sm64coopdx/src/pc/lua
2023-04-20 19:43:37 -04:00
..
utils obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
smlua.c Expose globally custom behaviors defined with hook_behavior (#345) 2023-04-17 21:54:55 -07:00
smlua.h /luaf; fix compilation issues with audio and debug + dev (#328) 2023-03-27 15:50:49 -07:00
smlua_cobject.c Expose Paintings to Lua (#279) 2023-02-16 18:54:38 -05:00
smlua_cobject.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_cobject_allowlist.c Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
smlua_cobject_allowlist.h Add object animations to Lua, add CPointer allowlist 2022-03-03 18:31:45 -08:00
smlua_cobject_autogen.c Remove Share Lives (#351) 2023-04-20 07:02:00 -04:00
smlua_cobject_autogen.h Expose Paintings to Lua (#279) 2023-02-16 18:54:38 -05:00
smlua_constants_autogen.c Re-ran autogen 2023-04-20 01:28:42 -07:00
smlua_functions.c level_script_parse now calls the callback for objects with custom behaviors (#342) 2023-04-10 14:37:25 -07:00
smlua_functions.h Add Wario's moveset based on steven's mod 2022-02-14 18:26:44 -08:00
smlua_functions_autogen.c obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
smlua_functions_autogen.h Even more Lua improvements 2022-01-19 19:20:57 -08:00
smlua_hooks.c allow interact type to be 0 in hook_mario_action (#350) 2023-04-20 01:28:23 -07:00
smlua_hooks.h fixes and other improvements (#309) 2023-03-21 19:43:29 -04:00
smlua_sync_table.c Fixed crash in smlua_set_sync_table_field_from_network() 2023-04-11 15:02:51 -07:00
smlua_sync_table.h Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
smlua_utils.c A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_utils.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00