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## `void geo_skip_interpolation(struct GraphNode *node, struct GraphNodeObject *obj)` Skips graph node interpolation for a frame feed it a graph node and its corresponding object ## `void obj_skip_interpolation(struct Object *o)` Skips object interpolation for a frame takes care of only the object transform, otherwise you need to use ## `void obj_anim_skip_interpolation(struct Object *o)` Skips animation interpolation for a frame useful for choppy animation ------------ ## `u32 get_time_stop_flags(void)` Gets the current time stop state |
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