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bbh
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
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bitdw
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
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bitfs
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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bits
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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bob
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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bowser_1
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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bowser_2
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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bowser_3
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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castle_courtyard
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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castle_grounds
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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castle_inside
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ccm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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cotmc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ddd
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ending
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Fix ending cutscene crash and make game playable afterward without rehosting
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2021-08-04 23:56:33 -07:00 |
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hmc
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
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intro
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restore full demo loop
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2020-06-21 19:38:15 +03:00 |
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jrb
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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lll
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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menu
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Added host/join in-game GUI
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2020-09-03 18:30:15 -07:00 |
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pss
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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rr
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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sa
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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sl
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ssl
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
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thi
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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totwc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ttc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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ttm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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vcutm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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wdw
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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wf
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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wmotr
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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course_defines.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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entry.c
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Fix ending cutscene crash and make game playable afterward without rehosting
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2021-08-04 23:56:33 -07:00 |
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entry.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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level_defines.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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level_headers.h.in
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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level_rules.mk
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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scripts.c
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Split luigi/custom character models into custom and zcustom
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2021-08-15 01:06:25 -07:00 |
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scripts.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |