SOUND_ARG_LOAD(3, 0, 0x75, 0x00, 8)\n"
|
|
"SOUND_GENERAL_VANISH_SFX = SOUND_ARG_LOAD(3, 0, 0x76, 0x20, 8)\n"
|
|
"SOUND_ENV_WATERFALL1 = SOUND_ARG_LOAD(4, 0, 0x00, 0x00, 0)\n"
|
|
"SOUND_ENV_WATERFALL2 = SOUND_ARG_LOAD(4, 0, 0x01, 0x00, 0)\n"
|
|
"SOUND_ENV_ELEVATOR1 = SOUND_ARG_LOAD(4, 0, 0x02, 0x00, 0)\n"
|
|
"SOUND_ENV_DRONING1 = SOUND_ARG_LOAD(4, 1, 0x03, 0x00, 0)\n"
|
|
"SOUND_ENV_DRONING2 = SOUND_ARG_LOAD(4, 0, 0x04, 0x00, 0)\n"
|
|
"SOUND_ENV_WIND1 = SOUND_ARG_LOAD(4, 0, 0x05, 0x00, 0)\n"
|
|
"SOUND_ENV_MOVING_SAND_SNOW = 0x4006\n"
|
|
"SOUND_ENV_UNK07 = 0x4007\n"
|
|
"SOUND_ENV_ELEVATOR2 = SOUND_ARG_LOAD(4, 0, 0x08, 0x00, 0)\n"
|
|
"SOUND_ENV_WATER = SOUND_ARG_LOAD(4, 0, 0x09, 0x00, 0)\n"
|
|
"SOUND_ENV_UNKNOWN2 = SOUND_ARG_LOAD(4, 0, 0x0A, 0x00, 0)\n"
|
|
"SOUND_ENV_BOAT_ROCKING1 = SOUND_ARG_LOAD(4, 0, 0x0B, 0x00, 0)\n"
|
|
"SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(4, 0, 0x0C, 0x00, 0)\n"
|
|
"SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(4, 0, 0x0D, 0x00, 0)\n"
|
|
"SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(4, 1, 0x0D, 0x00, 0)\n"
|
|
"SOUND_ENV_MOVINGSAND = SOUND_ARG_LOAD(4, 0, 0x0E, 0x00, 0)\n"
|
|
"SOUND_ENV_MERRY_GO_ROUND_CREAKING = SOUND_ARG_LOAD(4, 0, 0x0F, 0x40, 0)\n"
|
|
"SOUND_ENV_WIND2 = SOUND_ARG_LOAD(4, 0, 0x10, 0x80, 0)\n"
|
|
"SOUND_ENV_UNK12 = 0x4012\n"
|
|
"SOUND_ENV_SLIDING = SOUND_ARG_LOAD(4, 0, 0x13, 0x00, 0)\n"
|
|
"SOUND_ENV_STAR = SOUND_ARG_LOAD(4, 0, 0x14, 0x00, 1)\n"
|
|
"SOUND_ENV_UNKNOWN4 = SOUND_ARG_LOAD(4, 1, 0x15, 0x00, 0)\n"
|
|
"SOUND_ENV_WATER_DRAIN = SOUND_ARG_LOAD(4, 1, 0x16, 0x00, 0)\n"
|
|
"SOUND_ENV_METAL_BOX_PUSH = SOUND_ARG_LOAD(4, 0, 0x17, 0x80, 0)\n"
|
|
"SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(4, 0, 0x18, 0x80, 0)\n"
|
|
"SOUND_OBJ_SUSHI_SHARK_WATER_SOUND = SOUND_ARG_LOAD(5, 0, 0x00, 0x80, 8)\n"
|
|
"SOUND_OBJ_MRI_SHOOT = SOUND_ARG_LOAD(5, 0, 0x01, 0x00, 8)\n"
|
|
"SOUND_OBJ_BABY_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x02, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOWSER_WALK = SOUND_ARG_LOAD(5, 0, 0x03, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOWSER_TAIL_PICKUP = SOUND_ARG_LOAD(5, 0, 0x05, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOWSER_DEFEATED = SOUND_ARG_LOAD(5, 0, 0x06, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOWSER_SPINNING = SOUND_ARG_LOAD(5, 0, 0x07, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOWSER_INHALING = SOUND_ARG_LOAD(5, 0, 0x08, 0x00, 8)\n"
|
|
"SOUND_OBJ_BIG_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x09, 0x80, 8)\n"
|
|
"SOUND_OBJ_BOO_BOUNCE_TOP = SOUND_ARG_LOAD(5, 0, 0x0A, 0x00, 8)\n"
|
|
"SOUND_OBJ_BOO_LAUGH_SHORT = SOUND_ARG_LOAD(5, 0, 0x0B, 0x00, 8)\n"
|
|
"SOUND_OBJ_THWOMP = SOUND_ARG_LOAD(5, 0, 0x0C, 0xA0, 8)\n"
|
|
"SOUND_OBJ_CANNON1 = SOUND_ARG_LOAD(5, 0, 0x0D, 0xF0, 8)\n"
|
|
"SOUND_OBJ_CANNON2 = SOUND_ARG_LOAD(5, 0, 0x0E, 0xF0, 8)\n"
|
|
"SOUND_OBJ_CANNON3 = SOUND_ARG_LOAD(5, 0, 0x0F, 0xF0, 8)\n"
|
|
"SOUND_OBJ_JUMP_WALK_WATER = 0x5012\n"
|
|
"SOUND_OBJ_UNKNOWN2 = SOUND_ARG_LOAD(5, 0, 0x13, 0x00, 8)\n"
|
|
"SOUND_OBJ_MRI_DEATH = SOUND_ARG_LOAD(5, 0, 0x14, 0x00, 8)\n"
|
|
"SOUND_OBJ_POUNDING1 = SOUND_ARG_LOAD(5, 0, 0x15, 0x50, 8)\n"
|
|
"SOUND_OBJ_POUNDING1_HIGHPRIO = SOUND_ARG_LOAD(5, 0, 0x15, 0x80, 8)\n"
|
|
"SOUND_OBJ_WHOMP_LOWPRIO = SOUND_ARG_LOAD(5, 0, 0x16, 0x60, 8)\n"
|
|
"SOUND_OBJ_KING_BOBOMB = SOUND_ARG_LOAD(5, 0, 0x16, 0x80, 8)\n"
|
|
"SOUND_OBJ_BULLY_METAL = SOUND_ARG_LOAD(5, 0, 0x17, 0x80, 8)\n"
|
|
"SOUND_OBJ_BULLY_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x18, 0xA0, 8)\n"
|
|
"SOUND_OBJ_BULLY_EXPLODE_2 = SOUND_ARG_LOAD(5, 1, 0x18, 0xA0, 8)\n"
|
|
"SOUND_OBJ_POUNDING_CANNON = SOUND_ARG_LOAD(5, 0, 0x1A, 0x50, 8)\n"
|
|
"SOUND_OBJ_BULLY_WALK = SOUND_ARG_LOAD(5, 0, 0x1B, 0x30, 8)\n"
|
|
"SOUND_OBJ_UNKNOWN3 = SOUND_ARG_LOAD(5, 0, 0x1D, 0x80, 8)\n"
|
|
"SOUND_OBJ_UNKNOWN4 = SOUND_ARG_LOAD(5, 0, 0x1E, 0xA0, 8)\n"
|
|
"SOUND_OBJ_BABY_PENGUIN_DIVE = SOUND_ARG_LOAD(5, 0, 0x1F, 0x40, 8)\n"
|
|
"SOUND_OBJ_GOOMBA_WALK = SOUND_ARG_LOAD(5, 0, 0x20, 0x00, 8)\n"
|
|
"SOUND_OBJ_UKIKI_CHATTER_LONG = SOUND_ARG_LOAD(5, 0, 0x21, 0x00, 8)\n"
|
|
"SOUND_OBJ_MONTY_MOLE_ATTACK = SOUND_ARG_LOAD(5, 0, 0x22, 0x00, 8)\n"
|
|
"SOUND_OBJ_EVIL_LAKITU_THROW = SOUND_ARG_LOAD(5, 0, 0x22, 0x20, 8)\n"
|
|
"SOUND_OBJ_UNK23 = 0x5023\n"
|
|
"SOUND_OBJ_DYING_ENEMY1 = SOUND_ARG_LOAD(5, 0, 0x24, 0x40, 8)\n"
|
|
"SOUND_OBJ_CANNON4 = SOUND_ARG_LOAD(5, 0, 0x25, 0x40, 8)\n"
|
|
"SOUND_OBJ_DYING_ENEMY2 = 0x5026\n"
|
|
"SOUND_OBJ_BOBOMB_WALK = SOUND_ARG_LOAD(5, 0, 0x27, 0x00, 8)\n"
|
|
"SOUND_OBJ_SOMETHING_LANDING = SOUND_ARG_LOAD(5, 0, 0x28, 0x80, 8)\n"
|
|
"SOUND_OBJ_DIVING_IN_WATER = SOUND_ARG_LOAD(5, 0, 0x29, 0xA0, 8)\n"
|
|
"SOUND_OBJ_SNOW_SAND1 = SOUND_ARG_LOAD(5, 0, 0x2A, 0x00, 8)\n"
|
|
"SOUND_OBJ_SNOW_SAND2 = SOUND_ARG_LOAD(5, 0, 0x2B, 0x00, 8)\n"
|
|
"SOUND_OBJ_DEFAULT_DEATH = SOUND_ARG_LOAD(5, 0, 0x2C, 0x80, 8)\n"
|
|
"SOUND_OBJ_BIG_PENGUIN_YELL = SOUND_ARG_LOAD(5, 0, 0x2D, 0x00, 8)\n"
|
|
"SOUND_OBJ_WATER_BOMB_BOUNCING = SOUND_ARG_LOAD(5, 0, 0x2E, 0x80, 8)\n"
|
|
"SOUND_OBJ_GOOMBA_ALERT = SOUND_ARG_LOAD(5, 0, 0x2F, 0x00, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_JUMP = SOUND_ARG_LOAD(5, 0, 0x2F, 0x60, 8)\n"
|
|
"SOUND_OBJ_STOMPED = SOUND_ARG_LOAD(5, 0, 0x30, 0x80, 8)\n"
|
|
"SOUND_OBJ_UNKNOWN6 = SOUND_ARG_LOAD(5, 0, 0x31, 0x00, 8)\n"
|
|
"SOUND_OBJ_DIVING_INTO_WATER = SOUND_ARG_LOAD(5, 0, 0x32, 0x40, 8)\n"
|
|
"SOUND_OBJ_PIRANHA_PLANT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x33, 0x40, 8)\n"
|
|
"SOUND_OBJ_KOOPA_THE_QUICK_WALK = SOUND_ARG_LOAD(5, 0, 0x34, 0x20, 8)\n"
|
|
"SOUND_OBJ_KOOPA_WALK = SOUND_ARG_LOAD(5, 0, 0x35, 0x00, 8)\n"
|
|
"SOUND_OBJ_BULLY_WALKING = SOUND_ARG_LOAD(5, 0, 0x36, 0x60, 8)\n"
|
|
"SOUND_OBJ_DORRIE = SOUND_ARG_LOAD(5, 0, 0x37, 0x60, 8)\n"
|
|
"SOUND_OBJ_BOWSER_LAUGH = SOUND_ARG_LOAD(5, 0, 0x38, 0x80, 8)\n"
|
|
"SOUND_OBJ_UKIKI_CHATTER_SHORT = SOUND_ARG_LOAD(5, 0, 0x39, 0x00, 8)\n"
|
|
"SOUND_OBJ_UKIKI_CHATTER_IDLE = SOUND_ARG_LOAD(5, 0, 0x3A, 0x00, 8)\n"
|
|
"SOUND_OBJ_UKIKI_STEP_DEFAULT = SOUND_ARG_LOAD(5, 0, 0x3B, 0x00, 8)\n"
|
|
"SOUND_OBJ_UKIKI_STEP_LEAVES = SOUND_ARG_LOAD(5, 0, 0x3C, 0x00, 8)\n"
|
|
"SOUND_OBJ_KOOPA_TALK = SOUND_ARG_LOAD(5, 0, 0x3D, 0xA0, 8)\n"
|
|
"SOUND_OBJ_KOOPA_DAMAGE = SOUND_ARG_LOAD(5, 0, 0x3E, 0xA0, 8)\n"
|
|
"SOUND_OBJ_KLEPTO1 = SOUND_ARG_LOAD(5, 0, 0x3F, 0x40, 8)\n"
|
|
"SOUND_OBJ_KLEPTO2 = SOUND_ARG_LOAD(5, 0, 0x40, 0x60, 8)\n"
|
|
"SOUND_OBJ_KING_BOBOMB_TALK = SOUND_ARG_LOAD(5, 0, 0x41, 0x00, 8)\n"
|
|
"SOUND_OBJ_KING_BOBOMB_JUMP = SOUND_ARG_LOAD(5, 0, 0x46, 0x80, 8)\n"
|
|
"SOUND_OBJ_KING_WHOMP_DEATH = SOUND_ARG_LOAD(5, 1, 0x47, 0xC0, 8)\n"
|
|
"SOUND_OBJ_BOO_LAUGH_LONG = SOUND_ARG_LOAD(5, 0, 0x48, 0x00, 8)\n"
|
|
"SOUND_OBJ_EEL = SOUND_ARG_LOAD(5, 0, 0x4A, 0x00, 8)\n"
|
|
"SOUND_OBJ_EEL_2 = SOUND_ARG_LOAD(5, 2, 0x4A, 0x00, 8)\n"
|
|
"SOUND_OBJ_EYEROK_SHOW_EYE = SOUND_ARG_LOAD(5, 2, 0x4B, 0x00, 8)\n"
|
|
"SOUND_OBJ_MR_BLIZZARD_ALERT = SOUND_ARG_LOAD(5, 0, 0x4C, 0x00, 8)\n"
|
|
"SOUND_OBJ_SNUFIT_SHOOT = SOUND_ARG_LOAD(5, 0, 0x4D, 0x00, 8)\n"
|
|
"SOUND_OBJ_SKEETER_WALK = SOUND_ARG_LOAD(5, 0, 0x4E, 0x00, 8)\n"
|
|
"SOUND_OBJ_WALKING_WATER = SOUND_ARG_LOAD(5, 0, 0x4F, 0x00, 8)\n"
|
|
"SOUND_OBJ_BIRD_CHIRP3 = SOUND_ARG_LOAD(5, 0, 0x51, 0x40, 0)\n"
|
|
"SOUND_OBJ_PIRANHA_PLANT_APPEAR = SOUND_ARG_LOAD(5, 0, 0x54, 0x20, 8)\n"
|
|
"SOUND_OBJ_FLAME_BLOWN = SOUND_ARG_LOAD(5, 0, 0x55, 0x80, 8)\n"
|
|
"SOUND_OBJ_MAD_PIANO_CHOMPING = SOUND_ARG_LOAD(5, 2, 0x56, 0x40, 8)\n"
|
|
"SOUND_OBJ_BOBOMB_BUDDY_TALK = SOUND_ARG_LOAD(5, 0, 0x58, 0x40, 8)\n"
|
|
"SOUND_OBJ_SPINY_UNK59 = SOUND_ARG_LOAD(5, 0, 0x59, 0x10, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_HIGH_PITCH = SOUND_ARG_LOAD(5, 0, 0x5C, 0x40, 8)\n"
|
|
"SOUND_OBJ_HEAVEHO_TOSSED = SOUND_ARG_LOAD(5, 0, 0x5D, 0x40, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_DEATH = 0x505E\n"
|
|
"SOUND_OBJ_BOWSER_INTRO_LAUGH = SOUND_ARG_LOAD(5, 0, 0x5F, 0x80, 9)\n"
|
|
"SOUND_OBJ_ENEMY_DEATH_HIGH = SOUND_ARG_LOAD(5, 0, 0x60, 0xB0, 8)\n"
|
|
"SOUND_OBJ_ENEMY_DEATH_LOW = SOUND_ARG_LOAD(5, 0, 0x61, 0xB0, 8)\n"
|
|
"SOUND_OBJ_SWOOP_DEATH = SOUND_ARG_LOAD(5, 0, 0x62, 0xB0, 8)\n"
|
|
"SOUND_OBJ_KOOPA_FLYGUY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xB0, 8)\n"
|
|
"SOUND_OBJ_POKEY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xC0, 8)\n"
|
|
"SOUND_OBJ_SNOWMAN_BOUNCE = SOUND_ARG_LOAD(5, 0, 0x64, 0xC0, 8)\n"
|
|
"SOUND_OBJ_SNOWMAN_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x65, 0xD0, 8)\n"
|
|
"SOUND_OBJ_POUNDING_LOUD = SOUND_ARG_LOAD(5, 0, 0x68, 0x40, 8)\n"
|
|
"SOUND_OBJ_MIPS_RABBIT = SOUND_ARG_LOAD(5, 0, 0x6A, 0x00, 8)\n"
|
|
"SOUND_OBJ_MIPS_RABBIT_WATER = SOUND_ARG_LOAD(5, 0, 0x6C, 0x00, 8)\n"
|
|
"SOUND_OBJ_EYEROK_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x6D, 0x00, 8)\n"
|
|
"SOUND_OBJ_CHUCKYA_DEATH = SOUND_ARG_LOAD(5, 1, 0x6E, 0x00, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_TALK = SOUND_ARG_LOAD(5, 0, 0x6F, 0x00, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_ATTACKED = SOUND_ARG_LOAD(5, 0, 0x70, 0x60, 8)\n"
|
|
"SOUND_OBJ_WIGGLER_LOW_PITCH = SOUND_ARG_LOAD(5, 0, 0x71, 0x20, 8)\n"
|
|
"SOUND_OBJ_SNUFIT_SKEETER_DEATH = SOUND_ARG_LOAD(5, 0, 0x72, 0xC0, 8)\n"
|
|
"SOUND_OBJ_BUBBA_CHOMP = SOUND_ARG_LOAD(5, 0, 0x73, 0x40, 8)\n"
|
|
"SOUND_OBJ_ENEMY_DEFEAT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x74, 0x40, 8)\n"
|
|
"SOUND_AIR_BOWSER_SPIT_FIRE = SOUND_ARG_LOAD(6, 0, 0x00, 0x00, 0)\n"
|
|
"SOUND_AIR_UNK01 = 0x6001\n"
|
|
"SOUND_AIR_LAKITU_FLY = SOUND_ARG_LOAD(6, 0, 0x02, 0x80, 0)\n"
|
|
"SOUND_AIR_LAKITU_FLY_HIGHPRIO = SOUND_ARG_LOAD(6, 0, 0x02, 0xFF, 0)\n"
|
|
"SOUND_AIR_AMP_BUZZ = SOUND_ARG_LOAD(6, 0, 0x03, 0x40, 0)\n"
|
|
"SOUND_AIR_BLOW_FIRE = SOUND_ARG_LOAD(6, 0, 0x04, 0x80, 0)\n"
|
|
"SOUND_AIR_BLOW_WIND = SOUND_ARG_LOAD(6, 0, 0x04, 0x40, 0)\n"
|
|
"SOUND_AIR_ROUGH_SLIDE = SOUND_ARG_LOAD(6, 0, 0x05, 0x00, 0)\n"
|
|
"SOUND_AIR_HEAVEHO_MOVE = SOUND_ARG_LOAD(6, 0, 0x06, 0x40, 0)\n"
|
|
"SOUND_AIR_UNK07 = 0x6007\n"
|
|
"SOUND_AIR_BOBOMB_LIT_FUSE = SOUND_ARG_LOAD(6, 0, 0x08, 0x60, 0)\n"
|
|
"SOUND_AIR_HOWLING_WIND = SOUND_ARG_LOAD(6, 0, 0x09, 0x80, 0)\n"
|
|
"SOUND_AIR_CHUCKYA_MOVE = SOUND_ARG_LOAD(6, 0, 0x0A, 0x40, 0)\n"
|
|
"SOUND_AIR_PEACH_TWINKLE = SOUND_ARG_LOAD(6, 0, 0x0B, 0x40, 0)\n"
|
|
"SOUND_AIR_CASTLE_OUTDOORS_AMBIENT = SOUND_ARG_LOAD(6, 0, 0x10, 0x40, 0)\n"
|
|
"SOUND_MENU_CHANGE_SELECT = SOUND_ARG_LOAD(7, 0, 0x00, 0xF8, 8)\n"
|
|
"SOUND_MENU_REVERSE_PAUSE = 0x7001\n"
|
|
"SOUND_MENU_PAUSE = SOUND_ARG_LOAD(7, 0, 0x02, 0xF0, 8)\n"
|
|
"SOUND_MENU_PAUSE_HIGHPRIO = SOUND_ARG_LOAD(7, 0, 0x02, 0xFF, 8)\n"
|
|
"SOUND_MENU_PAUSE_2 = SOUND_ARG_LOAD(7, 0, 0x03, 0xFF, 8)\n"
|
|
"SOUND_MENU_MESSAGE_APPEAR = SOUND_ARG_LOAD(7, 0, 0x04, 0x00, 8)\n"
|
|
"SOUND_MENU_MESSAGE_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x05, 0x00, 8)\n"
|
|
"SOUND_MENU_CAMERA_ZOOM_IN = SOUND_ARG_LOAD(7, 0, 0x06, 0x00, 8)\n"
|
|
"SOUND_MENU_CAMERA_ZOOM_OUT = SOUND_ARG_LOAD(7, 0, 0x07, 0x00, 8)\n"
|
|
"SOUND_MENU_PINCH_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x08, 0x00, 8)\n"
|
|
"SOUND_MENU_LET_GO_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x09, 0x00, 8)\n"
|
|
"SOUND_MENU_HAND_APPEAR = SOUND_ARG_LOAD(7, 0, 0x0A, 0x00, 8)\n"
|
|
"SOUND_MENU_HAND_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x0B, 0x00, 8)\n"
|
|
"SOUND_MENU_UNK0C = SOUND_ARG_LOAD(7, 0, 0x0C, 0x00, 8)\n"
|
|
"SOUND_MENU_POWER_METER = SOUND_ARG_LOAD(7, 0, 0x0D, 0x00, 8)\n"
|
|
"SOUND_MENU_CAMERA_BUZZ = SOUND_ARG_LOAD(7, 0, 0x0E, 0x00, 8)\n"
|
|
"SOUND_MENU_CAMERA_TURN = SOUND_ARG_LOAD(7, 0, 0x0F, 0x00, 8)\n"
|
|
"SOUND_MENU_UNK10 = 0x7010\n"
|
|
"SOUND_MENU_CLICK_FILE_SELECT = SOUND_ARG_LOAD(7, 0, 0x11, 0x00, 8)\n"
|
|
"SOUND_MENU_MESSAGE_NEXT_PAGE = SOUND_ARG_LOAD(7, 0, 0x13, 0x00, 8)\n"
|
|
"SOUND_MENU_COIN_ITS_A_ME_MARIO = SOUND_ARG_LOAD(7, 0, 0x14, 0x00, 8)\n"
|
|
"SOUND_MENU_YOSHI_GAIN_LIVES = SOUND_ARG_LOAD(7, 0, 0x15, 0x00, 8)\n"
|
|
"SOUND_MENU_ENTER_PIPE = SOUND_ARG_LOAD(7, 0, 0x16, 0xA0, 8)\n"
|
|
"SOUND_MENU_EXIT_PIPE = SOUND_ARG_LOAD(7, 0, 0x17, 0xA0, 8)\n"
|
|
"SOUND_MENU_BOWSER_LAUGH = SOUND_ARG_LOAD(7, 0, 0x18, 0x80, 8)\n"
|
|
"SOUND_MENU_ENTER_HOLE = SOUND_ARG_LOAD(7, 1, 0x19, 0x80, 8)\n"
|
|
"SOUND_MENU_CLICK_CHANGE_VIEW = SOUND_ARG_LOAD(7, 0, 0x1A, 0x80, 8)\n"
|
|
"SOUND_MENU_CAMERA_UNUSED1 = 0x701B\n"
|
|
"SOUND_MENU_CAMERA_UNUSED2 = 0x701C\n"
|
|
"SOUND_MENU_MARIO_CASTLE_WARP = SOUND_ARG_LOAD(7, 0, 0x1D, 0xB0, 8)\n"
|
|
"SOUND_MENU_STAR_SOUND = SOUND_ARG_LOAD(7, 0, 0x1E, 0xFF, 8)\n"
|
|
"SOUND_MENU_THANK_YOU_PLAYING_MY_GAME = SOUND_ARG_LOAD(7, 0, 0x1F, 0xFF, 8)\n"
|
|
"SOUND_MENU_READ_A_SIGN = 0x7020\n"
|
|
"SOUND_MENU_EXIT_A_SIGN = 0x7021\n"
|
|
"SOUND_MENU_MARIO_CASTLE_WARP2 = SOUND_ARG_LOAD(7, 0, 0x22, 0x20, 8)\n"
|
|
"SOUND_MENU_STAR_SOUND_OKEY_DOKEY = SOUND_ARG_LOAD(7, 0, 0x23, 0xFF, 8)\n"
|
|
"SOUND_MENU_STAR_SOUND_LETS_A_GO = SOUND_ARG_LOAD(7, 0, 0x24, 0xFF, 8)\n"
|
|
"SOUND_MENU_COLLECT_RED_COIN = SOUND_ARG_LOAD(7, 8, 0x28, 0x90, 8)\n"
|
|
"SOUND_MENU_COLLECT_SECRET = SOUND_ARG_LOAD(7, 0, 0x30, 0x20, 8)\n"
|
|
"SOUND_GENERAL2_BOBOMB_EXPLOSION = SOUND_ARG_LOAD(8, 0, 0x2E, 0x20, 8)\n"
|
|
"SOUND_GENERAL2_PURPLE_SWITCH = SOUND_ARG_LOAD(8, 0, 0x3E, 0xC0, 8)\n"
|
|
"SOUND_GENERAL2_ROTATING_BLOCK_CLICK = SOUND_ARG_LOAD(8, 0, 0x40, 0x00, 8)\n"
|
|
"SOUND_GENERAL2_SPINDEL_ROLL = SOUND_ARG_LOAD(8, 0, 0x48, 0x20, 8)\n"
|
|
"SOUND_GENERAL2_PYRAMID_TOP_SPIN = SOUND_ARG_LOAD(8, 1, 0x4B, 0xE0, 8)\n"
|
|
"SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION = SOUND_ARG_LOAD(8, 1, 0x4C, 0xF0, 8)\n"
|
|
"SOUND_GENERAL2_BIRD_CHIRP2 = SOUND_ARG_LOAD(8, 0, 0x50, 0x40, 0)\n"
|
|
"SOUND_GENERAL2_SWITCH_TICK_FAST = SOUND_ARG_LOAD(8, 0, 0x54, 0xF0, 1)\n"
|
|
"SOUND_GENERAL2_SWITCH_TICK_SLOW = SOUND_ARG_LOAD(8, 0, 0x55, 0xF0, 1)\n"
|
|
"SOUND_GENERAL2_STAR_APPEARS = SOUND_ARG_LOAD(8, 0, 0x57, 0xFF, 9)\n"
|
|
"SOUND_GENERAL2_ROTATING_BLOCK_ALERT = SOUND_ARG_LOAD(8, 0, 0x59, 0x00, 8)\n"
|
|
"SOUND_GENERAL2_BOWSER_EXPLODE = SOUND_ARG_LOAD(8, 0, 0x60, 0x00, 8)\n"
|
|
"SOUND_GENERAL2_BOWSER_KEY = SOUND_ARG_LOAD(8, 0, 0x61, 0x00, 8)\n"
|
|
"SOUND_GENERAL2_1UP_APPEAR = SOUND_ARG_LOAD(8, 0, 0x63, 0xD0, 8)\n"
|
|
"SOUND_GENERAL2_RIGHT_ANSWER = SOUND_ARG_LOAD(8, 0, 0x6A, 0xA0, 8)\n"
|
|
"SOUND_OBJ2_BOWSER_ROAR = SOUND_ARG_LOAD(9, 0, 0x04, 0x00, 8)\n"
|
|
"SOUND_OBJ2_PIRANHA_PLANT_BITE = SOUND_ARG_LOAD(9, 0, 0x10, 0x50, 8)\n"
|
|
"SOUND_OBJ2_PIRANHA_PLANT_DYING = SOUND_ARG_LOAD(9, 0, 0x11, 0x60, 8)\n"
|
|
"SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE = SOUND_ARG_LOAD(9, 0, 0x19, 0x20, 8)\n"
|
|
"SOUND_OBJ2_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x1C, 0x00, 8)\n"
|
|
"SOUND_OBJ2_KING_BOBOMB_DAMAGE = SOUND_ARG_LOAD(9, 1, 0x42, 0x40, 8)\n"
|
|
"SOUND_OBJ2_SCUTTLEBUG_WALK = SOUND_ARG_LOAD(9, 0, 0x43, 0x40, 8)\n"
|
|
"SOUND_OBJ2_SCUTTLEBUG_ALERT = SOUND_ARG_LOAD(9, 0, 0x44, 0x40, 8)\n"
|
|
"SOUND_OBJ2_BABY_PENGUIN_YELL = SOUND_ARG_LOAD(9, 0, 0x45, 0x00, 8)\n"
|
|
"SOUND_OBJ2_SWOOP = SOUND_ARG_LOAD(9, 0, 0x49, 0x00, 8)\n"
|
|
"SOUND_OBJ2_BIRD_CHIRP1 = SOUND_ARG_LOAD(9, 0, 0x52, 0x40, 0)\n"
|
|
"SOUND_OBJ2_LARGE_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x57, 0x00, 8)\n"
|
|
"SOUND_OBJ2_EYEROK_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0x00, 8)\n"
|
|
"SOUND_OBJ2_WHOMP_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0xC0, 8)\n"
|
|
"SOUND_OBJ2_EYEROK_SOUND_LONG = SOUND_ARG_LOAD(9, 2, 0x5B, 0x00, 8)\n"
|
|
"SOUND_OBJ2_BOWSER_TELEPORT = SOUND_ARG_LOAD(9, 0, 0x66, 0x80, 8)\n"
|
|
"SOUND_OBJ2_MONTY_MOLE_APPEAR = SOUND_ARG_LOAD(9, 0, 0x67, 0x80, 8)\n"
|
|
"SOUND_OBJ2_BOSS_DIALOG_GRUNT = SOUND_ARG_LOAD(9, 0, 0x69, 0x40, 8)\n"
|
|
"SOUND_OBJ2_MRI_SPINNING = SOUND_ARG_LOAD(9, 0, 0x6B, 0x00, 8)\n"
|
|
"MARIO_ANIM_SLOW_LEDGE_GRAB = 0\n"
|
|
"MARIO_ANIM_FALL_OVER_BACKWARDS = 1\n"
|
|
"MARIO_ANIM_BACKWARD_AIR_KB = 2\n"
|
|
"MARIO_ANIM_DYING_ON_BACK = 3\n"
|
|
"MARIO_ANIM_BACKFLIP = 4\n"
|
|
"MARIO_ANIM_CLIMB_UP_POLE = 5\n"
|
|
"MARIO_ANIM_GRAB_POLE_SHORT = 6\n"
|
|
"MARIO_ANIM_GRAB_POLE_SWING_PART1 = 7\n"
|
|
"MARIO_ANIM_GRAB_POLE_SWING_PART2 = 8\n"
|
|
"MARIO_ANIM_HANDSTAND_IDLE = 9\n"
|
|
"MARIO_ANIM_HANDSTAND_JUMP = 10\n"
|
|
"MARIO_ANIM_START_HANDSTAND = 11\n"
|
|
"MARIO_ANIM_RETURN_FROM_HANDSTAND = 12\n"
|
|
"MARIO_ANIM_IDLE_ON_POLE = 13\n"
|
|
"MARIO_ANIM_A_POSE = 14\n"
|
|
"MARIO_ANIM_SKID_ON_GROUND = 15\n"
|
|
"MARIO_ANIM_STOP_SKID = 16\n"
|
|
"MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP = 17\n"
|
|
"MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP = 18\n"
|
|
"MARIO_ANIM_FAST_LONGJUMP = 19\n"
|
|
"MARIO_ANIM_SLOW_LONGJUMP = 20\n"
|
|
"MARIO_ANIM_AIRBORNE_ON_STOMACH = 21\n"
|
|
"MARIO_ANIM_WALK_WITH_LIGHT_OBJ = 22\n"
|
|
"MARIO_ANIM_RUN_WITH_LIGHT_OBJ = 23\n"
|
|
"MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ = 24\n"
|
|
"MARIO_ANIM_SHIVERING_WARMING_HAND = 25\n"
|
|
"MARIO_ANIM_SHIVERING_RETURN_TO_IDLE = 26\n"
|
|
"MARIO_ANIM_SHIVERING = 27\n"
|
|
"MARIO_ANIM_CLIMB_DOWN_LEDGE = 28\n"
|
|
"MARIO_ANIM_CREDITS_WAVING = 29\n"
|
|
"MARIO_ANIM_CREDITS_LOOK_UP = 30\n"
|
|
"MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP = 31\n"
|
|
"MARIO_ANIM_CREDITS_RAISE_HAND = 32\n"
|
|
"MARIO_ANIM_CREDITS_LOWER_HAND = 33\n"
|
|
"MARIO_ANIM_CREDITS_TAKE_OFF_CAP = 34\n"
|
|
"MARIO_ANIM_CREDITS_START_WALK_LOOK_UP = 35\n"
|
|
"MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN = 36\n"
|
|
"MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN = 37\n"
|
|
"MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF = 38\n"
|
|
"MARIO_ANIM_CREDITS_PEACE_SIGN = 39\n"
|
|
"MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST = 40\n"
|
|
"MARIO_ANIM_FIRE_LAVA_BURN = 41\n"
|
|
"MARIO_ANIM_WING_CAP_FLY = 42\n"
|
|
"MARIO_ANIM_HANG_ON_OWL = 43\n"
|
|
"MARIO_ANIM_LAND_ON_STOMACH = 44\n"
|
|
"MARIO_ANIM_AIR_FORWARD_KB = 45\n"
|
|
"MARIO_ANIM_DYING_ON_STOMACH = 46\n"
|
|
"MARIO_ANIM_SUFFOCATING = 47\n"
|
|
"MARIO_ANIM_COUGHING = 48\n"
|
|
"MARIO_ANIM_THROW_CATCH_KEY = 49\n"
|
|
"MARIO_ANIM_DYING_FALL_OVER = 50\n"
|
|
"MARIO_ANIM_IDLE_ON_LEDGE = 51\n"
|
|
"MARIO_ANIM_FAST_LEDGE_GRAB = 52\n"
|
|
"MARIO_ANIM_HANG_ON_CEILING = 53\n"
|
|
"MARIO_ANIM_PUT_CAP_ON = 54\n"
|
|
"MARIO_ANIM_TAKE_CAP_OFF_THEN_ON = 55\n"
|
|
"MARIO_ANIM_QUICKLY_PUT_CAP_ON = 56\n"
|
|
"MARIO_ANIM_HEAD_STUCK_IN_GROUND = 57\n"
|
|
"MARIO_ANIM_GROUND_POUND_LANDING = 58\n"
|
|
"MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND = 59\n"
|
|
"MARIO_ANIM_START_GROUND_POUND = 60\n"
|
|
"MARIO_ANIM_GROUND_POUND = 61\n"
|
|
"MARIO_ANIM_BOTTOM_STUCK_IN_GROUND = 62\n"
|
|
"MARIO_ANIM_IDLE_WITH_LIGHT_OBJ = 63\n"
|
|
"MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ = 64\n"
|
|
"MARIO_ANIM_JUMP_WITH_LIGHT_OBJ = 65\n"
|
|
"MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ = 66\n"
|
|
"MARIO_ANIM_FALL_WITH_LIGHT_OBJ = 67\n"
|
|
"MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ = 68\n"
|
|
"MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = 69\n"
|
|
"MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = 70\n"
|
|
"MARIO_ANIM_RIDING_SHELL = 71\n"
|
|
"MARIO_ANIM_WALKING = 72\n"
|
|
"MARIO_ANIM_FORWARD_FLIP = 73\n"
|
|
"MARIO_ANIM_JUMP_RIDING_SHELL = 74\n"
|
|
"MARIO_ANIM_LAND_FROM_DOUBLE_JUMP = 75\n"
|
|
"MARIO_ANIM_DOUBLE_JUMP_FALL = 76\n"
|
|
"MARIO_ANIM_SINGLE_JUMP = 77\n"
|
|
"MARIO_ANIM_LAND_FROM_SINGLE_JUMP = 78\n"
|
|
"MARIO_ANIM_AIR_KICK = 79\n"
|
|
"MARIO_ANIM_DOUBLE_JUMP_RISE = 80\n"
|
|
"MARIO_ANIM_START_FORWARD_SPINNING = 81\n"
|
|
"MARIO_ANIM_THROW_LIGHT_OBJECT = 82\n"
|
|
"MARIO_ANIM_FALL_FROM_SLIDE_KICK = 83\n"
|
|
"MARIO_ANIM_BEND_KNESS_RIDING_SHELL = 84\n"
|
|
"MARIO_ANIM_LEGS_STUCK_IN_GROUND = 85\n"
|
|
"MARIO_ANIM_GENERAL_FALL = 86\n"
|
|
"MARIO_ANIM_GENERAL_LAND = 87\n"
|
|
"MARIO_ANIM_BEING_GRABBED = 88\n"
|
|
"MARIO_ANIM_GRAB_HEAVY_OBJECT = 89\n"
|
|
"MARIO_ANIM_SLOW_LAND_FROM_DIVE = 90\n"
|
|
"MARIO_ANIM_FLY_FROM_CANNON = 91\n"
|
|
"MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT = 92\n"
|
|
"MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT = 93\n"
|
|
"MARIO_ANIM_MISSING_CAP = 94\n"
|
|
"MARIO_ANIM_PULL_DOOR_WALK_IN = 95\n"
|
|
"MARIO_ANIM_PUSH_DOOR_WALK_IN = 96\n"
|
|
"MARIO_ANIM_UNLOCK_DOOR = 97\n"
|
|
"MARIO_ANIM_START_REACH_POCKET = 98\n"
|
|
"MARIO_ANIM_REACH_POCKET = 99\n"
|
|
"MARIO_ANIM_STOP_REACH_POCKET = 100\n"
|
|
"MARIO_ANIM_GROUND_THROW = 101\n"
|
|
"MARIO_ANIM_GROUND_KICK = 102\n"
|
|
"MARIO_ANIM_FIRST_PUNCH = 103\n"
|
|
"MARIO_ANIM_SECOND_PUNCH = 104\n"
|
|
"MARIO_ANIM_FIRST_PUNCH_FAST = 105\n"
|
|
"MARIO_ANIM_SECOND_PUNCH_FAST = 106\n"
|
|
"MARIO_ANIM_PICK_UP_LIGHT_OBJ = 107\n"
|
|
"MARIO_ANIM_PUSHING = 108\n"
|
|
"MARIO_ANIM_START_RIDING_SHELL = 109\n"
|
|
"MARIO_ANIM_PLACE_LIGHT_OBJ = 110\n"
|
|
"MARIO_ANIM_FORWARD_SPINNING = 111\n"
|
|
"MARIO_ANIM_BACKWARD_SPINNING = 112\n"
|
|
"MARIO_ANIM_BREAKDANCE = 113\n"
|
|
"MARIO_ANIM_RUNNING = 114\n"
|
|
"MARIO_ANIM_RUNNING_UNUSED = 115\n"
|
|
"MARIO_ANIM_SOFT_BACK_KB = 116\n"
|
|
"MARIO_ANIM_SOFT_FRONT_KB = 117\n"
|
|
"MARIO_ANIM_DYING_IN_QUICKSAND = 118\n"
|
|
"MARIO_ANIM_IDLE_IN_QUICKSAND = 119\n"
|
|
"MARIO_ANIM_MOVE_IN_QUICKSAND = 120\n"
|
|
"MARIO_ANIM_ELECTROCUTION = 121\n"
|
|
"MARIO_ANIM_SHOCKED = 122\n"
|
|
"MARIO_ANIM_BACKWARD_KB = 123\n"
|
|
"MARIO_ANIM_FORWARD_KB = 124\n"
|
|
"MARIO_ANIM_IDLE_HEAVY_OBJ = 125\n"
|
|
"MARIO_ANIM_STAND_AGAINST_WALL = 126\n"
|
|
"MARIO_ANIM_SIDESTEP_LEFT = 127\n"
|
|
"MARIO_ANIM_SIDESTEP_RIGHT = 128\n"
|
|
"MARIO_ANIM_START_SLEEP_IDLE = 129\n"
|
|
"MARIO_ANIM_START_SLEEP_SCRATCH = 130\n"
|
|
"MARIO_ANIM_START_SLEEP_YAWN = 131\n"
|
|
"MARIO_ANIM_START_SLEEP_SITTING = 132\n"
|
|
"MARIO_ANIM_SLEEP_IDLE = 133\n"
|
|
"MARIO_ANIM_SLEEP_START_LYING = 134\n"
|
|
"MARIO_ANIM_SLEEP_LYING = 135\n"
|
|
"MARIO_ANIM_DIVE = 136\n"
|
|
"MARIO_ANIM_SLIDE_DIVE = 137\n"
|
|
"MARIO_ANIM_GROUND_BONK = 138\n"
|
|
"MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ = 139\n"
|
|
"MARIO_ANIM_SLIDE_KICK = 140\n"
|
|
"MARIO_ANIM_CROUCH_FROM_SLIDE_KICK = 141\n"
|
|
"MARIO_ANIM_SLIDE_MOTIONLESS = 142\n"
|
|
"MARIO_ANIM_STOP_SLIDE = 143\n"
|
|
"MARIO_ANIM_FALL_FROM_SLIDE = 144\n"
|
|
"MARIO_ANIM_SLIDE = 145\n"
|
|
"MARIO_ANIM_TIPTOE = 146\n"
|
|
"MARIO_ANIM_TWIRL_LAND = 147\n"
|
|
"MARIO_ANIM_TWIRL = 148\n"
|
|
"MARIO_ANIM_START_TWIRL = 149\n"
|
|
"MARIO_ANIM_STOP_CROUCHING = 150\n"
|
|
"MARIO_ANIM_START_CROUCHING = 151\n"
|
|
"MARIO_ANIM_CROUCHING = 152\n"
|
|
"MARIO_ANIM_CRAWLING = 153\n"
|
|
"MARIO_ANIM_STOP_CRAWLING = 154\n"
|
|
"MARIO_ANIM_START_CRAWLING = 155\n"
|
|
"MARIO_ANIM_SUMMON_STAR = 156\n"
|
|
"MARIO_ANIM_RETURN_STAR_APPROACH_DOOR = 157\n"
|
|
"MARIO_ANIM_BACKWARDS_WATER_KB = 158\n"
|
|
"MARIO_ANIM_SWIM_WITH_OBJ_PART1 = 159\n"
|
|
"MARIO_ANIM_SWIM_WITH_OBJ_PART2 = 160\n"
|
|
"MARIO_ANIM_FLUTTERKICK_WITH_OBJ = 161\n"
|
|
"MARIO_ANIM_WATER_ACTION_END_WITH_OBJ = 162\n"
|
|
"MARIO_ANIM_STOP_GRAB_OBJ_WATER = 163\n"
|
|
"MARIO_ANIM_WATER_IDLE_WITH_OBJ = 164\n"
|
|
"MARIO_ANIM_DROWNING_PART1 = 165\n"
|
|
"MARIO_ANIM_DROWNING_PART2 = 166\n"
|
|
"MARIO_ANIM_WATER_DYING = 167\n"
|
|
"MARIO_ANIM_WATER_FORWARD_KB = 168\n"
|
|
"MARIO_ANIM_FALL_FROM_WATER = 169\n"
|
|
"MARIO_ANIM_SWIM_PART1 = 170\n"
|
|
"MARIO_ANIM_SWIM_PART2 = 171\n"
|
|
"MARIO_ANIM_FLUTTERKICK = 172\n"
|
|
"MARIO_ANIM_WATER_ACTION_END = 173\n"
|
|
"MARIO_ANIM_WATER_PICK_UP_OBJ = 174\n"
|
|
"MARIO_ANIM_WATER_GRAB_OBJ_PART2 = 175\n"
|
|
"MARIO_ANIM_WATER_GRAB_OBJ_PART1 = 176\n"
|
|
"MARIO_ANIM_WATER_THROW_OBJ = 177\n"
|
|
"MARIO_ANIM_WATER_IDLE = 178\n"
|
|
"MARIO_ANIM_WATER_STAR_DANCE = 179\n"
|
|
"MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE = 180\n"
|
|
"MARIO_ANIM_GRAB_BOWSER = 181\n"
|
|
"MARIO_ANIM_SWINGING_BOWSER = 182\n"
|
|
"MARIO_ANIM_RELEASE_BOWSER = 183\n"
|
|
"MARIO_ANIM_HOLDING_BOWSER = 184\n"
|
|
"MARIO_ANIM_HEAVY_THROW = 185\n"
|
|
"MARIO_ANIM_WALK_PANTING = 186\n"
|
|
"MARIO_ANIM_WALK_WITH_HEAVY_OBJ = 187\n"
|
|
"MARIO_ANIM_TURNING_PART1 = 188\n"
|
|
"MARIO_ANIM_TURNING_PART2 = 189\n"
|
|
"MARIO_ANIM_SLIDEFLIP_LAND = 190\n"
|
|
"MARIO_ANIM_SLIDEFLIP = 191\n"
|
|
"MARIO_ANIM_TRIPLE_JUMP_LAND = 192\n"
|
|
"MARIO_ANIM_TRIPLE_JUMP = 193\n"
|
|
"MARIO_ANIM_FIRST_PERSON = 194\n"
|
|
"MARIO_ANIM_IDLE_HEAD_LEFT = 195\n"
|
|
"MARIO_ANIM_IDLE_HEAD_RIGHT = 196\n"
|
|
"MARIO_ANIM_IDLE_HEAD_CENTER = 197\n"
|
|
"MARIO_ANIM_HANDSTAND_LEFT = 198\n"
|
|
"MARIO_ANIM_HANDSTAND_RIGHT = 199\n"
|
|
"MARIO_ANIM_WAKE_FROM_SLEEP = 200\n"
|
|
"MARIO_ANIM_WAKE_FROM_LYING = 201\n"
|
|
"MARIO_ANIM_START_TIPTOE = 202\n"
|
|
"MARIO_ANIM_SLIDEJUMP = 203\n"
|
|
"MARIO_ANIM_START_WALLKICK = 204\n"
|
|
"MARIO_ANIM_STAR_DANCE = 205\n"
|
|
"MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206\n"
|
|
"MARIO_ANIM_FORWARD_SPINNING_FLIP = 207\n"
|
|
"MARIO_ANIM_TRIPLE_JUMP_FLY = 208\n"
|
|
"SHAKE_ATTACK = 1\n"
|
|
"SHAKE_GROUND_POUND = 2\n"
|
|
"SHAKE_SMALL_DAMAGE = 3\n"
|
|
"SHAKE_MED_DAMAGE = 4\n"
|
|
"SHAKE_LARGE_DAMAGE = 5\n"
|
|
"SHAKE_HIT_FROM_BELOW = 8\n"
|
|
"SHAKE_FALL_DAMAGE = 9\n"
|
|
"SHAKE_SHOCK = 10\n"
|
|
; |