sm64coopdx/docs
Cooliokid956 00cb6461f9
Add various interpolation skipping functions + get_time_stop_flags() (#1064)
## `void geo_skip_interpolation(struct GraphNode *node, struct GraphNodeObject *obj)`
Skips graph node interpolation for a frame
feed it a graph node and its corresponding object

## `void obj_skip_interpolation(struct Object *o)`
Skips object interpolation for a frame
takes care of only the object transform, otherwise you need to use

## `void obj_anim_skip_interpolation(struct Object *o)`
Skips animation interpolation for a frame
useful for choppy animation

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## `u32 get_time_stop_flags(void)`
Gets the current time stop state
2026-02-18 07:47:49 +10:00
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lua Add various interpolation skipping functions + get_time_stop_flags() (#1064) 2026-02-18 07:47:49 +10:00