sm64coopdx/src/game/characters.c
PeachyPeach 17c311ae7d
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
smlua event hooks refactor (#826)
2025-06-09 07:40:48 +10:00

514 lines
25 KiB
C

#include "sm64.h"
#include "types.h"
#include "characters.h"
#include "hud.h"
#include "model_ids.h"
#include "object_constants.h"
#include "sounds.h"
#include "luigi_sounds.h"
#include "wario_sounds.h"
#include "toad_sounds.h"
#include "pc/configfile.h"
#include "audio/external.h"
#include "engine/graph_node.h"
#include "pc/lua/smlua.h"
extern Gfx mario_cap_seg3_dl_03022F48[];
extern Gfx mario_cap_m_logo_decal[];
extern Gfx luigi_cap_seg3_dl_03022F48[];
extern Gfx luigi_cap_l_logo_decal[];
extern Gfx toad_cap_mesh_layer_1[];
extern Gfx toad_cap_mesh_layer_5[];
extern Gfx waluigi_cap_seg3_dl_03022F48[];
extern Gfx waluigi_cap_r_logo_decal[];
extern Gfx wario_cap_seg3_dl_03022F48[];
extern Gfx wario_cap_w_logo_decal[];
extern ALIGNED8 const u8 texture_hud_char_mario_head[];
extern ALIGNED8 const u8 texture_hud_char_luigi_head[];
extern ALIGNED8 const u8 texture_hud_char_toad_head[];
extern ALIGNED8 const u8 texture_hud_char_waluigi_head[];
extern ALIGNED8 const u8 texture_hud_char_wario_head[];
struct Character gCharacters[CT_MAX] = {
[CT_MARIO] = {
.type = CT_MARIO,
.name = "Mario",
.hudHead = '(',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_mario_head" },
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
.modelId = MODEL_MARIO,
.capModelId = MODEL_MARIOS_CAP,
.capMetalModelId = MODEL_MARIOS_METAL_CAP,
.capWingModelId = MODEL_MARIOS_WING_CAP,
.capMetalWingModelId = MODEL_MARIOS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = mario_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = mario_cap_m_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_MARIO_YAH_WAH_HOO,
.soundHoohoo = SOUND_MARIO_HOOHOO,
.soundYahoo = SOUND_MARIO_YAHOO,
.soundUh = SOUND_MARIO_UH,
.soundHrmm = SOUND_MARIO_HRMM,
.soundWah2 = SOUND_MARIO_WAH2,
.soundWhoa = SOUND_MARIO_WHOA,
.soundEeuh = SOUND_MARIO_EEUH,
.soundAttacked = SOUND_MARIO_ATTACKED,
.soundOoof = SOUND_MARIO_OOOF,
.soundOoof2 = SOUND_MARIO_OOOF2,
.soundHereWeGo = SOUND_MARIO_HERE_WE_GO,
.soundYawning = SOUND_MARIO_YAWNING,
.soundSnoring1 = SOUND_MARIO_SNORING1,
.soundSnoring2 = SOUND_MARIO_SNORING2,
.soundWaaaooow = SOUND_MARIO_WAAAOOOW,
.soundHaha = SOUND_MARIO_HAHA,
.soundHaha_2 = SOUND_MARIO_HAHA_2,
.soundUh2 = SOUND_MARIO_UH2,
.soundUh2_2 = SOUND_MARIO_UH2_2,
.soundOnFire = SOUND_MARIO_ON_FIRE,
.soundDying = SOUND_MARIO_DYING,
.soundPantingCold = SOUND_MARIO_PANTING_COLD,
.soundPanting = SOUND_MARIO_PANTING,
.soundCoughing1 = SOUND_MARIO_COUGHING1,
.soundCoughing2 = SOUND_MARIO_COUGHING2,
.soundCoughing3 = SOUND_MARIO_COUGHING3,
.soundPunchYah = SOUND_MARIO_PUNCH_YAH,
.soundPunchHoo = SOUND_MARIO_PUNCH_HOO,
.soundMamaMia = SOUND_MARIO_MAMA_MIA,
.soundGroundPoundWah = SOUND_MARIO_GROUND_POUND_WAH,
.soundDrowning = SOUND_MARIO_DROWNING,
.soundPunchWah = SOUND_MARIO_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_MARIO_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_MARIO_DOH,
.soundGameOver = SOUND_MARIO_GAME_OVER,
.soundHello = SOUND_MARIO_HELLO,
.soundPressStartToPlay = SOUND_MARIO_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_MARIO_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_MARIO_SNORING3,
.soundSoLongaBowser = SOUND_MARIO_SO_LONGA_BOWSER,
.soundImaTired = SOUND_MARIO_IMA_TIRED,
.soundLetsAGo = SOUND_MARIO_LETS_A_GO,
.soundOkeyDokey = SOUND_MARIO_OKEY_DOKEY,
},
[CT_LUIGI] = {
.type = CT_LUIGI,
.name = "Luigi",
.hudHead = ')',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_luigi_head" },
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
.modelId = MODEL_LUIGI,
.capModelId = MODEL_LUIGIS_CAP,
.capMetalModelId = MODEL_LUIGIS_METAL_CAP,
.capWingModelId = MODEL_LUIGIS_WING_CAP,
.capMetalWingModelId = MODEL_LUIGIS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = luigi_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = luigi_cap_l_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
.soundHoohoo = SOUND_LUIGI_HOOHOO,
.soundYahoo = SOUND_LUIGI_YAHOO,
.soundUh = SOUND_LUIGI_UH,
.soundHrmm = SOUND_LUIGI_HRMM,
.soundWah2 = SOUND_LUIGI_WAH2,
.soundWhoa = SOUND_LUIGI_WHOA,
.soundEeuh = SOUND_LUIGI_EEUH,
.soundAttacked = SOUND_LUIGI_ATTACKED,
.soundOoof = SOUND_LUIGI_OOOF,
.soundOoof2 = SOUND_LUIGI_OOOF2,
.soundHereWeGo = SOUND_LUIGI_HERE_WE_GO,
.soundYawning = SOUND_LUIGI_YAWNING,
.soundSnoring1 = SOUND_LUIGI_SNORING1,
.soundSnoring2 = SOUND_LUIGI_SNORING2,
.soundWaaaooow = SOUND_LUIGI_WAAAOOOW,
.soundHaha = SOUND_LUIGI_HAHA,
.soundHaha_2 = SOUND_LUIGI_HAHA_2,
.soundUh2 = SOUND_LUIGI_UH2,
.soundUh2_2 = SOUND_LUIGI_UH2_2,
.soundOnFire = SOUND_LUIGI_ON_FIRE,
.soundDying = SOUND_LUIGI_DYING,
.soundPantingCold = SOUND_LUIGI_PANTING_COLD,
.soundPanting = SOUND_LUIGI_PANTING,
.soundCoughing1 = SOUND_LUIGI_COUGHING1,
.soundCoughing2 = SOUND_LUIGI_COUGHING2,
.soundCoughing3 = SOUND_LUIGI_COUGHING3,
.soundPunchYah = SOUND_LUIGI_PUNCH_YAH,
.soundPunchHoo = SOUND_LUIGI_PUNCH_HOO,
.soundMamaMia = SOUND_LUIGI_MAMA_MIA,
.soundGroundPoundWah = SOUND_LUIGI_GROUND_POUND_WAH,
.soundDrowning = SOUND_LUIGI_DROWNING,
.soundPunchWah = SOUND_LUIGI_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_LUIGI_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_LUIGI_DOH,
.soundGameOver = SOUND_LUIGI_GAME_OVER,
.soundHello = SOUND_LUIGI_HELLO,
.soundPressStartToPlay = SOUND_LUIGI_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_LUIGI_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_LUIGI_SNORING3,
.soundSoLongaBowser = SOUND_LUIGI_SO_LONGA_BOWSER,
.soundImaTired = SOUND_LUIGI_IMA_TIRED,
.soundLetsAGo = SOUND_LUIGI_LETS_A_GO,
.soundOkeyDokey = SOUND_LUIGI_OKEY_DOKEY,
},
[CT_TOAD] = {
.type = CT_TOAD,
.name = "Toad",
.hudHead = '|',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_toad_head" },
.cameraHudHead = GLYPH_CAM_TOAD_HEAD,
.modelId = MODEL_TOAD_PLAYER,
.capModelId = MODEL_TOADS_CAP,
.capMetalModelId = MODEL_TOADS_METAL_CAP,
.capWingModelId = MODEL_TOADS_WING_CAP,
.capMetalWingModelId = MODEL_TOADS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = toad_cap_mesh_layer_1,
.capEnemyDecalGfx = toad_cap_mesh_layer_5,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_TOAD_YAH_WAH_HOO,
.soundHoohoo = SOUND_TOAD_HOOHOO,
.soundYahoo = SOUND_TOAD_YAHOO,
.soundUh = SOUND_TOAD_UH,
.soundHrmm = SOUND_TOAD_HRMM,
.soundWah2 = SOUND_TOAD_WAH2,
.soundWhoa = SOUND_TOAD_WHOA,
.soundEeuh = SOUND_TOAD_EEUH,
.soundAttacked = SOUND_TOAD_ATTACKED,
.soundOoof = SOUND_TOAD_OOOF,
.soundOoof2 = SOUND_TOAD_OOOF2,
.soundHereWeGo = SOUND_TOAD_HERE_WE_GO,
.soundYawning = SOUND_TOAD_YAWNING,
.soundSnoring1 = SOUND_TOAD_SNORING1,
.soundSnoring2 = SOUND_TOAD_SNORING2,
.soundWaaaooow = SOUND_TOAD_WAAAOOOW,
.soundHaha = SOUND_TOAD_HAHA,
.soundHaha_2 = SOUND_TOAD_HAHA_2,
.soundUh2 = SOUND_TOAD_UH2,
.soundUh2_2 = SOUND_TOAD_UH2_2,
.soundOnFire = SOUND_TOAD_ON_FIRE,
.soundDying = SOUND_TOAD_DYING,
.soundPantingCold = SOUND_TOAD_PANTING_COLD,
.soundPanting = SOUND_TOAD_PANTING,
.soundCoughing1 = SOUND_TOAD_COUGHING1,
.soundCoughing2 = SOUND_TOAD_COUGHING2,
.soundCoughing3 = SOUND_TOAD_COUGHING3,
.soundPunchYah = SOUND_TOAD_PUNCH_YAH,
.soundPunchHoo = SOUND_TOAD_PUNCH_HOO,
.soundMamaMia = SOUND_TOAD_MAMA_MIA,
.soundGroundPoundWah = SOUND_TOAD_GROUND_POUND_WAH,
.soundDrowning = SOUND_TOAD_DROWNING,
.soundPunchWah = SOUND_TOAD_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_TOAD_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_TOAD_DOH,
.soundGameOver = SOUND_TOAD_GAME_OVER,
.soundHello = SOUND_TOAD_HELLO,
.soundPressStartToPlay = SOUND_TOAD_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_TOAD_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_TOAD_SNORING3,
.soundSoLongaBowser = SOUND_TOAD_SO_LONGA_BOWSER,
.soundImaTired = SOUND_TOAD_IMA_TIRED,
.soundLetsAGo = SOUND_TOAD_LETS_A_GO,
.soundOkeyDokey = SOUND_TOAD_OKEY_DOKEY,
},
[CT_WALUIGI] = {
.type = CT_WALUIGI,
.name = "Waluigi",
.hudHead = ']',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_waluigi_head" },
.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
.modelId = MODEL_WALUIGI,
.capModelId = MODEL_WALUIGIS_CAP,
.capMetalModelId = MODEL_WALUIGIS_METAL_CAP,
.capWingModelId = MODEL_WALUIGIS_WING_CAP,
.capMetalWingModelId = MODEL_WALUIGIS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = waluigi_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = waluigi_cap_r_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 0.99f,
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
.soundHoohoo = SOUND_LUIGI_HOOHOO,
.soundYahoo = SOUND_LUIGI_YAHOO,
.soundUh = SOUND_LUIGI_UH,
.soundHrmm = SOUND_LUIGI_HRMM,
.soundWah2 = SOUND_LUIGI_WAH2,
.soundWhoa = SOUND_LUIGI_WHOA,
.soundEeuh = SOUND_LUIGI_EEUH,
.soundAttacked = SOUND_LUIGI_ATTACKED,
.soundOoof = SOUND_LUIGI_OOOF,
.soundOoof2 = SOUND_LUIGI_OOOF2,
.soundHereWeGo = SOUND_LUIGI_HERE_WE_GO,
.soundYawning = SOUND_LUIGI_YAWNING,
.soundSnoring1 = SOUND_LUIGI_SNORING1,
.soundSnoring2 = SOUND_LUIGI_SNORING2,
.soundWaaaooow = SOUND_LUIGI_WAAAOOOW,
.soundHaha = SOUND_LUIGI_HAHA,
.soundHaha_2 = SOUND_LUIGI_HAHA_2,
.soundUh2 = SOUND_LUIGI_UH2,
.soundUh2_2 = SOUND_LUIGI_UH2_2,
.soundOnFire = SOUND_LUIGI_ON_FIRE,
.soundDying = SOUND_LUIGI_DYING,
.soundPantingCold = SOUND_LUIGI_PANTING_COLD,
.soundPanting = SOUND_LUIGI_PANTING,
.soundCoughing1 = SOUND_LUIGI_COUGHING1,
.soundCoughing2 = SOUND_LUIGI_COUGHING2,
.soundCoughing3 = SOUND_LUIGI_COUGHING3,
.soundPunchYah = SOUND_LUIGI_PUNCH_YAH,
.soundPunchHoo = SOUND_LUIGI_PUNCH_HOO,
.soundMamaMia = SOUND_LUIGI_MAMA_MIA,
.soundGroundPoundWah = SOUND_LUIGI_GROUND_POUND_WAH,
.soundDrowning = SOUND_LUIGI_DROWNING,
.soundPunchWah = SOUND_LUIGI_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_LUIGI_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_LUIGI_DOH,
.soundGameOver = SOUND_LUIGI_GAME_OVER,
.soundHello = SOUND_LUIGI_HELLO,
.soundPressStartToPlay = SOUND_LUIGI_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_LUIGI_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_LUIGI_SNORING3,
.soundSoLongaBowser = SOUND_LUIGI_SO_LONGA_BOWSER,
.soundImaTired = SOUND_LUIGI_IMA_TIRED,
.soundLetsAGo = SOUND_LUIGI_LETS_A_GO,
.soundOkeyDokey = SOUND_LUIGI_OKEY_DOKEY,
},
[CT_WARIO] = {
.type = CT_WARIO,
.name = "Wario",
.hudHead = '[',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_wario_head" },
.cameraHudHead = GLYPH_CAM_WARIO_HEAD,
.modelId = MODEL_WARIO,
.capModelId = MODEL_WARIOS_CAP,
.capMetalModelId = MODEL_WARIOS_METAL_CAP,
.capWingModelId = MODEL_WARIOS_WING_CAP,
.capMetalWingModelId = MODEL_WARIOS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = wario_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = wario_cap_w_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_WARIO_YAH_WAH_HOO,
.soundHoohoo = SOUND_WARIO_HOOHOO,
.soundYahoo = SOUND_WARIO_YAHOO,
.soundUh = SOUND_WARIO_UH,
.soundHrmm = SOUND_WARIO_HRMM,
.soundWah2 = SOUND_WARIO_WAH2,
.soundWhoa = SOUND_WARIO_WHOA,
.soundEeuh = SOUND_WARIO_EEUH,
.soundAttacked = SOUND_WARIO_ATTACKED,
.soundOoof = SOUND_WARIO_OOOF,
.soundOoof2 = SOUND_WARIO_OOOF2,
.soundHereWeGo = SOUND_WARIO_HERE_WE_GO,
.soundYawning = SOUND_WARIO_YAWNING,
.soundSnoring1 = SOUND_WARIO_SNORING1,
.soundSnoring2 = SOUND_WARIO_SNORING2,
.soundWaaaooow = SOUND_WARIO_WAAAOOOW,
.soundHaha = SOUND_WARIO_HAHA,
.soundHaha_2 = SOUND_WARIO_HAHA_2,
.soundUh2 = SOUND_WARIO_UH2,
.soundUh2_2 = SOUND_WARIO_UH2_2,
.soundOnFire = SOUND_WARIO_ON_FIRE,
.soundDying = SOUND_WARIO_DYING,
.soundPantingCold = SOUND_WARIO_PANTING_COLD,
.soundPanting = SOUND_WARIO_PANTING,
.soundCoughing1 = SOUND_WARIO_COUGHING1,
.soundCoughing2 = SOUND_WARIO_COUGHING2,
.soundCoughing3 = SOUND_WARIO_COUGHING3,
.soundPunchYah = SOUND_WARIO_PUNCH_YAH,
.soundPunchHoo = SOUND_WARIO_PUNCH_HOO,
.soundMamaMia = SOUND_WARIO_MAMA_MIA,
.soundGroundPoundWah = SOUND_WARIO_GROUND_POUND_WAH,
.soundDrowning = SOUND_WARIO_DROWNING,
.soundPunchWah = SOUND_WARIO_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_WARIO_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_WARIO_DOH,
.soundGameOver = SOUND_WARIO_GAME_OVER,
.soundHello = SOUND_WARIO_HELLO,
.soundPressStartToPlay = SOUND_WARIO_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_WARIO_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_WARIO_SNORING3,
.soundSoLongaBowser = SOUND_WARIO_SO_LONGA_BOWSER,
.soundImaTired = SOUND_WARIO_IMA_TIRED,
.soundLetsAGo = SOUND_WARIO_LETS_A_GO,
.soundOkeyDokey = SOUND_WARIO_OKEY_DOKEY,
},
};
enum AnimType {
ANIM_TYPE_NONE,
ANIM_TYPE_LOWY,
ANIM_TYPE_FEET,
ANIM_TYPE_HAND,
};
#define ANIM_TYPE_MAX 211
u8 sAnimTypes[ANIM_TYPE_MAX] = {
ANIM_TYPE_HAND, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_FEET,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_HAND, ANIM_TYPE_FEET, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_HAND, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_HAND, ANIM_TYPE_HAND,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_FEET,
ANIM_TYPE_FEET,
};
struct Character* get_character(struct MarioState* m) {
return (m == NULL || m->character == NULL)
? &gCharacters[CT_MARIO]
: m->character;
}
static s32 get_character_sound(struct MarioState* m, enum CharacterSound characterSound) {
if (m == NULL || m->marioObj == NULL) { return 0; }
s32 soundOverride = 0;
if (smlua_call_event_hooks(HOOK_CHARACTER_SOUND, m, characterSound, &soundOverride)) {
return soundOverride;
}
struct Character* character = ((m == NULL || m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
if (characterSound < 0 || characterSound >= CHAR_SOUND_MAX) { return 0; }
return character->sounds[characterSound];
}
static void play_character_sound_internal(struct MarioState *m, enum CharacterSound characterSound, u32 offset, u32 flags) {
if (m != NULL && (m->flags & flags) == 0) {
s32 sound = get_character_sound(m, characterSound);
if (sound != 0) {
struct Character* character = get_character(m);
f32 *pos = (m->marioObj != NULL ? m->marioObj->header.gfx.cameraToObject : gGlobalSoundSource);
play_sound_with_freq_scale(sound + offset, pos, character->soundFreqScale);
}
m->flags |= flags;
}
}
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound) {
play_character_sound_internal(m, characterSound, 0, 0);
}
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset) {
play_character_sound_internal(m, characterSound, offset, 0);
}
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags) {
play_character_sound_internal(m, characterSound, 0, flags);
}
f32 get_character_anim_offset(struct MarioState* m) {
if (m == NULL || m->marioObj == NULL) { return 0; }
struct Object* marioObj = m->marioObj;
if (!marioObj) { return 0; }
struct Character* c = get_character(m);
if (!c || !c->animOffsetEnabled) { return 0; }
s32 animID = marioObj->header.gfx.animInfo.animID;
if (animID < 0 || animID >= ANIM_TYPE_MAX) { return 0; }
switch (sAnimTypes[animID]) {
case ANIM_TYPE_LOWY:
if (m->minimumBoneY < c->animOffsetLowYPoint) {
return c->animOffsetLowYPoint - m->minimumBoneY;
}
break;
case ANIM_TYPE_FEET:
return c->animOffsetFeet;
break;
case ANIM_TYPE_HAND:
return c->animOffsetHand;
break;
}
return 0;
}
void update_character_anim_offset(struct MarioState* m) {
if (m == NULL || m->marioObj == NULL) { return; }
struct Object* marioObj = m->marioObj;
if (!marioObj) { return; }
struct Character* c = get_character(m);
if (!c || !c->animOffsetEnabled) { return; }
f32 targetOffset = get_character_anim_offset(m);
// smooth
f32 alpha = (fabs(targetOffset - m->curAnimOffset) / 80.0f) + 0.5f;
alpha = (alpha + 0.5f) / 2.0f;
alpha *= alpha;
m->curAnimOffset = (m->curAnimOffset * alpha) + (targetOffset * (1.0f - alpha));
if (m->curAnimOffset > 40) { m->curAnimOffset = 40; }
if (m->curAnimOffset < -40) { m->curAnimOffset = -40; }
marioObj->header.gfx.pos[1] = m->pos[1] + m->curAnimOffset;
marioObj->header.gfx.node.flags |= GRAPH_RENDER_PLAYER;
}
s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim) {
if (m == NULL) { return 0; }
struct Character* character = ((m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
return ((characterAnim >= 0 && characterAnim < CHAR_ANIM_MAX && character->anims[characterAnim] >= CHAR_ANIM_MAX) ? character->anims[characterAnim] : (s32)characterAnim);
}